Skip to main content
Research

Publications: Dr Michael Cook

Cook M, Gow J, Smith G, Colton S ( 2021 ) . Danesh: Interactive Tools For Understanding Procedural Content Generators . IEEE Transactions on Games
Guzdial M, Acharya D, Kreminski M, Cook M, Eladhari M, Liapis A, Sullivan A ( 2020 ) . Tabletop Roleplaying Games as Procedural Content Generators . ACM International Conference Proceeding Series .
Cook M ( 2020 ) . Procedural Generation and Information Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 253 - 260 .
Cook M ( 2020 ) . Software Engineering for Automated Game Design . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 487 - 494 .
Colton S, McCormack J, Berns S, Petrovskaya E, Cook M ( 2020 ) . Adapting and enhancing evolutionary art for casual creation . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 12103 LNCS , 17 - 34 .
Cook M, Raad A ( 2019 ) . Hyperstate space graphs for automated game analysis . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: 2019 IEEE Conference on Games (CoG) vol. 2019-August ,
Cook M, Colton S, Gow J, Smith G ( 2019 ) . General analytical techniques for parameter-based procedural content generators . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Liapis A, Yannakakis GN, Cook M, Colton S ( 2019 ) . Guest editorial special issue on AI-based and AI-assisted game design . IEEE Transactions on Games vol. 11 , ( 1 ) 1 - 4 .
Cook M, Colton S, Pease A, Llano MT ( 2019 ) . Framing in computational creativity - A survey and taxonomy . Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019 . 156 - 163 .
Colton S, Pease A, Cook M, Chen C ( 2019 ) . The HR3 system for automated code generation in creative settings . Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019 . 108 - 115 .
Pease A, Colton S, Warburton C, Nathanail A, Preda I, Arnold D, Winterstein D, Cook M ( 2019 ) . The importance of applying computational creativity to scientific and mathematical domains . Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019 . 250 - 257 .
Cook M, Colton S, Raad A ( 2018 ) . Inferring Design Constraints from Game Ruleset Analysis . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Gaudl SE, Nelson MJ, Colton S, Saunders R, Powley EJ, Pérez Ferrer B, Ivey P, Cook M ( 2018 ) . Rapid game jams with fluidic games: A user study & design methodology . Entertainment Computing vol. 27 , Article C , 1 - 9 .
Colton S, Nelson MJ, Powley EJ, Gaudl Rob Saunders SE, Ferrer BP, Ivey P, Cook M ( 2018 ) . A parameter-space design methodology for casual creators . Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018 . 264 - 271 .
Colton S, Powley EJ, Cook M ( 2018 ) . Investigating and automating the creative act of software engineering . Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018 . 224 - 231 .
Cook M, Colton S ( 2018 ) . Neighbouring communities: Interaction, lessons and opportunities . Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018 . 256 - 263 .
Cook M, Colton S ( 2018 ) . Redesigning computationally creative systems for continuous creation . Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018 . 32 - 39 .
Cook M, Colton S, Gow J ( 2017 ) . The ANGELINA videogame design system-part i . IEEE Transactions on Computational Intelligence and AI in Games vol. 9 , ( 2 ) 192 - 203 .
Gaudl SE, Nelson MJ, Colton S, Saunders R, Powley EJ, Ivey P, Ferrer BP, Cook M ( 2017 ) . Exploring novel game spaces with fluidic games . Proceedings of AISB Annual Convention 2017 . 344 - 347 .
Nelson MJ, Gaudl SE, Colton S, Powley EJ, Ferrer BP, Saunders R, Ivey P, Cook M ( 2017 ) . Fluidic games in cultural contexts . Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017 .
Nelson MJ, Colton S, Powley EJ, Gaudl SE, Ivey P, Saunders R, Ferrer BP, Cook M ( 2017 ) . Mixed-initiative approaches to on-device mobile game design . CEUR Workshop Proceedings . vol. 1907 ,
Powley EJ, Nelson MJ, Gaudl SE, Colton S, Pérez Ferrer B, Saunders R, Ivey P, Cook M ( 2017 ) . Wevva: Democratising game design . Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 . 273 - 275 .
