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Publications:  Prof Simon Lucas

GAINA RALUCA, Lucas S, Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848047
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61794
Volkovas R, Fairbank M, Woodward JR, Lucas S (2019). Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2019-August,
10.1109/CIG.2019.8848016
Zhao D, Lucas S, Togelius J(2019). Deep Reinforcement Learning and Games [Guest Editorial]. IEEE Computational Intelligence Magazine vol. 14, (3) 7-7.
10.1109/MCI.2019.2919362
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61793
Bravi I, Volz V, Lucas S (2019). Game AI hyperparameter tuning in rinascimento. GECCO 2019 Companion - Proceedings of the 2019 Genetic and Evolutionary Computation Conference Companion. 1742-1746.
10.1145/3319619.3326842
Lucas SM, Volz V (2019). Tile pattern KL-divergence for analysing and evolving game levels. GECCO 2019 - Proceedings of the 2019 Genetic and Evolutionary Computation Conference. 170-178.
10.1145/3321707.3321781
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM(2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. IEEE Transactions on Games1-1.
10.1109/tg.2019.2901021
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59616
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Conference: Game Simulations Workshop (AAAI)
Gaina RD, Lucas SM, Perez-Liebana D, AAAI (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE. 1691-1698.
https://qmro.qmul.ac.uk/xmlui/handle/123456789/55132
Lucas SM (2018). Game AI Research with Fast Planet Wars Variants. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490377
https://qmro.qmul.ac.uk/xmlui/handle/123456789/54659
Gaina RD, Lucas SM, Perez-Liebana D (2018). General Win Prediction from Agent Experience. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490439
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59584
Bravi I, Perez-Liebana D, Lucas SM, Liu J (2018). Shallow Decision-Making Analysis in General Video Game Playing. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490365
Lucas SM, Liu J, Perez-Liebana D (2018). The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. 2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Proceedings.
10.1109/CEC.2018.8477869
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM(2018). Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE TRANSACTIONS ON GAMES vol. 10, (3) 233-256.
10.1109/TG.2017.2737145
https://qmro.qmul.ac.uk/xmlui/handle/123456789/51263
Volz V, Lucas SM, Schrum J, Smith A, Liu J, Risi S (2018). Evolving Mario levels in the latent space of a deep convolutional generative adversarial network. GECCO 2018 - Proceedings of the 2018 Genetic and Evolutionary Computation Conference. 221-228.
10.1145/3205455.3205517
https://qmro.qmul.ac.uk/xmlui/handle/123456789/54683
Lucas SM, Liu J, Perez-Liebana D (2018). Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms. 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings. vol. 2018-January, 1-8.
10.1109/SSCI.2017.8285333
Kunanusont K, Lucas SM, Pérez-Lébana D (2018). Modeling player experience with the n-tuple bandit evolutionary algorithm. Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. 180-186.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM (2018). Self-adaptive MCTS for General Video Game Playing. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10784 LNCS, 358-375.
10.1007/978-3-319-77538-8_25
https://qmro.qmul.ac.uk/xmlui/handle/123456789/42663
Gaina RD, Lucas SM, Pérez-Liébana D (2018). Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI. Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. 265-267.
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.(2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games
10.1109/TCIAIG.2017.2771241
https://qmro.qmul.ac.uk/xmlui/handle/123456789/32288
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM (2017). Introducing real world physics and macro-actions to general video game ai. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 248-255.
10.1109/CIG.2017.8080443
Gaina RD, Lucas SM, Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 88-95.
10.1109/CIG.2017.8080420
Liu J, Perez-Liebana D, Lucas SM (2017). Bandit-based Random Mutation Hill-Climbing. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2145-2151.
10.1109/CEC.2017.7969564
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM (2017). Evaluating and modelling Hanabi-playing agents. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 1382-1389.
10.1109/CEC.2017.7969465
Liu J, Togelius J, Perez-Liebana D, Lucas SM (2017). Evolving Game Skill-Depth using General Video Game AI agents. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2299-2307.
10.1109/CEC.2017.7969583
Kunanusont K, Lucas SM, Perez-Liebana D (2017). General Video Game AI: Learning from screen capture. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2078-2085.
