Skip to main content
Research

Publications: Prof Simon Lucas

Goodman J, Perez D, Lucas SM ( 2022 ) . Visualising Multiplayer Game Spaces . IEEE Transactions on Games
Bravi I, Lucas SM ( 2022 ) . Rinascimento: Playing Splendor-like Games with Event-value Functions . IEEE Transactions on Games
Bojarczuk K, Dvortsova I, George J, Gucevska N, Harman M, Lomeli M, Lucas S, Meijer E et al. ( 2021 ) . Measurement challenges for cyber cyber digital twins: Experiences from the deployment of facebooksww simulation system . International Symposium on Empirical Software Engineering and Measurement .
Ahlgren J, Bojarczuk K, Drossopoulou S, Dvortsova I, George J, Gucevska N, Harman M, Lomeli M et al. ( 2021 ) . Facebook's cyber-cyber and cyber-physical digital twins . ACM International Conference Proceeding Series . 1 - 9 .
Gaina RD, Devlin S, Lucas SM, Perez D ( 2021 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Transactions on Games
Goodman J, Perez-Liebana D, Lucas S ( 2021 ) . Fingerprinting Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Goodman J, Lucas S ( 2021 ) . Weighting NTBEA for game AI optimisation . AISB Convention 2021: Communication and Conversations .
Ovalle A, Lucas SM ( 2020 ) . Bootstrapped model learning and error correction for planning with uncertainty in model-based RL . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 495 - 502 .
Lucas SM ( 2020 ) . Cross-Platform Games in Kotlin . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 774 - 775 .
Balla M, Lucas SM, Perez-Liebana D ( 2020 ) . Evaluating Generalisation in General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 423 - 430 .
Dockhorn A, Lucas S ( 2020 ) . Local Forward Model Learning for GVGAI Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 716 - 723 .
Bamford C, Lucas SM ( 2020 ) . Neural Game Engine: Accurate learning of generalizable forward models from pixels . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 81 - 88 .
Volkovas R, Fairbank M, Woodward JR, Lucas S ( 2020 ) . Practical Game Design Tool: State Explorer . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 439 - 446 .
Bravi I, Lucas SM ( 2020 ) . Rinascimento: Using event-value functions for playing Splendor . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 283 - 290 .
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM ( 2020 ) . Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 367 - 374 .
Goodman J, Lucas S ( 2020 ) . Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game . Conference: 2020 IEEE World Congress on Computational Intelligence
Schrum J, Gutierrez J, Volz V, Liu J, Lucas S, Risi S ( 2020 ) . Interactive evolution and exploration within latent level-design space of generative adversarial networks . GECCO 2020 - Proceedings of the 2020 Genetic and Evolutionary Computation Conference . 148 - 156 .
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S ( 2020 ) . Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS , 403 - 418 .
Tang Z, Zhu Y, Zhao D, Lucas SM ( 2020 ) . Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning . IEEE Transactions on Games
Ovalle A, Lucas SM ( 2020 ) . Modulation of viability signals for self-regulatory control . vol. 1326 ,
Agapitos A, Loughran R, Nicolau M, Lucas S, O'Neill M, Brabazon A ( 2019 ) . A survey of statistical machine learning elements in genetic programming . IEEE Transactions on Evolutionary Computation vol. 23 , ( 6 ) 1029 - 1048 .
Volkovas R, Fairbank M, Woodward JR, Lucas S ( 2019 ) . Extracting learning curves from puzzle games . 2019 11th Computer Science and Electronic Engineering Conference, CEEC 2019 - Proceedings . 150 - 155 .
Lucas S, Shen T, Wang X, Zhang J ( 2019 ) . General game AI with statistical forward planning algorithms . Chinese Journal of Intelligent Science and Technology vol. 1 , ( 3 ) 219 - 227 .
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game . Conference: IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games . Conference: IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer . Conference: IEEE Conference on Games (COG)
Volkovas R, Fairbank M, Woodward JR, Lucas S ( 2019 ) . Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2019 ) . Rinascimento: Optimising statistical forward planning agents for playing splendor . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Shoop K, Lowthorpe C, Anderson L, Lucas S ( 2019 ) . The games fusion project: Competencies for game design . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Zhao D, Lucas S, Togelius J ( 2019 ) . Deep Reinforcement Learning and Games [Guest Editorial] . IEEE Computational Intelligence Magazine vol. 14 , ( 3 ) 7 - 7 .
Bravi I, Volz V, Lucas S ( 2019 ) . Game AI hyperparameter tuning in rinascimento . GECCO 2019 Companion - Proceedings of the 2019 Genetic and Evolutionary Computation Conference Companion . 1742 - 1746 .
Lucas SM, Volz V ( 2019 ) . Tile pattern KL-divergence for analysing and evolving game levels . GECCO 2019 - Proceedings of the 2019 Genetic and Evolutionary Computation Conference . 170 - 178 .
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms . IEEE Transactions on Games1 - 1 .
