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Publications:  Dr Diego Perez-Liebana

Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS, 403-418.
10.1007/978-3-030-43722-0_26
https://qmro.qmul.ac.uk/xmlui/handle/123456789/65282
Liu J, Perez-Liebana D, Cazenave T, Thawonmas R(2019). Special Issue on Game Competition Frameworks for Research and Education. IEEE TRANSACTIONS ON GAMES vol. 11, (3) 192-194.
10.1109/TG.2019.2938903
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848002
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61748
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D (2019). Learning Local Forward Models on Unforgiving Games. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848044
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61745
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M (2019). Optimising Level Generators for General Video Game AI. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8847961
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61742
GAINA RALUCA, Lucas S, Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. Conference: IEEE Conference on Games (COG)
10.1109/CIG.2019.8848047
https://qmro.qmul.ac.uk/xmlui/handle/123456789/61794
Anderson D, Rodgers P, Levine J, Guerrero-Romero C, Perez-Liebana D (2019). Ensemble decision systems for general video game playing. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2019-August,
10.1109/CIG.2019.8848089
Neufeld X, Mostaghim S, Perez-Liebana D (2019). Evolving game state evaluation functions for a hybrid planning approach. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2019-August,
10.1109/CIG.2019.8848117
Bravi I, Perez-Liebana D, Lucas SM, Liu J (2019). Rinascimento: Optimising statistical forward planning agents for playing splendor. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2019-August,
10.1109/CIG.2019.8848028
Ilhan E, Gow J, Perez-Liebana D (2019). Teaching on a budget in multi-agent deep reinforcement learning. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2019-August,
10.1109/CIG.2019.8847988
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM(2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. IEEE Transactions on Games1-1.
10.1109/tg.2019.2901021
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59616
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D (2019). Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. Conference: Game Simulations Workshop (AAAI)
Gaina RD, Lucas SM, Perez-Liebana D, AAAI (2019). Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE. 1691-1698.
https://qmro.qmul.ac.uk/xmlui/handle/123456789/55132
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D (2018). Using a Team of General AI Algorithms to Assist Game Design and Testing. Conference: Conference on Computational Intelligence and Games
10.1109/CIG.2018.8490417
https://qmro.qmul.ac.uk/xmlui/handle/123456789/54695
Torrado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D (2018). Deep Reinforcement Learning for General Video Game AI. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490422
Gaina RD, Lucas SM, Perez-Liebana D (2018). General Win Prediction from Agent Experience. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490439
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59584
Bravi I, Perez-Liebana D, Lucas SM, Liu J (2018). Shallow Decision-Making Analysis in General Video Game Playing. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490365
Ashlock D, Kim EY, Perez-Lebana D (2018). Toward General Mathematical Game Playing Agents. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 2018-August,
10.1109/CIG.2018.8490428
Lucas SM, Liu J, Perez-Liebana D (2018). The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. 2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Proceedings.
10.1109/CEC.2018.8477869
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM(2018). Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE TRANSACTIONS ON GAMES vol. 10, (3) 233-256.
10.1109/TG.2017.2737145
https://qmro.qmul.ac.uk/xmlui/handle/123456789/51263
Pacheco C, Tokarchuk L, Pérez-Liébana D (2018). Studying believability assessment in racing games. ACM International Conference Proceeding Series.
10.1145/3235765.3235797
Lucas SM, Liu J, Perez-Liebana D (2018). Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms. 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings. vol. 2018-January, 1-8.
10.1109/SSCI.2017.8285333
Perez-Liebana D, Nicolau M(2018). Evolving behaviour tree structures using grammatical evolution. Handbook of Grammatical Evolution,
Kunanusont K, Lucas SM, Pérez-Lébana D (2018). Modeling player experience with the n-tuple bandit evolutionary algorithm. Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. 180-186.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM (2018). Self-adaptive MCTS for General Video Game Playing. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10784 LNCS, 358-375.
10.1007/978-3-319-77538-8_25
https://qmro.qmul.ac.uk/xmlui/handle/123456789/42663
Gaina RD, Lucas SM, Pérez-Liébana D (2018). Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI. Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. 265-267.
Volkovas R, Fairbank M, Perez-Liebana D (2017). Diversity maintenance using a population of repelling random-mutation hill climbers. 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings. 37-42.
10.1109/CEEC.2017.8101596
Neufeld X, Mostaghim S, Perez-Liebana D (2017). HTN fighter: Planning in a highly-dynamic game. 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings. 189-194.
10.1109/CEEC.2017.8101623
Gonzalez-Castro JM, Perez-Liebana D (2017). Opponent models comparison for 2 players in GVGAI competitions. 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings. 151-156.