10.1109/CEC.2017.7969556
Gaina RD, Lucas SM, Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 1956-1963.
10.1109/CEC.2017.7969540
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2201-2208.
10.1109/CEC.2017.7969571
https://qmro.qmul.ac.uk/xmlui/handle/123456789/54629
Agapitos A, O¿Neill M, Kattan A, Lucas SM(2017). Recursion in tree-based genetic programming. Genetic Programming and Evolvable Machines vol. 18, (2) 149-183.
10.1007/s10710-016-9277-5
Lucas SM(2017). IEEE CIS VP-Education Vision Statement. IEEE Computational Intelligence Magazine vol. 12, (1) 6-8.
10.1109/MCI.2016.2627665
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61796
Gaina RD, Pérez-Liébana D, Lucas SM (2017). General video game for 2 players: Framework and competition. 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings. 186-191.
10.1109/CEEC.2016.7835911
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59597
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10199 LNCS, 418-434.
10.1007/978-3-319-55849-3_28
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59596
Samothrakis S, Fasli M, Perez D, Lucas S(2016). Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization vol. 67, (4) 893-907.
10.1007/s10898-016-0482-9
https://qmro.qmul.ac.uk/xmlui/handle/123456789/32289
Perez-Liebana D, Mostaghim S, Lucas SM (2016). Multi-objective tree search approaches for general video game playing. 2016 IEEE Congress on Evolutionary Computation, CEC 2016. 624-631.
10.1109/CEC.2016.7743851
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couetoux A, Lee J, Lim CU et al.(2016). The 2014 General Video Game Playing Competition. IEEE Transactions on Computational Intelligence and AI in Games vol. 8, (3) 229-243.
10.1109/TCIAIG.2015.2402393
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J (2016). General video game level generation. GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference. 253-259.
10.1145/2908812.2908920
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P(2016). Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Computational Intelligence and AI in Games vol. 8, (1) 1-12.
10.1109/TCIAIG.2014.2346242
https://qmro.qmul.ac.uk/xmlui/handle/123456789/57807
Perez-Liebana D, Samothrakis S, Togelius J, Lucas SM, Schaul T (2016). General video game AI: Competition, challenges, and opportunities. 30th AAAI Conference on Artificial Intelligence, AAAI 2016. 4335-4337.
Perez D, Mostaghim S, Samothrakis S, Lucas SM(2015). Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games vol. 7, (4) 347-360.
10.1109/TCIAIG.2014.2345842
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM (2015). Monte Carlo Tree Search applied to co-operative problems. 2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings. 219-224.
10.1109/CEEC.2015.7332728
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M (2015). Neuroevolution for General Video Game Playing. 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings. 200-207.
10.1109/CIG.2015.7317943
Runarsson TP, Lucas SM (2015). On imitating Connect-4 game trajectories using an approximate n-Tuple evaluation function. 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings. 208-213.
10.1109/CIG.2015.7317961
Perez D, Dieskau J, Hünermund M, Mostaghim S, Lucas SM (2015). Open loop search for general video game playing. GECCO 2015 - Proceedings of the 2015 Genetic and Evolutionary Computation Conference. 337-344.
10.1145/2739480.2754811
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM(2014). Automated map generation for the physical traveling salesman problem. IEEE Transactions on Evolutionary Computation vol. 18, (5) 708-720.
10.1109/TEVC.2013.2281508
Runarsson TP, Lucas SM(2014). Preference learning for move prediction and evaluation function approximation in Othello. IEEE Transactions on Computational Intelligence and AI in Games vol. 6, (3) 300-313.
10.1109/TCIAIG.2014.2307272
Lucas SM, Samothrakis S, Pérez D (2014). Fast evolutionary adaptation for Monte Carlo Tree Search. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 8602, 349-360.
10.1007/978-3-662-45523-4_29
Perez D, Samothrakis S, Lucas S (2014). Knowledge-based fast evolutionary MCTS for general video game playing. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2014.6932868
Samothrakis S, Roberts SA, Perez D, Lucas SM (2014). Rolling horizon methods for games with continuous states and actions. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2014.6932888
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM(2014). Solving the physical traveling salesman problem: Tree search and macro actions. IEEE Transactions on Computational Intelligence and AI in Games vol. 6, (1) 31-45.