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best . Conference: Game Simulations Workshop (AAAI)
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Baila M, Lucas SM ( 2019 ) . Analysis of statistical forward planning methods in pommerman . Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 . 66 - 72 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2019 ) . Tackling sparse rewards in real-time games with statistical forward planning methods . 33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019 . 1691 - 1698 .
Lucas SM ( 2018 ) . Game AI Research with Fast Planet Wars Variants . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2018 ) . Shallow Decision-Making Analysis in General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation . 2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Proceedings .
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM ( 2018 ) . Pac-Man conquers academia: Two decades of research using a classic arcade game . IEEE Transactions on Games vol. 10 , ( 3 ) 233 - 256 .
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG)
Volz V, Lucas SM, Schrum J, Smith A, Liu J, Risi S ( 2018 ) . Evolving Mario levels in the latent space of a deep convolutional generative adversarial network . GECCO 2018 - Proceedings of the 2018 Genetic and Evolutionary Computation Conference . 221 - 228 .
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms . 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings . vol. 2018-January , 1 - 8 .
Kunanusont K, Lucas SM, Pérez-Lébana D ( 2018 ) . Modeling player experience with the n-tuple bandit evolutionary algorithm . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 . 180 - 186 .
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM ( 2018 ) . Self-adaptive MCTS for General Video Game Playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10784 LNCS , 358 - 375 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2018 ) . Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 . 265 - 267 .
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al. ( 2017 ) . The 2016 Two-Player GVGAI Competition . IEEE Transactions on Computational Intelligence and AI in Games
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM ( 2017 ) . Introducing real world physics and macro-actions to general video game ai . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 248 - 255 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Rolling horizon evolution enhancements in general video game playing . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 88 - 95 .
Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . Bandit-based Random Mutation Hill-Climbing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2145 - 2151 .
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM ( 2017 ) . Evaluating and modelling Hanabi-playing agents . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1382 - 1389 .
Liu J, Togelius J, Perez-Liebana D, Lucas SM ( 2017 ) . Evolving Game Skill-Depth using General Video Game AI agents . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2299 - 2307 .
Kunanusont K, Lucas SM, Perez-Liebana D ( 2017 ) . General Video Game AI: Learning from screen capture . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2078 - 2085 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1956 - 1963 .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple bandit evolutionary algorithm for automatic game improvement . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2201 - 2208 .
Agapitos A, O’Neill M, Kattan A, Lucas SM ( 2017 ) . Recursion in tree-based genetic programming . Genetic Programming and Evolvable Machines vol. 18 , ( 2 ) 149 - 183 .
Lucas SM ( 2017 ) . IEEE CIS VP-Education Vision Statement . IEEE Computational Intelligence Magazine vol. 12 , ( 1 ) 6 - 8 .
Gaina RD, Pérez-Liébana D, Lucas SM ( 2017 ) . General video game for 2 players: Framework and competition . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 186 - 191 .
Liu J, Pérez-Liébana D, Lucas SM ( 2017 ) . Rolling horizon coevolutionary planning for two-player video games . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 174 - 179 .
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D ( 2017 ) . Analysis of vanilla rolling Horizon evolution parameters in general video game playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10199 LNCS , 418 - 434 .
Samothrakis S, Fasli M, Perez D, Lucas S ( 2016 ) . Default policies for global optimisation of noisy functions with severe noise . Journal of Global Optimization vol. 67 , ( 4 ) 893 - 907 .
Perez-Liebana D, Mostaghim S, Lucas SM ( 2016 ) . Multi-objective tree search approaches for general video game playing . 2016 IEEE Congress on Evolutionary Computation, CEC 2016 . 624 - 631 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couetoux A, Lee J, Lim CU et al. ( 2016 ) . The 2014 General Video Game Playing Competition . IEEE Transactions on Computational Intelligence and AI in Games vol. 8 , ( 3 ) 229 - 243 .
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J ( 2016 ) . General video game level generation . GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference . 253 - 259 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM ( 2016 ) . Analyzing the robustness of general video game playing agents . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 0 ,
Williams PR, Perez-Liebana D, Lucas SM ( 2016 ) . Ms. Pac-Man Versus Ghost Team CIG 2016 competition . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 0 ,
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P ( 2016 ) . Predicting Dominance Rankings for Score-Based Games . IEEE Transactions on Computational Intelligence and AI in Games vol. 8 , ( 1 ) 1 - 12 .
Perez-Liebana D, Samothrakis S, Togelius J, Lucas SM, Schaul T ( 2016 ) . General video game AI: Competition, challenges, and opportunities . 30th AAAI Conference on Artificial Intelligence, AAAI 2016 . 4335 - 4337 .
Perez D, Mostaghim S, Samothrakis S, Lucas SM ( 2015 ) . Multiobjective Monte Carlo Tree Search for Real-Time Games . IEEE Transactions on Computational Intelligence and AI in Games vol. 7 , ( 4 ) 347 - 360 .
