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Publications:  Miss Raluca Gaina

Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS, 403-418.
10.1007/978-3-030-43722-0_26
https://qmro.qmul.ac.uk/xmlui/handle/123456789/65282
GAINA RALUCA, Stephenson M (2019). 'Did You Hear That?' Learning to Play Video Games from Audio Cues. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848088
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61746
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848002
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61748
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D (2019). Learning Local Forward Models on Unforgiving Games. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848044
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61745
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M (2019). Optimising Level Generators for General Video Game AI. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8847961
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61742
GAINA RALUCA, Lucas S, Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848047
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61794
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM(2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. IEEE Transactions on Games1-1.
10.1109/tg.2019.2901021
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59616
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Conference: Game Simulations Workshop (AAAI)
Gaina RD, Lucas SM, Perez-Liebana D, AAAI (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE. 1691-1698.
https://qmro.qmul.ac.uk/xmlui/handle/123456789/55132
Gaina RD, Lucas SM, Perez-Liebana D (2018). General Win Prediction from Agent Experience. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490439
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59584
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM (2018). Self-adaptive MCTS for General Video Game Playing. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10784 LNCS, 358-375.
10.1007/978-3-319-77538-8_25
https://qmro.qmul.ac.uk/xmlui/handle/123456789/42663
Gaina RD, Lucas SM, Pérez-Liébana D (2018). Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI. Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. 265-267.
Gaina RD, Volkovas R, Diaz CG, Davidson R (2017). Automatic game tuning for strategic diversity. 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings. 195-200.
10.1109/CEEC.2017.8101624
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59585
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.(2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games
10.1109/TCIAIG.2017.2771241
https://qmro.qmul.ac.uk/xmlui/handle/123456789/32288
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM (2017). Introducing real world physics and macro-actions to general video game ai. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 248-255.
10.1109/CIG.2017.8080443
Gaina RD, Lucas SM, Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 88-95.
10.1109/CIG.2017.8080420
Gaina RD, Lucas SM, Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 1956-1963.
10.1109/CEC.2017.7969540
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2201-2208.
10.1109/CEC.2017.7969571
https://qmro.qmul.ac.uk/xmlui/handle/123456789/54629
Gaina RD, Pérez-Liébana D, Lucas SM (2017). General video game for 2 players: Framework and competition. 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings. 186-191.
10.1109/CEEC.2016.7835911
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59597
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10199 LNCS, 418-434.
10.1007/978-3-319-55849-3_28
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59596
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