10.1109/TCIAIG.2013.2263884
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI (2014). The 2013 Multi-objective Physical Travelling Salesman Problem Competition. Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014. 2314-2321.
10.1109/CEC.2014.6900243
Roberts SA, Lucas SM (2013). Measuring interestingness of continuous game problems. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2013.6633641
Perez D, Samothrakis S, Lucas S (2013). Online and offline learning in multi-objective Monte Carlo Tree Search. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2013.6633621
Alhejali AM, Lucas SM (2013). Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2013.6633639
Perez D, Samothrakis S, Lucas SM, Rohlfshagen P (2013). Rolling horizon evolution versus tree search for navigation in single-player real-time games. GECCO 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference. 351-358.
10.1145/2463372.2463413
Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J(2013). Dagstuhl Manifesto. Informatik-Spektrum vol. 36, (4) 410-412.
10.1007/s00287-013-0719-7
Samothrakis S, Lucas S, Runarsson TP, Robles D(2013). Coevolving game-playing agents: Measuring performance and intransitivities. IEEE Transactions on Evolutionary Computation vol. 17, (2) 213-226.
10.1109/TEVC.2012.2208755
Jaimez-González CR, Luna-Ramírez WA, Lucas SM (2012). A web tool for monitoring HTTP asynchronous method invocations. 2012 International Conference for Internet Technology and Secured Transactions, ICITST 2012. 127-132.
Sombat W, Rohlfshagen P, Lucas SM (2012). Evaluating the enjoyability of the ghosts in Ms Pac-Man. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 379-387.
10.1109/CIG.2012.6374180
Roberts SA, Lucas SM (2012). Evolving spaceship designs for optimal control and the emergence of interesting behaviour. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 342-349.
10.1109/CIG.2012.6374175
Ashlock D, Ashlock W, Samothrakis S, Lucas S, Lee C (2012). From competition to cooperation: Co-evolution in a rewards continuum. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 33-40.
10.1109/CIG.2012.6374135
Runarsson TP, Lucas SM (2012). Imitating play from game trajectories: Temporal difference learning versus preference learning. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 79-82.
10.1109/CIG.2012.6374141
Peña L, Ossowski S, Peña JM, Lucas SM (2012). Learning and evolving combat game controllers. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 195-202.
10.1109/CIG.2012.6374156
Perez D, Rohlfshagen P, Lucas SM (2012). Monte Carlo Tree Search: Long-term versus short-term planning. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 219-226.
10.1109/CIG.2012.6374159
Perez D, Rohlfshagen P, Lucas SM (2012). The physical travelling salesman problem: WCCI 2012 competition. 2012 IEEE Congress on Evolutionary Computation, CEC 2012.
10.1109/CEC.2012.6256440
Lucas SM, Rohlfshagen P, Perez D (2012). Towards more intelligent adaptive video game agents: A computational intelligence perspective. CF '12 - Proceedings of the ACM Computing Frontiers Conference. 293-298.
10.1145/2212908.2212955
Perez D, Rohlfshagen P, Lucas SM (2012). Monte-Carlo tree search for the physical travelling salesman problem. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 7248 LNCS, 255-264.
10.1007/978-3-642-29178-4_26
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al.(2012). A survey of Monte Carlo tree search methods. IEEE Transactions on Computational Intelligence and AI in Games vol. 4, (1) 1-43.
10.1109/TCIAIG.2012.2186810
Robles D, Rohlfshagen P, Lucas SM (2011). Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011. 305-312.
10.1109/CIG.2011.6032021
Abdullahi AA, Lucas SM (2011). Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment. 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011. 321-328.
10.1109/CIG.2011.6032023
Alhejali AM, Lucas SM (2011). Using a training camp with genetic programming to evolve Ms Pac-Man agents. 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011. 118-125.
10.1109/CIG.2011.6031997
Rohlfshagen P, Lucas SM (2011). Ms Pac-Man versus Ghost Team CEC 2011 competition. 2011 IEEE Congress of Evolutionary Computation, CEC 2011. 70-77.