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM ( 2015 ) . Monte Carlo Tree Search applied to co-operative problems . 2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings . 219 - 224 .
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M ( 2015 ) . Neuroevolution for General Video Game Playing . 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings . 200 - 207 .
Runarsson TP, Lucas SM ( 2015 ) . On imitating Connect-4 game trajectories using an approximate n-Tuple evaluation function . 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings . 208 - 213 .
Perez D, Dieskau J, Hünermund M, Mostaghim S, Lucas SM ( 2015 ) . Open loop search for general video game playing . GECCO 2015 - Proceedings of the 2015 Genetic and Evolutionary Computation Conference . 337 - 344 .
Perez D, Samothrakis S, Lucas S ( 2014 ) . Knowledge-based fast evolutionary MCTS for general video game playing . IEEE Conference on Computatonal Intelligence and Games, CIG .
Samothrakis S, Roberts SA, Perez D, Lucas SM ( 2014 ) . Rolling horizon methods for games with continuous states and actions . IEEE Conference on Computatonal Intelligence and Games, CIG .
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM ( 2014 ) . Automated map generation for the physical traveling salesman problem . IEEE Transactions on Evolutionary Computation vol. 18 , ( 5 ) 708 - 720 .
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI ( 2014 ) . The 2013 Multi-objective Physical Travelling Salesman Problem Competition . Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014 . 2314 - 2321 .
Runarsson TP, Lucas SM ( 2014 ) . Preference learning for move prediction and evaluation function approximation in Othello . IEEE Transactions on Computational Intelligence and AI in Games vol. 6 , ( 3 ) 300 - 313 .
Lucas SM, Samothrakis S, Pérez D ( 2014 ) . Fast evolutionary adaptation for Monte Carlo Tree Search . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 8602 , 349 - 360 .
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM ( 2014 ) . Solving the physical traveling salesman problem: Tree search and macro actions . IEEE Transactions on Computational Intelligence and AI in Games vol. 6 , ( 1 ) 31 - 45 .
Roberts SA, Lucas SM ( 2013 ) . Measuring interestingness of continuous game problems . IEEE Conference on Computatonal Intelligence and Games, CIG .
Perez D, Samothrakis S, Lucas S ( 2013 ) . Online and offline learning in multi-objective Monte Carlo Tree Search . IEEE Conference on Computatonal Intelligence and Games, CIG .
Alhejali AM, Lucas SM ( 2013 ) . Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent . IEEE Conference on Computatonal Intelligence and Games, CIG .
Perez D, Samothrakis S, Lucas SM, Rohlfshagen P ( 2013 ) . Rolling horizon evolution versus tree search for navigation in single-player real-time games . GECCO 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference . 351 - 358 .
Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J ( 2013 ) . Dagstuhl Manifesto . Informatik-Spektrum vol. 36 , ( 4 ) 410 - 412 .
Samothrakis S, Lucas S, Runarsson TP, Robles D ( 2013 ) . Coevolving game-playing agents: Measuring performance and intransitivities . IEEE Transactions on Evolutionary Computation vol. 17 , ( 2 ) 213 - 226 .
Jaimez-González CR, Luna-Ramírez WA, Lucas SM ( 2012 ) . A web tool for monitoring HTTP asynchronous method invocations . 2012 International Conference for Internet Technology and Secured Transactions, ICITST 2012 . 127 - 132 .
Sombat W, Rohlfshagen P, Lucas SM ( 2012 ) . Evaluating the enjoyability of the ghosts in Ms Pac-Man . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 379 - 387 .
Roberts SA, Lucas SM ( 2012 ) . Evolving spaceship designs for optimal control and the emergence of interesting behaviour . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 342 - 349 .
Ashlock D, Ashlock W, Samothrakis S, Lucas S, Lee C ( 2012 ) . From competition to cooperation: Co-evolution in a rewards continuum . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 33 - 40 .
Runarsson TP, Lucas SM ( 2012 ) . Imitating play from game trajectories: Temporal difference learning versus preference learning . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 79 - 82 .
Peña L, Ossowski S, Peña JM, Lucas SM ( 2012 ) . Learning and evolving combat game controllers . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 195 - 202 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte Carlo Tree Search: Long-term versus short-term planning . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 219 - 226 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . The physical travelling salesman problem: WCCI 2012 competition . 2012 IEEE Congress on Evolutionary Computation, CEC 2012 .
Lucas SM, Rohlfshagen P, Perez D ( 2012 ) . Towards more intelligent adaptive video game agents: A computational intelligence perspective . CF '12 - Proceedings of the ACM Computing Frontiers Conference . 293 - 298 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte-Carlo tree search for the physical travelling salesman problem . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 7248 LNCS , 255 - 264 .
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al. ( 2012 ) . A survey of Monte Carlo tree search methods . IEEE Transactions on Computational Intelligence and AI in Games vol. 4 , ( 1 ) 1 - 43 .
