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Research

Publications: Prof Simon Lucas

Best T, Lucas S, Gaina R ( 2024 ) . ‘Journeys in the Dark’ - Towards Game Master AI in Complex Board Games . Conference: Artificial Intelligence and Interactive Digital Entertainment
Meng F, Lucas S ( 2024 ) . Deduction Game Framework and Information Set Entropy Search . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Goodman J, Perez-Liebana D, Lucas S ( 2024 ) . Measuring Randomness in Tabletop Games . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Goodman J, Perez-Liebana D, Lucas S ( 2024 ) . Skill Depth in Tabletop Board Games . Conference: 2024 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Jin Y, Song X, Slabaugh G, Lucas S ( 2024 ) . Partial Advantage Estimator for Proximal Policy Optimization . IEEE Transactions on Games vol. PP , ( 99 ) 1 - 10 .
( 2024 ) . 2024 IEEE Conference on Games (CoG) . Conference: 2024 IEEE Conference on Games (CoG) from: 05/08/2024 to: 08/08/2024 ,
Guerrero-Romero C, Lucas S, Perez-Liebana D ( 2023 ) . Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay . IEEE Transactions on Games vol. 15 , ( 3 ) 469 - 482 .
Goodman J, Wallat A, Perez-Liebana D, Lucas S ( 2023 ) . A case study in AI-assisted board game design . Conference: 2023 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Goodman J, Perez-Liebana D, Lucas S ( 2023 ) . Following the Leader in Multiplayer Tabletop Games . Conference: Proceedings of the 18th International Conference on the Foundations of Digital Games1 - 11 .
Goodman J, Perez D, Lucas SM ( 2022 ) . Visualising Multiplayer Game Spaces . IEEE Transactions on Games
Dockhorn A, Lucas S ( 2022 ) . Choosing Representation, Mutation, and Crossover in Genetic Algorithms . IEEE Computational Intelligence Magazine vol. 17 , ( 4 ) 52 - 53 .
Togelius J, Lucas SM ( 2006 ) . Arms Races and Car Races . Lecture Notes in Computer Science . vol. 4193 , 613 - 622 .
Bravi I, Lucas S ( 2022 ) . Rinascimento: Playing Splendor-Like Games With Event-Value Functions . IEEE Transactions on Games vol. 15 , ( 1 ) 16 - 25 .
Goodman J, Perez-Liebana D, Lucas S ( 2022 ) . MultiTree MCTS in Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2022-August , 292 - 299 .
Bojarczuk K, Gucevska N, Lucas S, Dvortsova I, Harman M, Meijer E, Sapora S, George J et al. ( 2021 ) . Measurement Challenges for Cyber Cyber Digital Twins . Conference: Proceedings of the 15th ACM / IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM)1 - 10 .
Ahlgren J, Bojarczuk K, Drossopoulou S, Dvortsova I, George J, Gucevska N, Harman M, Lomeli M et al. ( 2021 ) . Facebook’s Cyber–Cyber and Cyber–Physical Digital Twins . Conference: Evaluation and Assessment in Software Engineering1 - 9 .
Gaina RD, Devlin S, Lucas SM, Perez D ( 2021 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Transactions on Games
Goodman J, Perez-Liebana D, Lucas S ( 2021 ) . Fingerprinting Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . Conference: IEEE Conference on Games vol. 2021-August ,
Goodman J, Lucas S ( 2021 ) . Weighting NTBEA for game AI optimisation . AISB Convention 2021: Communication and Conversations .
Ovalle A, Lucas SM ( 2020 ) . Modulation of Viability Signals for Self-regulatory Control . Active Inference , vol. 1326 , Springer Nature
Tang Z, Zhu Y, Zhao D, Lucas SM ( 2020 ) . Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition . IEEE Transactions on Games vol. 15 , ( 1 ) 5 - 15 .
Ovalle A, Lucas SM ( 2020 ) . Bootstrapped model learning and error correction for planning with uncertainty in model-based RL . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 495 - 502 .
Lucas SM ( 2020 ) . Cross-Platform Games in Kotlin . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 774 - 775 .
Balla M, Lucas SM, Perez-Liebana D ( 2020 ) . Evaluating Generalisation in General Video Game Playing . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 423 - 430 .
Dockhorn A, Lucas S ( 2020 ) . Local Forward Model Learning for GVGAI Games . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 716 - 723 .