10.1109/CEC.2011.5949599
Samothrakis S, Lucas S (2011). Approximating n-player behavioural strategy Nash equilibria using coevolution. Genetic and Evolutionary Computation Conference, GECCO'11. 1107-1114.
10.1145/2001576.2001726
Samothrakis S, Robles D, Lucas S(2011). Fast approximate max-n Monte Carlo tree search for Ms Pac-Man. IEEE Transactions on Computational Intelligence and AI in Games vol. 3, (2) 142-154.
10.1109/TCIAIG.2011.2144597
Alhejali AM, Lucas SM (2010). Evolving diverse Ms. Pac-Man playing agents using genetic programming. 2010 UK Workshop on Computational Intelligence, UKCI 2010.
10.1109/UKCI.2010.5625586
Samothrakis S, Lucas SM (2010). Planning using online evolutionary overfitting. 2010 UK Workshop on Computational Intelligence, UKCI 2010.
10.1109/UKCI.2010.5625569
Abdullahi AA, Lucas SM (2010). Temporal difference learning with interpolated N-tuple networks: Initial results on pole balancing. 2010 UK Workshop on Computational Intelligence, UKCI 2010.
10.1109/UKCI.2010.5625609
Samothrakis S, Robles D, Lucas SM (2010). A UCT agent for Tron: Initial investigations. Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010. 365-371.
10.1109/ITW.2010.5593331
Lucas SM (2010). Estimating learning rates in evolution and TDL: Results on a simple grid-world problem. Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010. 372-379.
10.1109/ITW.2010.5593332
Lucas SM (2010). Grammatical inference and games: Extended abstract. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 6339 LNAI, 1-4.
10.1007/978-3-642-15488-1_1
Albakour MD, Kruschwitz U, Lucas S (2010). Sentence-level attachment prediction. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 6107 LNCS, 6-19.
10.1007/978-3-642-13084-7_2
Ghanbari S, Woods JC, Lucas SM(2010). Object-based semi-automatic tool for content retrieval. Electronics Letters vol. 46, (1) 44-46.
10.1049/el.2010.2114
Robles D, Lucas SM (2009). A simple tree search method for playing Ms. Pac-Man. CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games. 249-255.
10.1109/CIG.2009.5286469
Burrow P, Lucas SM (2009). Evolution versus temporal difference learning for learning to play Ms. Pac-Man. CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games. 53-60.
10.1109/CIG.2009.5286495
Lucas SM (2009). Temporal difference learning with interpolated table value functions. CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games. 32-37.
10.1109/CIG.2009.5286496
Romano D, Moffat D, El Rhalibi A, Narayek A, Pavia A, Ballin D, Livingstone D, Friedman D et al. (2009). AI and Games Symposium. Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009. 1-2.
Ghanbari S, Woods JC, Lucas SM (2009). BPT using multi-dimensional information for semi-automatic content retrieval. CVMP 2009 - The 6th European Conference for Visual Media Production. 169-175.
10.1109/CVMP.2009.22
Albakour MD, Blackwell R, Kruschwitz U, Lucas S (2009). Managing collaboration projects using semantic email search. CEUR Workshop Proceedings. vol. 491, 60-61.
Ghanbari S, Woods JC, Lucas SM(2009). Multi-dimensional BPTs for content retrieval. Studies in Computational Intelligence vol. 231, 73-90.
10.1007/978-3-642-02900-4_4
Theodoridis T, Agapitos A, Hu H, Lucas SM (2009). Mechanical feature attributes for modeling and pattern classification of physical activities. 2009 IEEE International Conference on Information and Automation, ICIA 2009. 528-533.
10.1109/ICINFA.2009.5204980
Foullon-Pérez A, Lucas SM (2009). Orientational features with the SNT-Grid. Proceedings of the International Joint Conference on Neural Networks. 877-881.
10.1109/IJCNN.2009.5178683
Ghanbari S, Woods JC, Lucas SM (2009). Semi-automatic BPT for image retrieval. 7th International Workshop on Content-Based Multimedia Indexing, CBMI 2009. 33-37.
10.1109/CBMI.2009.17
Lucas SM(2009). Computational intelligence and AI in games: A New IEEE transactions. IEEE Transactions on Computational Intelligence and AI in Games vol. 1, (1) 1-3.