Jaimez-Gonzalez CR, Lucas SM, Lopez-Ornelas EJ ( 2011 ) . Easy XML serialization of C# and Java objects . Balisage Series on Markup Technologies . vol. 7 ,
Robles D, Rohlfshagen P, Lucas SM ( 2011 ) . Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search . 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011 . 305 - 312 .
Abdullahi AA, Lucas SM ( 2011 ) . Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment . 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011 . 321 - 328 .
Alhejali AM, Lucas SM ( 2011 ) . Using a training camp with genetic programming to evolve Ms Pac-Man agents . 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011 . 118 - 125 .
Rohlfshagen P, Lucas SM ( 2011 ) . Ms Pac-Man versus Ghost Team CEC 2011 competition . 2011 IEEE Congress of Evolutionary Computation, CEC 2011 . 70 - 77 .
Samothrakis S, Lucas S ( 2011 ) . Approximating n-player behavioural strategy Nash equilibria using coevolution . Genetic and Evolutionary Computation Conference, GECCO'11 . 1107 - 1114 .
Samothrakis S, Robles D, Lucas S ( 2011 ) . Fast approximate max-n Monte Carlo tree search for Ms Pac-Man . IEEE Transactions on Computational Intelligence and AI in Games vol. 3 , ( 2 ) 142 - 154 .
Alhejali AM, Lucas SM ( 2010 ) . Evolving diverse Ms. Pac-Man playing agents using genetic programming . 2010 UK Workshop on Computational Intelligence, UKCI 2010 .
Samothrakis S, Lucas SM ( 2010 ) . Planning using online evolutionary overfitting . 2010 UK Workshop on Computational Intelligence, UKCI 2010 .
Abdullahi AA, Lucas SM ( 2010 ) . Temporal difference learning with interpolated N-tuple networks: Initial results on pole balancing . 2010 UK Workshop on Computational Intelligence, UKCI 2010 .
Samothrakis S, Robles D, Lucas SM ( 2010 ) . A UCT agent for Tron: Initial investigations . Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010 . 365 - 371 .
Lucas SM ( 2010 ) . Estimating learning rates in evolution and TDL: Results on a simple grid-world problem . Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010 . 372 - 379 .
Lucas SM ( 2010 ) . Grammatical inference and games: Extended abstract . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 6339 LNAI , 1 - 4 .
Albakour MD, Kruschwitz U, Lucas S ( 2010 ) . Sentence-level attachment prediction . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 6107 LNCS , 6 - 19 .
Ghanbari S, Woods JC, Lucas SM ( 2010 ) . Object-based semi-automatic tool for content retrieval . Electronics Letters vol. 46 , ( 1 ) 44 - 46 .
Robles D, Lucas SM ( 2009 ) . A simple tree search method for playing Ms. Pac-Man . CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games . 249 - 255 .
Burrow P, Lucas SM ( 2009 ) . Evolution versus temporal difference learning for learning to play Ms. Pac-Man . CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games . 53 - 60 .
Lucas SM ( 2009 ) . Temporal difference learning with interpolated table value functions . CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games . 32 - 37 .
Romano D, Moffat D, El Rhalibi A, Narayek A, Pavia A, Ballin D, Livingstone D, Friedman D et al. ( 2009 ) . AI and Games Symposium . Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009 . 1 - 2 .
Ghanbari S, Woods JC, Lucas SM ( 2009 ) . BPT using multi-dimensional information for semi-automatic content retrieval . CVMP 2009 - The 6th European Conference for Visual Media Production . 169 - 175 .
Albakour MD, Blackwell R, Kruschwitz U, Lucas S ( 2009 ) . Managing collaboration projects using semantic email search . CEUR Workshop Proceedings . vol. 491 , 60 - 61 .
Ghanbari S, Woods JC, Lucas SM ( 2009 ) . Multi-dimensional BPTs for content retrieval . Studies in Computational Intelligence vol. 231 , 73 - 90 .
Theodoridis T, Agapitos A, Hu H, Lucas SM ( 2009 ) . Mechanical feature attributes for modeling and pattern classification of physical activities . 2009 IEEE International Conference on Information and Automation, ICIA 2009 . 528 - 533 .
Foullon-Pérez A, Lucas SM ( 2009 ) . Orientational features with the SNT-Grid . Proceedings of the International Joint Conference on Neural Networks . 877 - 881 .
Ghanbari S, Woods JC, Lucas SM ( 2009 ) . Semi-automatic BPT for image retrieval . 7th International Workshop on Content-Based Multimedia Indexing, CBMI 2009 . 33 - 37 .
Lucas SM ( 2009 ) . Computational intelligence and AI in games: A New IEEE transactions . IEEE Transactions on Computational Intelligence and AI in Games vol. 1 , ( 1 ) 1 - 3 .
Agapitos A, Dyson M, Lucas SM, Sepulveda F ( 2008 ) . Learning to recognise mental activities: Genetic programming of stateful classifiers for brain-computer interfacing . GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008 . 1155 - 1162 .