Bamford C, Lucas SM ( 2020 ) . Neural Game Engine: Accurate learning of generalizable forward models from pixels . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 81 - 88 .
Volkovas R, Fairbank M, Woodward JR, Lucas S ( 2020 ) . Practical Game Design Tool: State Explorer . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 439 - 446 .
Bravi I, Lucas SM ( 2020 ) . Rinascimento: using event-value functions for playing Splendor . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 283 - 290 .
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM ( 2020 ) . Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing . Conference: 2020 IEEE Conference on Games (CoG) vol. 00 , 367 - 374 .
Goodman J, Lucas S ( 2020 ) . Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game . Conference: 2020 IEEE World Congress on Computational Intelligence
Schrum J, Gutierrez J, Volz V, Liu J, Lucas S, Risi S ( 2020 ) . Interactive evolution and exploration within latent level-design space of generative adversarial networks . Conference: Proceedings of the 2020 Genetic and Evolutionary Computation Conference148 - 156 .
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S ( 2020 ) . Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS , 403 - 418 .
Lucas S ( 2020 ) . Artificial Intelligence and Games . KI - Künstliche Intelligenz vol. 34 , ( 1 ) 87 - 88 .
Samothrakis S, Perez D, Lucas S ( 2019 ) . Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection . Cause Effect Pairs in Machine Learning , Springer Nature
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M, Lucas SM . Analysis of Statistical Forward Planning Methods in Pommerman . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . vol. 15 , 66 - 72 .
Liébana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J, Ashlock D ( 2019 ) . General Video Game Artificial Intelligence . Springer Nature
Lucas S, Shen T, Wang X, Zhang J ( 2019 ) . General game AI with statistical forward planning algorithms . Chinese Journal of Intelligent Science and Technology vol. 1 , ( 3 ) 219 - 227 .
Volkovas R, Fairbank M, Woodward JR, Lucas S ( 2019 ) . Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2019 ) . Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 8 .
Shoop K, Lowthorpe C, Anderson L, Lucas S ( 2019 ) . The Games Fusion Project: Competencies for Game Design . Conference: 2019 IEEE Conference on Games (CoG) vol. 00 , 1 - 4 .
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game . Conference: IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games . Conference: IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer . Conference: IEEE Conference on Games (COG)
Gaina RD, Lucas SM, Pérez-Liébana D . Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods . Proceedings of the AAAI Conference on Artificial Intelligence . vol. 33 , 1691 - 1698 .
Zhao D, Lucas S, Togelius J ( 2019 ) . Deep Reinforcement Learning and Games [Guest Editorial] . IEEE Computational Intelligence Magazine vol. 14 , ( 3 ) 7 - 7 .
Bravi I, Volz V, Lucas S ( 2019 ) . Game AI hyperparameter tuning in rinascimento . Conference: Proceedings of the Genetic and Evolutionary Computation Conference Companion1742 - 1746 .
Lucas SM, Volz V ( 2019 ) . Tile pattern KL-divergence for analysing and evolving game levels . Conference: Proceedings of the Genetic and Evolutionary Computation Conference170 - 178 .
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms . IEEE Transactions on Games1 - 1 .
Agapitos A, Loughran R, Nicolau M, Lucas S, O’Neill M, Brabazon A ( 2019 ) . A Survey of Statistical Machine Learning Elements in Genetic Programming . IEEE Transactions on Evolutionary Computation vol. 23 , ( 6 ) 1029 - 1048 .
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best . Conference: Game Simulations Workshop (AAAI)
Volkovas R, Fairbank M, Woodward JR, Lucas S ( 2019 ) . Extracting Learning Curves From Puzzle Games . Conference: 2019 11th Computer Science and Electronic Engineering (CEEC) vol. 00 , 150 - 155 .
Kunanusont K, Lucas S, Pérez-Liébana D ( 2018 ) . Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment vol. 14 , ( 1 ) 215 - 221 .
Gaina R, Lucas S, Pérez-Liébana D . VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment . vol. 14 , 265 - 267 .
Lucas SM ( 2018 ) . Game AI Research with Fast Planet Wars Variants . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 4 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 8 .
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2018 ) . Shallow Decision-Making Analysis in General Video Game Playing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG) vol. 00 , 1 - 8 .