Cook M, Gow J, Colton S ( 2016 ) . Towards the automatic optimisation of procedural content generators . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 0 ,
Cook M, Colton S, Gow J ( 2016 ) . The ANGELINA Videogame Design System—Part II . IEEE Transactions on Computational Intelligence and AI in Games vol. 9 , ( 3 ) 254 - 266 .
Phillips A, Smith G, Cook M, Short T ( 2016 ) . Feminism and procedural content generation: toward a collaborative politics of computational creativity . Digital Creativity vol. 27 , ( 1 ) 82 - 97 .
Cook M, Colton S ( 2015 ) . Hybrid procedural content generation: A proposal . AISB Convention 2015 .
Colton S, Halskov J, Ventura D, Gouldstone I, Cook M, Pérez-Ferrer B ( 2015 ) . The painting fool sees! New projects with the automated painter . Proceedings of the 6th International Conference on Computational Creativity, ICCC 2015 . 189 - 196 .
Browne C, Colton S, Cook M, Gow J, Baumgarten R ( 2014 ) . Toward the Adaptive Generation of Bespoke Game Content . Handbook of Digital Games ,
Browne C, Colton S, Cook M, Gow J, Baumgarten R ( 2014 ) . Toward the Adaptive Generation of Bespoke Game Content . Handbook of Digital Games ,
Cook M, Colton S ( 2014 ) . A rogue dream: Automatically generating meaningful content for games . AAAI Workshop - Technical Report . vol. WS-14-16 , 2 - 7 .
Colton S, Pease A, Corneli J, Cook M, Llano T ( 2014 ) . Assessing progress in building autonomously creative systems . Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014 .
Cook M, Colton S, Gow J ( 2014 ) . Automating game design in three dimensions . AISB 2014 - 50th Annual Convention of the AISB .
Cook M, Colton S ( 2014 ) . Ludus ex machina: Building a 3D game designer that competes alongside humans . Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014 .
Colton S, Cook M, Hepworth R, Pease A ( 2014 ) . On acid drops and teardrops: Observer issues in computational creativity . AISB 2014 - 50th Annual Convention of the AISB .
Cook M, Colton S ( 2014 ) . To that sect and other short games . AISB 2014 - 50th Annual Convention of the AISB .
Llano MT, Cook M, Guckelsberger C, Colton S, Hepworth R ( 2014 ) . Towards the automatic generation of fictional ideas for games . AAAI Workshop - Technical Report . vol. WS-14-16 , 35 - 41 .
Cook M, Colton S ( 2013 ) . From mechanics to meaning and back again: Exploring techniques for the contextualisation of code . AAAI Workshop - Technical Report . vol. WS-13-19 , 2 - 6 .
Cook M, Colton S, Raad A, Gow J ( 2013 ) . Mechanic miner: Reflection-driven game mechanic discovery and level design . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 7835 LNCS , 284 - 293 .
Cook M, Colton S, Gow J ( 2013 ) . Nobody's a critic: On the evaluation of creative code generators - A case study in videogame design . Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013 . 123 - 130 .
Cook M, Colton S, Pease A ( 2012 ) . Aesthetic considerations for automated platformer design . Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 . 124 - 129 .
Cook M, Colton S, Gow J ( 2012 ) . Initial results from co-operative co-evolution for automated platformer design . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 7248 LNCS , 194 - 203 .
Cook M, Colton S ( 2012 ) . ANGELINA - Coevolution in automated game design . Proceedings of the 3rd International Conference on Computational Creativity, ICCC 2012 .
Cook M, Colton S ( 2011 ) . Automated collage generation - With more intent . Proceedings of the 2nd International Conference on Computational Creativity, ICCC 2011 . 1 - 3 .
Cook M, Colton S ( 2011 ) . Multi-faceted evolution of simple arcade games . 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011 . 289 - 296 .
Colton S, Cook M, Raad A ( 2011 ) . Ludic considerations of tablet-based evo-art . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 6625 LNCS , 223 - 233 .