10.1109/TCIAIG.2009.2021433
Agapitos A, Dyson M, Lucas SM, Sepulveda F (2008). Learning to recognise mental activities: Genetic programming of stateful classifiers for brain-computer interfacing. GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008. 1155-1162.
Agapitos A, Dyson M, Kovalchuk J, Lucas SM (2008). On the genetic programming of time-series predictors for supply chain management. GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008. 1163-1170.
Agapitos A, Togelius J, Lucas SM, Schmidhuber J, Konstantinidis A (2008). Generating diverse opponents with multiobjective evolution. 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. 135-142.
10.1109/CIG.2008.5035632
Lucas SM (2008). Investigating learning rates for evolution and temporal difference learning. 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. 1-7.
10.1109/CIG.2008.5035614
Togelius J, Lucas S, Thang HD, Garibaldi JM, Nakashima T, Tan CH, Elhanany I, Berant S et al.(2008). The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines vol. 9, (4) 295-329.
10.1007/s10710-008-9063-0
Rudolph G, Jansen T, Lucas S, Poloni C, Beume N(2008). Parallel Problem Solving from Nature - PPSN X - 10th International Conference, Proceedings: Preface.
Ghanbari S, Woods JC, Rabiee HR, Lucas SM (2008). Wavelet domain Binary Partition Trees for image segmentation. 2008 International Workshop on Content-Based Multimedia Indexing, CBMI 2008, Conference Proceedings. 302-307.
10.1109/CBMI.2008.4564961
Theodoridis T, Agapitos A, Hu O, Lucas SM (2008). Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP. Proceedings - IEEE International Conference on Robotics and Automation. 3064-3069.
10.1109/ROBOT.2008.4543676
Lucas SM(2008). Computational intelligence and games: Challenges and opportunities. International Journal of Automation and Computing vol. 5, (1) 45-57.
10.1007/s11633-008-0045-8
Rudolph G, Jansen T, Lucas S, Poloni C, Beume N(2008). Preface.
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al. (2008). The WCCI 2008 simulated car racing competition. 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. 119-126.
10.1109/CIG.2008.5035630
Lucas SM (2007). A statistically aligned recombination operator for finite state machines. 2007 IEEE Congress on Evolutionary Computation, CEC 2007. 4554-4560.
10.1109/CEC.2007.4425068
González CRJ, Lucas SM (2007). Implementing a state-based application using Web objects in XML. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 4803 LNCS, 577-594.
Togelius J, Burrow P, Lucas SM (2007). Multi-population competitive co-evolution of car racing controllers. 2007 IEEE Congress on Evolutionary Computation, CEC 2007. 4043-4050.
10.1109/CEC.2007.4424998
Agapitos A, Togelius J, Lucas SM (2007). Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. 2007 IEEE Congress on Evolutionary Computation, CEC 2007. 1562-1569.
10.1109/CEC.2007.4424659
Lo MY, Lucas SM (2007). N-gram fitness function with a constraint in a musical evolutionary system. 2007 IEEE Congress on Evolutionary Computation, CEC 2007. 4246-4251.
10.1109/CEC.2007.4425025
Ghanbari S, Woods JC, Rabiee HR, Lucas SM(2007). Wavelet domain binary partition trees for semantic object extraction. Electronics Letters vol. 43, (22) 1189-1191.
10.1049/el:20072303
Lucas SM, Togelius J (2007). Point-to-point car racing: An initial study of evolution versus temporal difference learning. Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007. 260-267.
10.1109/CIG.2007.368107
Marques H, Togelius J, Kogutowska M, Holland O, Lucas SM (2007). Sensorless but not senseless: Prediction in evolutionary car racing. Proceedings of the 2007 IEEE Symposium on Artificial Life, CI-ALife 2007. 370-377.
10.1109/ALIFE.2007.367819
Togelius J, De Nardi R, Lucas SM (2007). Towards automatic personalised content creation for racing games. Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007. 252-259.
10.1109/CIG.2007.368106
Agapitos A, Togelius J, Lucas SM (2007). Evolving controllers for simulated car racing using object oriented genetic programming. Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference. 1543-1550.