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG)
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation . Conference: 2018 IEEE Congress on Evolutionary Computation (CEC) vol. 00 , 1 - 9 .
Volz V, Schrum J, Liu J, Lucas SM, Smith A, Risi S ( 2018 ) . Evolving mario levels in the latent space of a deep convolutional generative adversarial network . Conference: Proceedings of the Genetic and Evolutionary Computation Conference221 - 228 .
Lucas SM ( 2018 ) . Game AI Research with Fast Planet Wars Variants . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 401 - 404 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 62 - 69 .
Kunanusont K, Lucas SM, Pérez-Lébana D ( 2018 ) . Modeling player experience with the n-tuple bandit evolutionary algorithm . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 . 180 - 186 .
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM ( 2018 ) . Self-adaptive MCTS for General Video Game Playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10784 LNCS , 358 - 375 .
Guerrero-Romero C, Lucas SM, Perez-Liebana D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 466 - 473 .
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game . IEEE Transactions on Games vol. 10 , ( 3 ) 233 - 256 .
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al. ( 2017 ) . The 2016 Two-Player GVGAI Competition . IEEE Transactions on Computational Intelligence and AI in Games
Lucas SM, Liu J, Pérez-Liébana D ( 2017 ) . Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms . Conference: 2017 IEEE Symposium Series on Computational Intelligence (SSCI)1 - 8 .
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM ( 2017 ) . Introducing real world physics and macro-actions to general video game ai . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 248 - 255 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Rolling horizon evolution enhancements in general video game playing . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 88 - 95 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1956 - 1963 .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple bandit evolutionary algorithm for automatic game improvement . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2201 - 2208 .
Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . Bandit-Based Random Mutation Hill-Climbing . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2145 - 2151 .
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM ( 2017 ) . Evaluating and Modelling Hanabi-Playing Agents . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)1382 - 1389 .
Liu J, Togelius J, Pèrez-Liebana D, Lucas SM ( 2017 ) . Evolving Game Skill-Depth Using General Video Game AI Agents . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2299 - 2307 .
Kunanusont K, Lucas SM, Perez-Liebana D ( 2017 ) . General Video Game AI: Learning from Screen Capture . Conference: 2017 IEEE Congress on Evolutionary Computation (CEC)2078 - 2085 .
Lucas SM ( 2017 ) . IEEE CIS VP-Education Vision Statement . IEEE Computational Intelligence Magazine vol. 12 , ( 1 ) 6 - 8 .
Gaina RD, Pérez-Liébana D, Lucas SM ( 2017 ) . General video game for 2 players: Framework and competition . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 186 - 191 .
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D ( 2017 ) . Analysis of vanilla rolling Horizon evolution parameters in general video game playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10199 LNCS , 418 - 434 .
Samothrakis S, Fasli M, Perez D, Lucas S ( 2016 ) . Default policies for global optimisation of noisy functions with severe noise . Journal of Global Optimization vol. 67 , ( 4 ) 893 - 907 .
Agapitos A, O’Neill M, Kattan A, Lucas SM ( 2016 ) . Recursion in tree-based genetic programming . Genetic Programming and Evolvable Machines vol. 18 , ( 2 ) 149 - 183 .
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J ( 2016 ) . General Video Game Level Generation . Conference: Proceedings of the Genetic and Evolutionary Computation Conference 2016253 - 259 .
Perez-Liebana D, Mostaghim S, Lucas SM ( 2016 ) . Multiobjective Tree Search Approaches for General Video Game Playing . Conference: 2016 IEEE Congress on Evolutionary Computation (CEC)624 - 631 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas S . General Video Game AI: Competition, Challenges and Opportunities . Proceedings of the AAAI Conference on Artificial Intelligence . vol. 30 ,
Dorigo M, Yao X, Lisboa P, Lucas S, Scaillet O, Hammer B, Abercrombie R, Joo EM et al. . Plenary Talks . Conference: 2015 IEEE Symposium Series on Computational Intelligencelv - lxxiii .
Pérez-Liébana D, Samothrakis S, Togelius J, Schaul T, Lucas SM ( 2016 ) . Analyzing the Robustness of General Video Game Playing Agents . Conference: 2016 IEEE Conference on Computational Intelligence and Games (CIG)1 - 8 .
Williams PR, Perez-Liebana D, Lucas SM ( 2016 ) . Ms. Pac-Man Versus Ghost Team CIG 2016 Competition . Conference: 2016 IEEE Conference on Computational Intelligence and Games (CIG)1 - 8 .