Agapitos A, Togelius J, Lucas SM, Schmidhuber J, Konstantinidis A ( 2008 ) . Generating diverse opponents with multiobjective evolution . 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 . 135 - 142 .
Lucas SM ( 2008 ) . Investigating learning rates for evolution and temporal difference learning . 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 . 1 - 7 .
Togelius J, Lucas S, Thang HD, Garibaldi JM, Nakashima T, Tan CH, Elhanany I, Berant S et al. ( 2008 ) . The 2007 IEEE CEC simulated car racing competition . Genetic Programming and Evolvable Machines vol. 9 , ( 4 ) 295 - 329 .
Rudolph G, Jansen T, Lucas S, Poloni C, Beume N ( 2008 ) . Parallel Problem Solving from Nature - PPSN X - 10th International Conference, Proceedings: Preface .
Ghanbari S, Woods JC, Rabiee HR, Lucas SM ( 2008 ) . Wavelet domain Binary Partition Trees for image segmentation . 2008 International Workshop on Content-Based Multimedia Indexing, CBMI 2008, Conference Proceedings . 302 - 307 .
Theodoridis T, Agapitos A, Hu O, Lucas SM ( 2008 ) . Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP . Proceedings - IEEE International Conference on Robotics and Automation . 3064 - 3069 .
Lucas SM ( 2008 ) . Computational intelligence and games: Challenges and opportunities . International Journal of Automation and Computing vol. 5 , ( 1 ) 45 - 57 .
Agapitos A, Dyson M, Kovalchuk J, Lucas SM ( 2008 ) . On the genetic programming of time-series predictors for supply chain management . GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008 . 1163 - 1170 .
Rudolph G, Jansen T, Lucas S, Poloni C, Beume N ( 2008 ) . Preface .
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al. ( 2008 ) . The WCCI 2008 simulated car racing competition . 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 . 119 - 126 .
Lucas SM ( 2007 ) . A statistically aligned recombination operator for finite state machines . 2007 IEEE Congress on Evolutionary Computation, CEC 2007 . 4554 - 4560 .
González CRJ, Lucas SM ( 2007 ) . Implementing a state-based application using Web objects in XML . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 4803 LNCS , 577 - 594 .
Togelius J, Burrow P, Lucas SM ( 2007 ) . Multi-population competitive co-evolution of car racing controllers . 2007 IEEE Congress on Evolutionary Computation, CEC 2007 . 4043 - 4050 .
Agapitos A, Togelius J, Lucas SM ( 2007 ) . Multiobjective techniques for the use of state in genetic programming applied to simulated car racing . 2007 IEEE Congress on Evolutionary Computation, CEC 2007 . 1562 - 1569 .
Lo MY, Lucas SM ( 2007 ) . N-gram fitness function with a constraint in a musical evolutionary system . 2007 IEEE Congress on Evolutionary Computation, CEC 2007 . 4246 - 4251 .
Ghanbari S, Woods JC, Rabiee HR, Lucas SM ( 2007 ) . Wavelet domain binary partition trees for semantic object extraction . Electronics Letters vol. 43 , ( 22 ) 1189 - 1191 .
Lucas SM, Togelius J ( 2007 ) . Point-to-point car racing: An initial study of evolution versus temporal difference learning . Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007 . 260 - 267 .
Marques H, Togelius J, Kogutowska M, Holland O, Lucas SM ( 2007 ) . Sensorless but not senseless: Prediction in evolutionary car racing . Proceedings of the 2007 IEEE Symposium on Artificial Life, CI-ALife 2007 . 370 - 377 .
Togelius J, De Nardi R, Lucas SM ( 2007 ) . Towards automatic personalised content creation for racing games . Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007 . 252 - 259 .
Agapitos A, Togelius J, Lucas SM ( 2007 ) . Evolving controllers for simulated car racing using object oriented genetic programming . Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference . 1543 - 1550 .
Togelius J, De Nardi R, Marques H, Newcombe R, Lucas SM, Holland O ( 2007 ) . Nonlinear dynamics modelling for controller evolution . Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference . 324 - 333 .
Galvan-Lopez E, Togelius J, Lucas S ( 2007 ) . Towards understanding the effects of neutrality on the sudoku problem . Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference .
Togelius J, Lucas SM, De Nardi R ( 2007 ) . Computational intelligence in racing games . Studies in Computational Intelligence vol. 71 , 39 - 69 .
Lucas SM, Reynolds TJ ( 2007 ) . Learning finite-state transducers: Evolution versus heuristic state merging . IEEE Transactions on Evolutionary Computation vol. 11 , ( 3 ) 308 - 325 .
Lucas SM ( 2007 ) . Games technical committee . IEEE Computational Intelligence Magazine vol. 2 , ( 2 ) 74 - 76 .
Downton A, He J, Lucas S ( 2007 ) . User-configurable OCR enhancement for online natural history archives . International Journal on Document Analysis and Recognition vol. 9 , ( 2-4 ) 263 - 279 .