10.1145/1276958.1277271
Togelius J, De Nardi R, Marques H, Newcombe R, Lucas SM, Holland O (2007). Nonlinear dynamics modelling for controller evolution. Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference. 324-333.
10.1145/1276958.1277020
Galvan-Lopez E, Togelius J, Lucas S (2007). Towards understanding the effects of neutrality on the sudoku problem. Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference.
10.1145/1276958.1277238
Togelius J, Lucas SM, De Nardi R(2007). Computational intelligence in racing games. Studies in Computational Intelligence vol. 71, 39-69.
10.1007/978-3-540-72705-7_3
Lucas SM, Reynolds TJ(2007). Learning finite-state transducers: Evolution versus heuristic state merging. IEEE Transactions on Evolutionary Computation vol. 11, (3) 308-325.
10.1109/TEVC.2006.880329
Lucas SM(2007). Games technical committee. IEEE Computational Intelligence Magazine vol. 2, (2) 74-76.
10.1109/MCI.2007.353426
Downton A, He J, Lucas S(2007). User-configurable OCR enhancement for online natural history archives. International Journal on Document Analysis and Recognition vol. 9, (2-4) 263-279.
10.1007/s10032-006-0022-0
De Nardi R, Togelius J, Holland OE, Lucas SM (2006). Evolution of neural networks for helicopter control: Why modularity matters. 2006 IEEE Congress on Evolutionary Computation, CEC 2006. 1799-1806.
Agapitos A, Lucas SM (2006). Evolving efficient recursive sorting algorithms. 2006 IEEE Congress on Evolutionary Computation, CEC 2006. 2677-2684.
Lo MY, Lucas SM (2006). Evolving musical sequences with N-gram based trainable fitness functions. 2006 IEEE Congress on Evolutionary Computation, CEC 2006. 601-608.
Togelius J, Lucas SM (2006). Evolving robust and specialized car racing skills. 2006 IEEE Congress on Evolutionary Computation, CEC 2006. 1187-1194.
Moraglio A, Togelius J, Lucas S (2006). Product geometric crossover for the Sudoku puzzle. 2006 IEEE Congress on Evolutionary Computation, CEC 2006. 470-476.
Agapitos A, Lucas SM (2006). Learning recursive functions with object oriented genetic programming. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 3905 LNCS, 166-177.
10.1007/11729976_15
Lucas SM, Kendall G(2006). Evolutionary computation and games. IEEE Computational Intelligence Magazine vol. 1, (1) 10-18.
10.1109/MCI.2006.1597057
Togelius J, Lucas SM (2006). Arms races and car races. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 4193 LNCS, 613-622.
Lucas SM, Runarsson TP (2006). Temporal difference learning versus co-evolution for acquiring Othello position evaluation. Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games, CIG'06. 52-59.
10.1109/CIG.2006.311681
Runarsson TP, Lucas SM(2005). Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. IEEE Transactions on Evolutionary Computation vol. 9, (6) 628-640.
10.1109/TEVC.2005.856212
Lucas SM (2005). Evolving a neural network location evaluator to play Ms. Pac-Man. IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05. 203-210.
Lucas SM, Cho KT (2005). Fast convolutional OCR with the scanning N-tuple grid. Proceedings of the International Conference on Document Analysis and Recognition, ICDAR. vol. 2005, 799-805.
10.1109/ICDAR.2005.109
Togelius J, Lucas SM (2005). Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of Cellz. IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05. 37-43.
Lucas SM (2005). ICDAR 2005 text locating competition results. Proceedings of the International Conference on Document Analysis and Recognition, ICDAR. vol. 2005, 80-84.
10.1109/ICDAR.2005.231
Lucas SM, Gon¿alez CRJ (2005). Web-based deployment of text locating algorithms. Proceedings of the 1st International Workshop on Camera-Based Document Analysis and Recognition, CBDAR 2005. 101-107.
Togelius J, Lucas SM (2005). Evolving controllers for simulated car racing. 2005 IEEE Congress on Evolutionary Computation, IEEE CEC 2005. Proceedings. vol. 2, 1906-1913.
Lucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R, Ashida K, Nagai H et al.(2005). ICDAR 2003 robust reading competitions: Entries, results, and future directions. International Journal on Document Analysis and Recognition vol. 7, (2-3) 105-122.