Liu J, Pérez-Liébana D, Lucas SM ( 2016 ) . Rolling Horizon Coevolutionary Planning for Two-Player Video Games . Conference: 2016 8th Computer Science and Electronic Engineering (CEEC)174 - 179 .
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M ( 2015 ) . Neuroevolution for General Video Game Playing . Conference: 2015 IEEE Conference on Computational Intelligence and Games (CIG)200 - 207 .
Runarsson TP, Lucas SM ( 2015 ) . On Imitating Connect-4 Game Trajectories Using An Approximate N-Tuple Evaluation Function . Conference: 2015 IEEE Conference on Computational Intelligence and Games (CIG)208 - 213 .
Liebana DP, Dieskau J, Hunermund M, Mostaghim S, Lucas S ( 2015 ) . Open Loop Search for General Video Game Playing . Conference: Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation337 - 344 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couëtoux A, Lee J, Lim C-U et al. ( 2015 ) . The 2014 General Video Game Playing Competition . IEEE Transactions on Games vol. 8 , ( 3 ) 229 - 243 .
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM ( 2015 ) . Monte Carlo Tree Search Applied to Co-Operative Problems . Conference: 2015 7th Computer Science and Electronic Engineering Conference (CEEC)219 - 224 .
Lucas SM, Samothrakis S, Pérez D ( 2014 ) . Fast Evolutionary Adaptation for Monte Carlo Tree Search . Lecture Notes in Computer Science . vol. 8602 , 349 - 360 .
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM ( 2014 ) . Automated Map Generation for the Physical Traveling Salesman Problem . IEEE Transactions on Evolutionary Computation vol. 18 , ( 5 ) 708 - 720 .
Runarsson TP, Lucas SM ( 2014 ) . Preference Learning for Move Prediction and Evaluation Function Approximation in Othello . IEEE Transactions on Games vol. 6 , ( 3 ) 300 - 313 .
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P ( 2014 ) . Predicting Dominance Rankings for Score-Based Games . IEEE Transactions on Games vol. 8 , ( 1 ) 1 - 12 .
Perez D, Mostaghim S, Samothrakis S, Lucas SM ( 2014 ) . Multiobjective Monte Carlo Tree Search for Real-Time Games . IEEE Transactions on Games vol. 7 , ( 4 ) 347 - 360 .
Perez D, Samothrakis S, Lucas S ( 2014 ) . Knowledge-based Fast Evolutionary MCTS for General Video Game Playing . Conference: 2014 IEEE Conference on Computational Intelligence and Games1 - 8 .
Samothrakis S, Roberts SA, Perez D, Lucas SM ( 2014 ) . Rolling Horizon methods for Games with Continuous States and Actions . Conference: 2014 IEEE Conference on Computational Intelligence and Games1 - 8 .
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI ( 2014 ) . The 2013 Multi-Objective Physical Travelling Salesman Problem Competition . Conference: 2014 IEEE Congress on Evolutionary Computation (CEC)2314 - 2321 .
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM ( 2014 ) . Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions . IEEE Transactions on Games vol. 6 , ( 1 ) 31 - 45 .
Lucas SM, Foullon-Pérez A ( 2014 ) . Robust Word Recognition for Museum Index Cards with the SNT-Grid . Advances in Digital Document Processing and Retrieval , vol. 13 , World Scientific Publishing
Roberts SA, Lucas SM ( 2013 ) . Measuring Interestingness of Continuous Game Problems . Conference: 2013 IEEE Conference on Computational Inteligence in Games (CIG)1 - 8 .
Perez D, Samothrakis S, Lucas S ( 2013 ) . Online and Offline Learning in Multi-Objective Monte Carlo Tree Search . Conference: 2013 IEEE Conference on Computational Inteligence in Games (CIG)1 - 8 .
Alhejali A, Lucas SM ( 2013 ) . Using Genetic Programming to Evolve Heuristics for a Monte Carlo Tree Search Ms Pac-Man Agent . Conference: 2013 IEEE Conference on Computational Inteligence in Games (CIG)1 - 8 .
Perez D, Samothrakis S, Lucas S, Rohlfshagen P ( 2013 ) . Rolling horizon evolution versus tree search for navigation in single-player real-time games . Conference: Proceedings of the 15th annual conference on Genetic and evolutionary computation351 - 358 .