Agapitos A, Lucas SM ( 2007 ) . Evolving a statistics class using object oriented evolutionary programming . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 4445 LNCS , 291 - 300 .
Agapitos A, Lucas SM ( 2007 ) . Evolving modular recursive sorting algorithms . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 4445 LNCS , 301 - 310 .
De Nardi R, Togelius J, Holland OE, Lucas SM ( 2006 ) . Evolution of neural networks for helicopter control: Why modularity matters . 2006 IEEE Congress on Evolutionary Computation, CEC 2006 . 1799 - 1806 .
Agapitos A, Lucas SM ( 2006 ) . Evolving efficient recursive sorting algorithms . 2006 IEEE Congress on Evolutionary Computation, CEC 2006 . 2677 - 2684 .
Lo MY, Lucas SM ( 2006 ) . Evolving musical sequences with N-gram based trainable fitness functions . 2006 IEEE Congress on Evolutionary Computation, CEC 2006 . 601 - 608 .
Togelius J, Lucas SM ( 2006 ) . Evolving robust and specialized car racing skills . 2006 IEEE Congress on Evolutionary Computation, CEC 2006 . 1187 - 1194 .
Moraglio A, Togelius J, Lucas S ( 2006 ) . Product geometric crossover for the Sudoku puzzle . 2006 IEEE Congress on Evolutionary Computation, CEC 2006 . 470 - 476 .
Agapitos A, Lucas SM ( 2006 ) . Learning recursive functions with object oriented genetic programming . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 3905 LNCS , 166 - 177 .
Lucas SM, Kendall G ( 2006 ) . Evolutionary computation and games . IEEE Computational Intelligence Magazine vol. 1 , ( 1 ) 10 - 18 .
Togelius J, Lucas SM ( 2006 ) . Arms races and car races . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 4193 LNCS , 613 - 622 .
Lucas SM, Runarsson TP ( 2006 ) . Temporal difference learning versus co-evolution for acquiring Othello position evaluation . Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games, CIG'06 . 52 - 59 .
Runarsson TP, Lucas SM ( 2005 ) . Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go . IEEE Transactions on Evolutionary Computation vol. 9 , ( 6 ) 628 - 640 .
Lucas SM ( 2005 ) . Evolving a neural network location evaluator to play Ms. Pac-Man . IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05 . 203 - 210 .
Lucas SM, Cho KT ( 2005 ) . Fast convolutional OCR with the scanning N-tuple grid . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2005 , 799 - 805 .
Togelius J, Lucas SM ( 2005 ) . Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of Cellz . IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05 . 37 - 43 .
Lucas SM ( 2005 ) . ICDAR 2005 text locating competition results . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2005 , 80 - 84 .
Lucas SM, Gonźalez CRJ ( 2005 ) . Web-based deployment of text locating algorithms . Proceedings of the 1st International Workshop on Camera-Based Document Analysis and Recognition, CBDAR 2005 . 101 - 107 .
Togelius J, Lucas SM ( 2005 ) . Evolving controllers for simulated car racing . 2005 IEEE Congress on Evolutionary Computation, IEEE CEC 2005. Proceedings . vol. 2 , 1906 - 1913 .
Lucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R, Ashida K, Nagai H et al. ( 2005 ) . ICDAR 2003 robust reading competitions: Entries, results, and future directions . International Journal on Document Analysis and Recognition vol. 7 , ( 2-3 ) 105 - 122 .
Lucas SM, Reynolds TJ ( 2005 ) . Learning deterministic finite automata with a smart state labeling evolutionary algorithm . IEEE Transactions on Pattern Analysis and Machine Intelligence vol. 27 , ( 7 ) 1063 - 1074 .
Lucas SM, Huang TK ( 2004 ) . Sequence recognition with scanning N-tuple ensembles . Proceedings - International Conference on Pattern Recognition . vol. 3 , 410 - 413 .
Lucas SM ( 2004 ) . Cellz: A simple dynamic game for testing evolutionary algorithms . Proceedings of the 2004 Congress on Evolutionary Computation, CEC2004 . vol. 1 , 1007 - 1014 .
Lucas SM ( 2004 ) . Exploiting reflection in object oriented genetic programming . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 3003 , 369 - 378 .
Keijzer M, O’Reilly UM, Lucas S, Costa E, Soule T ( 2004 ) . Preface .
Downton AC, Lucas SM, Patoulas G, Beccaloni GW, Scoble MJ, Robinson GS ( 2003 ) . Computerising natural history card archives . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2003-January , 354 - 358 .
Lucas SM ( 2003 ) . Discriminative training of the scanning N-tuple classifier . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 2686 , 222 - 229 .
Lucas SM ( 2003 ) . Evolving finite state transducers: Some initial explorations . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) vol. 2610 , 130 - 141 .
Lucas SM, Patoulas G, Downton AC ( 2003 ) . Fast lexicon-based word recognition in noisy index card images . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2003-January , 462 - 466 .
Lucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R ( 2003 ) . ICDAR 2003 robust reading competitions . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2003-January , 682 - 687 .
Lucas SM, Reynolds TJ ( 2003 ) . Learning DFA: Evolution versus evidence driven state merging . 2003 Congress on Evolutionary Computation, CEC 2003 - Proceedings . vol. 1 , 351 - 358 .
Ishidera E, Lucas SM, Downton AC ( 2002 ) . Likelihood word image generation model for word recognition . Proceedings - International Conference on Pattern Recognition . vol. 16 , 172 - 175 .
Lucas SM ( 2002 ) . Web-based evaluation and deployment of pattern recognizers . Proceedings - International Conference on Pattern Recognition . vol. 16 , 419 - 422 .
Lucas S ( 2002 ) . Evolving spring-mass models: A test-bed for graph encoding schemes . Proceedings of the 2002 Congress on Evolutionary Computation, CEC 2002 . vol. 2 , 1952 - 1957 .
Ishidera E, Lucas SM, Downton AC ( 2002 ) . Top-down likelihood word image generation model for holistic word recognition . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 2423 , 82 - 94 .
Lucas S ( 2001 ) . Efficient graph-based dictionary search and its application to text-image searching . Pattern Recognition Letters vol. 22 , ( 5 ) 551 - 562 .
Downton AC, Tarns AC, Wells GJ, Holmes AC, Lucas SM, Beccaloni GW, Scoble MJ, Robinson GS ( 2001 ) . Constructing Web-based legacy index card archives-architectural design issues and initial data acquisition . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2001-January , 854 - 858 .
Lucas SM, Tams AC, Cho SJ, Ryu S, Downton AC ( 2001 ) . Robust word recognition for museum archive card indexing . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 2001-January , 144 - 148 .
Lucas S, Beattie P, Coy J ( 2000 ) . Automatic evaluation of adaptive algorithms over the Internet . Neural Networks for Signal Processing - Proceedings of the IEEE Workshop vol. 2 , 886 - 895 .
Lucas S, Sarampalis K ( 2000 ) . Automatic evaluation of algorithms over the Internet . Proceedings - International Conference on Pattern Recognition vol. 15 , ( 2 ) 471 - 474 .
Lucas S ( 2000 ) . Efficient best-first dictionary search given graph-based input . Proceedings - International Conference on Pattern Recognition vol. 15 , ( 4 ) 434 - 437 .
Lucas S ( 2000 ) . Specifying intrinsically adaptive architectures . Proceedings of the 1st IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks . 224 - 231 .
Downton AC, Lucas SM ( 1999 ) . Interactive archive card index conversion and verification . IEE Colloquium (Digest) ( 41 )
Lucas S ( 1999 ) . Rapid best first retrieval from massive dictionaries with poorly segmented inputs . IEE Colloquium (Digest) ( 41 )
Lucas S ( 1999 ) . Designing video-joysticks . IEE Colloquium (Digest) . 85 - 90 .
Downton AC, Lucas SM ( 1999 ) . Interactive archive card index conversion and verification . IEE Colloquium (Digest) . 43 - 47 .
Lucas S ( 1999 ) . Rapid best first retrieval from massive dictionaries with poorly segmented inputs . IEE Colloquium (Digest) . 69 - 74 .
Downton AC, Lucas SM, Du L ( 1999 ) . Lazy evaluation for best-first contextual handwriting recognition . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . 593 - 596 .
Downton AC, Lucas SM, Cracknell C ( 1998 ) . Document and Handwriting Analysis for Archive Index Card Conversion . IEE Colloquium (Digest) ( 440 )
Lucas SM ( 1998 ) . Real-time face recognition with the continuous n-tuple classifier . IEE Colloquium (Digest) ( 197 )
Lucas SM ( 1998 ) . Spatially aware rapid retrieval system (SPARRS) . IEE Colloquium (Digest) ( 440 )
Siddiqi AA, Lucas SM ( 1998 ) . Comparison of matrix rewriting versus direct encoding for evolving neural networks . Proceedings of the IEEE Conference on Evolutionary Computation, ICEC . 392 - 397 .
Lucas SM ( 1998 ) . Continuous n-tuple classifier and its application to real-time face recognition . IEE Proceedings: Vision, Image and Signal Processing vol. 145 , ( 5 ) 343 - 348 .
Lucas SM ( 1998 ) . Fast exact parallel implementation of the k-nearest neighbour pattern classifier . IEEE International Conference on Neural Networks - Conference Proceedings . vol. 3 , 1867 - 1872 .
Du L, Downton AC, Lucas SM ( 1997 ) . A unified object-Oriented toolkit for discrete contextual computer vision . IEE Colloquium (Digest) ( 18 )
Lucas SM ( 1997 ) . Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours . IEE Colloquium (Digest) ( 133 )
Lucas SM ( 1997 ) . Continuous n-tuple classifier and its application to face recognition . Electronics Letters vol. 33 , ( 20 ) 1676 - 1678 .