10.1109/CEEC.2017.8101616
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.(2017). The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games
10.1109/TCIAIG.2017.2771241
https://qmro.qmul.ac.uk/xmlui/handle/123456789/32288
Horsley L, Perez-Liebana D (2017). Building an automatic sprite generator with deep convolutional generative adversarial networks. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 134-141.
10.1109/CIG.2017.8080426
Ashlock D, Perez-Liebana D, Saunders A (2017). General video game playing escapes the no free lunch theorem. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 17-24.
10.1109/CIG.2017.8080410
Khalifa A, Green MC, Perez-Liebana D, Togelius J (2017). General video game rule generation. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 170-177.
10.1109/CIG.2017.8080431
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM (2017). Introducing real world physics and macro-actions to general video game ai. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 248-255.
10.1109/CIG.2017.8080443
Gaina RD, Lucas SM, Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. 88-95.
10.1109/CIG.2017.8080420
Liu J, Perez-Liebana D, Lucas SM (2017). Bandit-based Random Mutation Hill-Climbing. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2145-2151.
10.1109/CEC.2017.7969564
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM (2017). Evaluating and modelling Hanabi-playing agents. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 1382-1389.
10.1109/CEC.2017.7969465
Liu J, Togelius J, Perez-Liebana D, Lucas SM (2017). Evolving Game Skill-Depth using General Video Game AI agents. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2299-2307.
10.1109/CEC.2017.7969583
Kunanusont K, Lucas SM, Perez-Liebana D (2017). General Video Game AI: Learning from screen capture. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2078-2085.
10.1109/CEC.2017.7969556
Gaina RD, Lucas SM, Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 1956-1963.
10.1109/CEC.2017.7969540
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings. 2201-2208.
10.1109/CEC.2017.7969571
https://qmro.qmul.ac.uk/xmlui/handle/123456789/54629
Gaina RD, Pérez-Liébana D, Lucas SM (2017). General video game for 2 players: Framework and competition. 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings. 186-191.
10.1109/CEEC.2016.7835911
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59597
Liu J, Pérez-Liébana D, Lucas SM (2017). Rolling horizon coevolutionary planning for two-player video games. 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings. 174-179.
10.1109/CEEC.2016.7835909
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 10199 LNCS, 418-434.
10.1007/978-3-319-55849-3_28
https://qmro.qmul.ac.uk/xmlui/handle/123456789/59596
Guerrero-Romero C, Louis A, Perez-Liebana D (2017). Beyond Playing to Win: Diversifying Heuristics for GVGAI. Computational Intelligence and Games (CIG). IEEE.
10.1109/CIG.2017.8080424
Samothrakis S, Fasli M, Perez D, Lucas S(2016). Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization vol. 67, (4) 893-907.
10.1007/s10898-016-0482-9
https://qmro.qmul.ac.uk/xmlui/handle/123456789/32289
Perez-Liebana D, Mostaghim S, Lucas SM (2016). Multi-objective tree search approaches for general video game playing. 2016 IEEE Congress on Evolutionary Computation, CEC 2016. 624-631.
10.1109/CEC.2016.7743851
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couetoux A, Lee J, Lim CU et al.(2016). The 2014 General Video Game Playing Competition. IEEE Transactions on Computational Intelligence and AI in Games vol. 8, (3) 229-243.
10.1109/TCIAIG.2015.2402393
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J (2016). General video game level generation. GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference. 253-259.
10.1145/2908812.2908920
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM (2016). Analyzing the robustness of general video game playing agents. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 0,
10.1109/CIG.2016.7860430
Horn H, Volz V, Perez-Liebana D, Preuss M (2016). MCTS/EA hybrid GVGAI players and game difficulty estimation. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 0,
10.1109/CIG.2016.7860384
Williams PR, Perez-Liebana D, Lucas SM (2016). Ms. Pac-Man Versus Ghost Team CIG 2016 competition. IEEE Conference on Computatonal Intelligence and Games, CIG. vol. 0,
10.1109/CIG.2016.7860446
Nicolau M, Perez-Liebana D, Oneill M, Brabazon A(2016). Evolutionary Behavior Tree Approaches for Navigating Platform Games. IEEE Transactions on Computational Intelligence and AI in Games vol. 9, (3) 227-238.
10.1109/TCIAIG.2016.2543661
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P(2016). Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Computational Intelligence and AI in Games vol. 8, (1) 1-12.
10.1109/TCIAIG.2014.2346242
https://qmro.qmul.ac.uk/xmlui/handle/123456789/57807
Perez-Liebana D, Samothrakis S, Togelius J, Lucas SM, Schaul T (2016). General video game AI: Competition, challenges, and opportunities. 30th AAAI Conference on Artificial Intelligence, AAAI 2016. 4335-4337.
Perez D, Mostaghim S, Samothrakis S, Lucas SM(2015). Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games vol. 7, (4) 347-360.