Redaktion ( 2013 ) . Gute Chancen am Arbeitsmarkt für IT-Fachleute und Experten der Mechatronik, Energie- und Elektrotechnik . Informatik Spektrum vol. 36 , ( 4 ) 398 - 418 .
Jaimez-González CR, Luna-Ramírez WA, Lucas SM ( 2012 ) . A web tool for monitoring HTTP asynchronous method invocations . 2012 International Conference for Internet Technology and Secured Transactions, ICITST 2012 . 127 - 132 .
Sombat W, Rohlfshagen P, Lucas SM ( 2012 ) . Evaluating the Enjoyability of the Ghosts in MS Pac-Man . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG)379 - 387 .
Roberts SA, Lucas SM ( 2012 ) . Evolving Spaceship Designs for Optimal Control and the Emergence of Interesting Behaviour . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG)342 - 349 .
Ashlock D, Ashlock W, Samothrakis S, Lucas S, Lee C ( 2012 ) . From Competition to Cooperation: Co-evolution In A Rewards Continuum . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG) vol. 1 , 33 - 40 .
Runarsson TP, Lucas SM ( 2012 ) . Imitating Play from Game Trajectories: Temporal Difference Learning versus Preference Learning . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG) vol. 1 , 79 - 82 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte Carlo Tree Search: Long-term versus Short-term Planning . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG)219 - 226 .
Samothrakis S, Lucas S, Runarsson TP, Robles D ( 2012 ) . Coevolving Game-Playing Agents: Measuring Performance and Intransitivities . IEEE Transactions on Evolutionary Computation vol. 17 , ( 2 ) 213 - 226 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . The Physical Travelling Salesman Problem: WCCI 2012 Competition . Conference: 2012 IEEE Congress on Evolutionary Computation vol. 1 , 1 - 8 .
Lucas SM, Rohlfshagen P, Perez D ( 2012 ) . Towards more intelligent adaptive video game agents . Conference: Proceedings of the 9th conference on Computing Frontiers293 - 298 .
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al. ( 2012 ) . A Survey of Monte Carlo Tree Search Methods . IEEE Transactions on Games vol. 4 , ( 1 ) 1 - 43 .
Peña L, Ossowski S, Peña JM, Lucas SM ( 2012 ) . Learning and Evolving Combat Game Controllers . Conference: 2012 IEEE Conference on Computational Intelligence and Games (CIG)195 - 202 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte-Carlo Tree Search for the Physical Travelling Salesman Problem . Lecture Notes in Computer Science . vol. 7248 , 255 - 264 .
Robles D, Rohlfshagen P, Lucas SM ( 2011 ) . Learning Non-Random Moves for Playing Othello: Improving Monte Carlo Tree Search . Conference: 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)305 - 312 .
Abdullahi AA, Lucas SM ( 2011 ) . Temporal Difference Learning with Interpolated N-Tuples: Initial Results from a Simulated Car Racing Environment . Conference: 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)321 - 328 .
Alhejali AM, Lucas SM ( 2011 ) . Using a Training Camp with Genetic Programming to Evolve Ms Pac-Man Agents . Conference: 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)118 - 125 .
Samothrakis S, Lucas S ( 2011 ) . Approximating n-player behavioural strategy nash equilibria using coevolution . Conference: Proceedings of the 13th annual conference on Genetic and evolutionary computation1107 - 1114 .
Rohlfshagen P, Lucas SM ( 2011 ) . Ms Pac-Man versus Ghost Team CEC 2011 Competition . Conference: 2011 IEEE Congress of Evolutionary Computation (CEC) vol. 1 , 70 - 77 .
Samothrakis S, Robles D, Lucas S ( 2011 ) . Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man . IEEE Transactions on Games vol. 3 , ( 2 ) 142 - 154 .
Jaimez-Gonzalez CR, Lucas SM, Lopez-Ornelas EJ ( 2011 ) . Easy XML Serialization of C# and Java Objects . Balisage series on markup technologies . Conference: Proceedings of Balisage: The Markup Conference 2011 vol. 7 ,
Samothrakis S, Lucas SM ( 2010 ) . Planning using online evolutionary overfitting . Conference: 2010 UK Workshop on Computational Intelligence (UKCI)1 - 6 .