Lucas SM ( 1997 ) . Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours . IEE Colloquium (Digest) .
Lucas SM ( 1997 ) . Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 1240 LNCS , 723 - 732 .
Du L, Downton AC, Lucas SM, Al-Badr B ( 1997 ) . Generalized contextual recognition of hand-printed documents using semantic trees with lazy evaluation . Proceedings of the International Conference on Document Analysis and Recognition, ICDAR . vol. 1 , 238 - 242 .
Lucas SM ( 1996 ) . Rapid best-first retrieval from massive dictionaries . Pattern Recognition Letters vol. 17 , ( 14 ) 1507 - 1512 .
Lucas S ( 1996 ) . Can scanning n-tuple classifiers be improved by pre-transforming training data? . IEE Colloquium (Digest) ( 165 )
Du L, Lucas SM, Downton AC ( 1996 ) . Computationally efficient contextual processing for handwritten forms . IEE Colloquium (Digest) ( 165 )
Amiri A, Du L, Downton AC, Lucas SM, Goh SL ( 1996 ) . Optimised hand-printed character recognition using neural network cascades . IEE Colloquium (Digest) ( 165 )
Lucas S ( 1996 ) . Rapid content-based retrieval from document image databases . IEE Colloquium (Digest) ( 119 )
Lucas S, Amiri A ( 1996 ) . Statistical syntactic methods for high-performance OCR . IEE Proceedings: Vision, Image and Signal Processing vol. 143 , ( 1 ) 23 - 30 .
Downton AC, Amiri A, Du L, Lucas SM ( 1995 ) . Configurable toolkit approach to handwritten forms recognition . IEE Colloquium (Digest) .
Lucas SM ( 1995 ) . Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network . IEEE International Conference on Neural Networks - Conference Proceedings . vol. 5 , 2237 - 2242 .
Lucas SM ( 1995 ) . Rapid searching of massive dictionaries given uncertain inputs . IEE Colloquium (Digest) .
Lucas S, Amiri A ( 1995 ) . Recognition of chain-coded handwritten character images with scanning n-tuple method . Electronics Letters vol. 31 , ( 24 ) 2088 - 2089 .
Lucas SM ( 1995 ) . High performance OCR with syntactic neural networks . IEE Conference Publication . 133 - 138 .
Lucas SM ( 1995 ) . Towards the open ended evolution of neural networks . IEE Conference Publication . 388 - 393 .
Lucas S, Amiri A, Hanlon SJ ( 1994 ) . Robust syntactic recognition techniques for OCR . IEE Colloquium (Digest) .
Lucas S ( 1994 ) . Structuring chromosomes for context-free grammar evolution . IEEE Conference on Evolutionary Computation - Proceedings . vol. 1 , 130 - 135 .
Lucas S, Vidal E, Amiri A, Hanlon S, Amengual JC ( 1994 ) . A comparison of syntactic and statistical techniques for off-line OCR . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 862 LNAI , 168 - 179 .
Lucas S, Zhao Z, Cawley G, Noakes P ( 1993 ) . On decomposing MLPS . IEEE International Conference on Neural Networks - Conference Proceedings . vol. 1993-January , 1414 - 1418 .
Lucas S, Zhao Z, Cawley G, Noakes P ( 1993 ) . On decomposing MLPs . 1993 IEEE International Conference on Neural Networks . 1414 - 1418 .
Lucas S, Zhao Z, Cawley G, Noakes P ( 1993 ) . Pattern recognition with the decomposed multilayer perceptron . Electronics Letters vol. 29 , ( 5 ) 442 - 443 .
Lucas SM, Damper RI ( 1992 ) . A connectionist approach to text-phonemics translation using syntactic neural networks . Proceedings 1992 RNNS/IEEE Symposium on Neuroinformatics and Neurocomputers, RNNS 1992 . 25 - 36 .
Lucas S ( 1992 ) . An Algebraic Approach to Learning in Syntactic Neural Networks . Proceedings of the International Joint Conference on Neural Networks . vol. 1 , 877 - 882 .
Lucas S ( 1991 ) . Algebraic learning in syntactic neural networks . IEE Conference Publication . 185 - 189 .
Lucas S, Damper B ( 1991 ) . Syntactic neural networks for text-phonetics translation . Proceedings - ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing . vol. 1 , 509 - 512 .
Lucas SM, Damper RI ( 1990 ) . Signature verification with a syntactic neural net . 373 - 378 .
Lucas SM, Damper RI ( 1990 ) . Syntactic Neural Networks . Connection Science vol. 2 , ( 3 ) 195 - 221 .
Lucas SM, Damper RI ( 1990 ) . TEXT-TO-PHONETICS TRANSLATION WITH SYNTACTIC NEURAL NETS . 1st ESCA Workshop on Speech Synthesis, SSW 1990 . 87 - 90 .
Lucas SM, Damper RI ( 1989 ) . New learning paradigm for neural networks . IEE Conference Publication . 346 - 350 .