10.1109/TCIAIG.2014.2345842
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM (2015). Monte Carlo Tree Search applied to co-operative problems. 2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings. 219-224.
10.1109/CEEC.2015.7332728
Neufeld X, Mostaghim S, Perez-Liebana D (2015). Procedural level generation with answer set programming for general Video Game playing. 2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings. 207-212.
10.1109/CEEC.2015.7332726
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M (2015). Neuroevolution for General Video Game Playing. 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings. 200-207.
10.1109/CIG.2015.7317943
Perez D, Dieskau J, Hünermund M, Mostaghim S, Lucas SM (2015). Open loop search for general video game playing. GECCO 2015 - Proceedings of the 2015 Genetic and Evolutionary Computation Conference. 337-344.
10.1145/2739480.2754811
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM(2014). Automated map generation for the physical traveling salesman problem. IEEE Transactions on Evolutionary Computation vol. 18, (5) 708-720.
10.1109/TEVC.2013.2281508
Lucas SM, Samothrakis S, Pérez D (2014). Fast evolutionary adaptation for Monte Carlo Tree Search. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 8602, 349-360.
10.1007/978-3-662-45523-4_29
Perez D, Samothrakis S, Lucas S (2014). Knowledge-based fast evolutionary MCTS for general video game playing. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2014.6932868
Samothrakis S, Roberts SA, Perez D, Lucas SM (2014). Rolling horizon methods for games with continuous states and actions. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2014.6932888
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM(2014). Solving the physical traveling salesman problem: Tree search and macro actions. IEEE Transactions on Computational Intelligence and AI in Games vol. 6, (1) 31-45.
10.1109/TCIAIG.2013.2263884
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI (2014). The 2013 Multi-objective Physical Travelling Salesman Problem Competition. Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014. 2314-2321.
10.1109/CEC.2014.6900243
Perez D, Samothrakis S, Lucas S (2013). Online and offline learning in multi-objective Monte Carlo Tree Search. IEEE Conference on Computatonal Intelligence and Games, CIG.
10.1109/CIG.2013.6633621
Perez D, Samothrakis S, Lucas SM, Rohlfshagen P (2013). Rolling horizon evolution versus tree search for navigation in single-player real-time games. GECCO 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference. 351-358.
10.1145/2463372.2463413
Perez D, Rohlfshagen P, Lucas SM (2012). Monte Carlo Tree Search: Long-term versus short-term planning. 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012. 219-226.
10.1109/CIG.2012.6374159
Perez D, Rohlfshagen P, Lucas SM (2012). The physical travelling salesman problem: WCCI 2012 competition. 2012 IEEE Congress on Evolutionary Computation, CEC 2012.
10.1109/CEC.2012.6256440
Lucas SM, Rohlfshagen P, Perez D (2012). Towards more intelligent adaptive video game agents: A computational intelligence perspective. CF '12 - Proceedings of the ACM Computing Frontiers Conference. 293-298.
10.1145/2212908.2212955
Perez D, Rohlfshagen P, Lucas SM (2012). Monte-Carlo tree search for the physical travelling salesman problem. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 7248 LNCS, 255-264.
10.1007/978-3-642-29178-4_26
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al.(2012). A survey of Monte Carlo tree search methods. IEEE Transactions on Computational Intelligence and AI in Games vol. 4, (1) 1-43.
10.1109/TCIAIG.2012.2186810
Perez D, Nicolau M, O'Neill M, Brabazon A (2011). Reactiveness and navigation in computer games: Different needs, different approaches. 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011. 273-280.
10.1109/CIG.2011.6032017
Perez D, Nicolau M, O'Neill M, Brabazon A (2011). Evolving behaviour trees for the Mario AI competition using grammatical evolution. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 6624 LNCS, 123-132.
10.1007/978-3-642-20525-5_13
Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Lönneker TD, Cardamone L et al.(2010). The 2009 simulated car racing championship. IEEE Transactions on Computational Intelligence and AI in Games vol. 2, (2) 131-147.
10.1109/TCIAIG.2010.2050590
Perez D, Recio G, Saez Y, Isasi P (2009). Evolving a fuzzy controller for a car racing competition. CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games. 263-270.
10.1109/CIG.2009.5286467
Perez D, Saez Y, Recio G, Isasi P (2008). Evolving a rule system controller for automatic driving in a car racing competition. 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. 336-342.
10.1109/CIG.2008.5035659
Saez Y, Perez D, Sanjuan O, Isasi P (2008). Driving cars by means of genetic algorithms. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 5199 LNCS, 1101-1110.
10.1007/978-3-540-87700-4_109
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al. (2008). The WCCI 2008 simulated car racing competition. 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008. 119-126.
10.1109/CIG.2008.5035630
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