Abdullahi AA, Lucas SM ( 2010 ) . Temporal Difference Learning with Interpolated N-Tuple Networks: Initial Results on Pole Balancing . Conference: 2010 UK Workshop on Computational Intelligence (UKCI)1 - 6 .
Samothrakis S, Robles D, Lucas SM ( 2010 ) . A UCT Agent for Tron: Initial Investigations . Conference: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games365 - 371 .
Lucas SM ( 2010 ) . Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem . Conference: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games372 - 379 .
Ghanbari S, Woods JC, Lucas SM ( 2010 ) . Object-based semi-automatic tool for content retrieval . Electronics Letters vol. 46 , ( 1 ) 44 - 46 .
Alhejali AM, Lucas SM ( 2010 ) . Evolving Diverse Ms. Pac-Man Playing Agents Using Genetic Programming . Conference: 2010 UK Workshop on Computational Intelligence (UKCI)1 - 6 .
Lucas SM ( 2010 ) . Grammatical Inference and Games: Extended Abstract . Lecture Notes in Computer Science . vol. 6339 , 1 - 4 .
Albakour M-D, Kruschwitz U, Lucas S ( 2010 ) . Sentence-Level Attachment Prediction . Lecture Notes in Computer Science . vol. 6107 , 6 - 19 .
Romano D, Moffat D, El Rhalibi A, Narayek A, Pavia A, Ballin D, Livingstone D, Friedman D et al. ( 2009 ) . AI and Games Symposium . Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009 . 1 - 2 .
Albakour MD, Blackwell R, Kruschwitz U, Lucas S ( 2009 ) . Managing collaboration projects using semantic email search . CEUR Workshop Proceedings . vol. 491 , 60 - 61 .
Ghanbari S, Woods JC, Lucas SM ( 2009 ) . BPT Using Multi-Dimensional Information for Semi-Automatic Content Retrieval . Conference: 2009 Conference for Visual Media Production169 - 175 .
Robles D, Lucas SM ( 2009 ) . A Simple Tree Search Method for Playing Ms. Pac-Man . Conference: 2009 IEEE Symposium on Computational Intelligence and Games249 - 255 .
Burrow P, Lucas SM ( 2009 ) . Evolution versus Temporal Difference Learning for Learning to Play Ms. Pac-Man . Conference: 2009 IEEE Symposium on Computational Intelligence and Games53 - 60 .
Lucas SM ( 2009 ) . Temporal Difference Learning with Interpolated Table Value Functions . Conference: 2009 IEEE Symposium on Computational Intelligence and Games32 - 37 .
Theodoridis T, Agapitos A, Hu H, Lucas SM ( 2009 ) . Mechanical Feature Attributes for Modeling and Pattern Classification of Physical Activities . Conference: 2009 International Conference on Information and Automation528 - 533 .
Foullon-Pérez A, Lucas SM ( 2009 ) . Orientational Features with the SNT-Grid . Conference: 2009 International Joint Conference on Neural Networks877 - 881 .
Ghanbari S, Woods JC, Lucas SM ( 2009 ) . Semi-Automatic BPT for Image Retrieval . Conference: 2009 Seventh International Workshop on Content-Based Multimedia Indexing33 - 37 .
Lucas SM ( 2009 ) . Computational Intelligence and AI in Games: A New IEEE Transactions . IEEE Transactions on Games vol. 1 , ( 1 ) 1 - 3 .
Ghanbari S, Woods JC, Lucas SM ( 2009 ) . Multi-dimensional BPTs for Content Retrieval . Studies in Computational Intelligence vol. 231 , 73 - 90 .
Agapitos A, Dyson M, Lucas SM, Sepulveda F ( 2008 ) . Learning to recognise mental activities: Genetic programming of stateful classifiers for brain-computer interfacing . GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008 . 1155 - 1162 .
Agapitos A, Togelius J, Lucas SM, Schmidhuber J, Konstantinidis A ( 2008 ) . Generating Diverse Opponents with Multiobjective Evolution . Conference: 2008 IEEE Symposium On Computational Intelligence and Games135 - 142 .
Lucas SM ( 2008 ) . Investigating Learning Rates for Evolution and Temporal Difference Learning . Conference: 2008 IEEE Symposium On Computational Intelligence and Games1 - 7 .