10.1007/s10032-004-0134-3
Lucas SM, Reynolds TJ(2005). Learning deterministic finite automata with a smart state labeling evolutionary algorithm. IEEE Transactions on Pattern Analysis and Machine Intelligence vol. 27, (7) 1063-1074.
10.1109/TPAMI.2005.143
Lucas SM, Huang TK (2004). Sequence recognition with scanning N-tuple ensembles. Proceedings - International Conference on Pattern Recognition. vol. 3, 410-413.
10.1109/ICPR.2004.1334553
Lucas SM(2004). Exploiting reflection in object oriented genetic programming. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 3003, 369-378.
Lucas SM (2004). Cellz: A simple dynamic game for testing evolutionary algorithms. Proceedings of the 2004 Congress on Evolutionary Computation, CEC2004. vol. 1, 1007-1014.
Keijzer M, O¿Reilly UM, Lucas S, Costa E, Soule T(2004). Preface.
Lucas SM(2003). Discriminative training of the scanning N-tuple classifier. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 2686, 222-229.
Lucas SM(2003). Evolving finite state transducers: Some initial explorations. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 2610, 130-141.
Ishidera E, Lucas SM, Downton AC (2002). Likelihood word image generation model for word recognition. Proceedings - International Conference on Pattern Recognition. vol. 16, 172-175.
Lucas SM (2002). Web-based evaluation and deployment of pattern recognizers. Proceedings - International Conference on Pattern Recognition. vol. 16, 419-422.
Ishidera E, Lucas SM, Downton AC (2002). Top-down likelihood word image generation model for holistic word recognition. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 2423, 82-94.
Lucas S(2001). Efficient graph-based dictionary search and its application to text-image searching. Pattern Recognition Letters vol. 22, (5) 551-562.
10.1016/S0167-8655(00)00117-3
Lucas S, Beattie P, Coy J(2000). Automatic evaluation of adaptive algorithms over the Internet. Neural Networks for Signal Processing - Proceedings of the IEEE Workshop vol. 2, 886-895.
Lucas S, Sarampalis K(2000). Automatic evaluation of algorithms over the Internet. Proceedings - International Conference on Pattern Recognition vol. 15, (2) 471-474.
Lucas S(2000). Efficient best-first dictionary search given graph-based input. Proceedings - International Conference on Pattern Recognition vol. 15, (4) 434-437.
Downton AC, Lucas SM(1999). Interactive archive card index conversion and verification. IEE Colloquium (Digest) (41)
Lucas S(1999). Rapid best first retrieval from massive dictionaries with poorly segmented inputs. IEE Colloquium (Digest) (41)
Lucas S (1999). Designing video-joysticks. IEE Colloquium (Digest). 85-90.
Downton AC, Lucas SM (1999). Interactive archive card index conversion and verification. IEE Colloquium (Digest). 43-47.
Lucas S (1999). Rapid best first retrieval from massive dictionaries with poorly segmented inputs. IEE Colloquium (Digest). 69-74.
Downton AC, Lucas SM, Du L (1999). Lazy evaluation for best-first contextual handwriting recognition. Proceedings of the International Conference on Document Analysis and Recognition, ICDAR. 593-596.
10.1109/ICDAR.1999.791856
Downton AC, Lucas SM, Cracknell C(1998). Document and Handwriting Analysis for Archive Index Card Conversion. IEE Colloquium (Digest) (440)
Lucas SM(1998). Real-time face recognition with the continuous n-tuple classifier. IEE Colloquium (Digest) (197)
Lucas SM(1998). Spatially aware rapid retrieval system (SPARRS). IEE Colloquium (Digest) (440)
Siddiqi AA, Lucas SM (1998). Comparison of matrix rewriting versus direct encoding for evolving neural networks. Proceedings of the IEEE Conference on Evolutionary Computation, ICEC. 392-397.
Lucas SM(1998). Continuous n-tuple classifier and its application to real-time face recognition. IEE Proceedings: Vision, Image and Signal Processing vol. 145, (5) 343-348.
10.1049/ip-vis:19982317
Lucas SM (1998). Fast exact parallel implementation of the k-nearest neighbour pattern classifier. IEEE International Conference on Neural Networks - Conference Proceedings. vol. 3, 1867-1872.