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al. ( 2008 ) . The WCCI 2008 Simulated Car Racing Competition . Conference: 2008 IEEE Symposium On Computational Intelligence and Games119 - 126 .
Rudolph G, Jansen T, Lucas S, Poloni C, Beume N ( 2008 ) . Parallel Problem Solving from Nature - PPSN X - 10th International Conference, Proceedings: Preface .
Agapitos A, Dyson M, Lucas SM, Sepulveda F ( 2008 ) . Learning to recognise mental activities . Conference: Proceedings of the 10th annual conference on Genetic and evolutionary computation1155 - 1162 .
Agapitos A, Dyson M, Kovalchuk J, Lucas SM ( 2008 ) . On the genetic programming of time-series predictors for supply chain management . Conference: Proceedings of the 10th annual conference on Genetic and evolutionary computation1163 - 1170 .
Togelius J, Lucas S, Thang HD, Garibaldi JM, Nakashima T, Tan CH, Elhanany I, Berant S et al. ( 2008 ) . The 2007 IEEE CEC simulated car racing competition . Genetic Programming and Evolvable Machines vol. 9 , ( 4 ) 295 - 329 .
Theodoridis T, Agapitos A, Hu H, Lucas SM ( 2008 ) . Ubiquitous Robotics in Physical Human Action Recognition: A Comparison Between Dynamic ANNs and GP . Conference: 2008 IEEE International Conference on Robotics and Automation3064 - 3069 .
Prabaharan SRS, Chowdari BVR, Brodd RJ ( 2008 ) . The preface . Springer Nature
Lucas SM ( 2008 ) . Computational intelligence and games: Challenges and opportunities . Machine Intelligence Research vol. 5 , ( 1 ) 45 - 57 .
Ghanbari S, Woods JC, Rabiee HR, Lucas SM ( 2008 ) . WAVELET DOMAIN BINARY PARTITION TREES FOR IMAGE SEGMENTATION . Conference: 2008 International Workshop on Content-Based Multimedia Indexing302 - 307 .
Lucas SM ( 2007 ) . Ms Pac-Man competition . ACM SIGEVOlution vol. 2 , ( 4 ) 37 - 38 .
Lucas SM ( 2007 ) . Neural network Othello competition . ACM SIGEVOlution vol. 2 , ( 4 ) 38 - 40 .
Ghanbari S, Woods JC, Rabiee HR, Lucas SM ( 2007 ) . Wavelet domain binary partition trees for semantic object extraction . Electronics Letters vol. 43 , ( 22 ) 1189 - 1191 .
LUCAS SM, DAMPER RI ( 2007 ) . Syntactic Neural Networks . Connection Science vol. 2 , ( 3 ) 195 - 221 .
Togelius J, Burrow P, Lucas SM ( 2007 ) . Multi-population competitive co-evolution of car racing controllers . Conference: 2007 IEEE Congress on Evolutionary Computation4043 - 4050 .
Agapitos A, Togelius J, Lucas SM ( 2007 ) . Evolving controllers for simulated car racing using object oriented genetic programming . Conference: Proceedings of the 9th annual conference on Genetic and evolutionary computation1543 - 1550 .
Togelius J, De Nardi R, Marques H, Newcombe R, Lucas SM, Holland O ( 2007 ) . Nonlinear dynamics modelling for controller evolution . Conference: Proceedings of the 9th annual conference on Genetic and evolutionary computation324 - 333 .
Galvan-Lopez E, Togelius J, Lucas S ( 2007 ) . Towards understanding the effects of neutrality on the sudoku problem . Conference: Proceedings of the 9th annual conference on Genetic and evolutionary computation1509 - 1509 .
Lucas SM, Reynolds TJ ( 2007 ) . Learning Finite-State Transducers: Evolution Versus Heuristic State Merging . IEEE Transactions on Evolutionary Computation vol. 11 , ( 3 ) 308 - 325 .
Lucas SM ( 2007 ) . Games Technical Committee . IEEE Computational Intelligence Magazine vol. 2 , ( 2 ) 74 - 76 .
Lucas SM, Togelius J ( 2007 ) . Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning . Conference: 2007 IEEE Symposium on Computational Intelligence and Games260 - 267 .
Marques H, Togelius J, Kogutowska M, Holland O, Lucas SM ( 2007 ) . Sensorless but not Senseless: Prediction in Evolutionary Car Racing . Conference: 2007 IEEE Symposium on Artificial Life370 - 377 .