Du L, Downton AC, Lucas SM(1997). A unified object-Oriented toolkit for discrete contextual computer vision. IEE Colloquium (Digest) (18)
Lucas SM(1997). Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours. IEE Colloquium (Digest) (133)
Lucas SM(1997). Continuous n-tuple classifier and its application to face recognition. Electronics Letters vol. 33, (20) 1676-1678.
10.1049/el:19971149
Lucas SM (1997). Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours. IEE Colloquium (Digest).
Lucas SM (1997). Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 1240 LNCS, 723-732.
Du L, Downton AC, Lucas SM, Al-Badr B (1997). Generalized contextual recognition of hand-printed documents using semantic trees with lazy evaluation. Proceedings of the International Conference on Document Analysis and Recognition, ICDAR. vol. 1, 238-242.
Lucas SM(1996). Rapid best-first retrieval from massive dictionaries. Pattern Recognition Letters vol. 17, (14) 1507-1512.
10.1016/S0167-8655(96)00108-0
Lucas S(1996). Can scanning n-tuple classifiers be improved by pre-transforming training data?. IEE Colloquium (Digest) (165)
Du L, Lucas SM, Downton AC(1996). Computationally efficient contextual processing for handwritten forms. IEE Colloquium (Digest) (165)
Amiri A, Du L, Downton AC, Lucas SM, Goh SL(1996). Optimised hand-printed character recognition using neural network cascades. IEE Colloquium (Digest) (165)
Lucas S(1996). Rapid content-based retrieval from document image databases. IEE Colloquium (Digest) (119)
Lucas S, Amiri A(1996). Statistical syntactic methods for high-performance OCR. IEE Proceedings: Vision, Image and Signal Processing vol. 143, (1) 23-30.
10.1049/ip-vis:19960253
Downton AC, Amiri A, Du L, Lucas SM (1995). Configurable toolkit approach to handwritten forms recognition. IEE Colloquium (Digest).
Lucas SM (1995). Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network. IEEE International Conference on Neural Networks - Conference Proceedings. vol. 5, 2237-2242.
Lucas SM (1995). Rapid searching of massive dictionaries given uncertain inputs. IEE Colloquium (Digest).
Lucas S, Amiri A(1995). Recognition of chain-coded handwritten character images with scanning n-tuple method. Electronics Letters vol. 31, (24) 2088-2089.
10.1049/el:19951438
Lucas SM (1995). High performance OCR with syntactic neural networks. IEE Conference Publication. 133-138.
10.1049/cp:19950542
Lucas SM (1995). Towards the open ended evolution of neural networks. IEE Conference Publication. 388-393.
10.1049/cp:19951080
Lucas S, Amiri A, Hanlon SJ (1994). Robust syntactic recognition techniques for OCR. IEE Colloquium (Digest).
Lucas S (1994). Structuring chromosomes for context-free grammar evolution. IEEE Conference on Evolutionary Computation - Proceedings. vol. 1, 130-135.
Lucas S, Vidal E, Amiri A, Hanlon S, Amengual JC (1994). A comparison of syntactic and statistical techniques for off-line OCR. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 862 LNAI, 168-179.
Lucas S, Zhao Z, Cawley G, Noakes P (1993). On decomposing MLPs. 1993 IEEE International Conference on Neural Networks. 1414-1418.
Lucas S, Zhao Z, Cawley G, Noakes P(1993). Pattern recognition with the decomposed multilayer perceptron. Electronics Letters vol. 29, (5) 442-443.
10.1049/el:19930295
Lucas S (1991). Algebraic learning in syntactic neural networks. IEE Conference Publication. 185-189.
Lucas S, Damper B (1991). Syntactic neural networks for text-phonetics translation. Proceedings - ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing. vol. 1, 509-512.
Lucas SM, Damper RI (1990). Signature verification with a syntactic neural net. 373-378.
Lucas SM, Damper RI(1990). Syntactic Neural Networks. Connection Science vol. 2, (3) 195-221.
10.1080/09540099008915669
Lucas SM, Damper RI (1989). New learning paradigm for neural networks. IEE Conference Publication. 346-350.
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