Togelius J, De Nardi R, Lucas SM ( 2007 ) . Towards Automatic Personalised Content Creation for Racing Games . Conference: 2007 IEEE Symposium on Computational Intelligence and Games252 - 259 .
Lucas SM ( 2007 ) . A Statistically Aligned Recombination Operator for Finite State Machines . Conference: 2007 IEEE Congress on Evolutionary Computation4554 - 4560 .
Togelius J, Lucas SM, Nardi RD ( 2007 ) . Computational Intelligence in Racing Games . Studies in Computational Intelligence vol. 71 , 39 - 69 .
Agapitos A, Lucas SM ( 2007 ) . Evolving Modular Recursive Sorting Algorithms . Lecture Notes in Computer Science . vol. 4445 , 301 - 310 .
Agapitos A, Lucas SM ( 2007 ) . Evolving a Statistics Class Using Object Oriented Evolutionary Programming . Lecture Notes in Computer Science . vol. 4445 , 291 - 300 .
Jaimez González CR, Lucas SM ( 2007 ) . Implementing a State-Based Application Using Web Objects in XML . Lecture Notes in Computer Science . vol. 4803 , 577 - 594 .
Agapitos A, Togelius J, Lucas SM ( 2007 ) . Multiobjective techniques for the Use of State in Genetic Programming applied to Simulated Car Racing . Conference: 2007 IEEE Congress on Evolutionary Computation1562 - 1569 .
Lo MY, Lucas SM ( 2007 ) . N-Gram Fitness Function with a Constraint in a Musical Evolutionary System . Conference: 2007 IEEE Congress on Evolutionary Computation4246 - 4251 .
Downton A, He J, Lucas S ( 2006 ) . User-configurable OCR enhancement for online natural history archives . International Journal on Document Analysis and Recognition (IJDAR) vol. 9 , ( 2-4 ) 263 - 279 .
Lucas SM, Runarsson TP ( 2006 ) . Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation . Conference: 2006 IEEE Symposium on Computational Intelligence and Games52 - 59 .
Lucas SM, Kendall G ( 2006 ) . Evolutionary computation and games . IEEE Computational Intelligence Magazine vol. 1 , ( 1 ) 10 - 18 .
De Nardi R, Togelius J, Holland OE, Lucas SM ( 2006 ) . Evolution of Neural Networks for Helicopter Control: Why Modularity Matters . Conference: 2006 IEEE International Conference on Evolutionary Computation1799 - 1806 .
Agapitos A, Lucas SM ( 2006 ) . Evolving Efficient Recursive Sorting Algorithms . Conference: 2006 IEEE International Conference on Evolutionary Computation2677 - 2684 .
Lo MY, Lucas SM ( 2006 ) . Evolving Musical Sequences with N-Gram Based Trainable Fitness Functions . Conference: 2006 IEEE International Conference on Evolutionary Computation601 - 608 .
Togelius J, Lucas SM ( 2006 ) . Evolving robust and specialized car racing skills . Conference: 2006 IEEE International Conference on Evolutionary Computation1187 - 1194 .
Agapitos A, Lucas SM ( 2006 ) . Learning Recursive Functions with Object Oriented Genetic Programming . Lecture Notes in Computer Science . vol. 3905 , 166 - 177 .
Moraglio A, Togelius J, Lucas S ( 2006 ) . Product Geometric Crossover for the Sudoku Puzzle . Conference: 2006 IEEE International Conference on Evolutionary Computation470 - 476 .
Runarsson TP, Lucas SM ( 2005 ) . Coevolution Versus Self-Play Temporal Difference Learning for Acquiring Position Evaluation in Small-Board Go . IEEE Transactions on Evolutionary Computation vol. 9 , ( 6 ) 628 - 640 .
Lucas SM ( 2005 ) . Evolving a neural network location evaluator to play Ms. Pac-Man . IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05 . 203 - 210 .
Togelius J, Lucas SM ( 2005 ) . Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of Cellz . IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05 . 37 - 43 .
Lucas SM, Gonźalez CRJ ( 2005 ) . Web-based deployment of text locating algorithms . Proceedings of the 1st International Workshop on Camera-Based Document Analysis and Recognition, CBDAR 2005 . 101 - 107 .
Lucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R, Ashida K, Nagai H et al. ( 2005 ) . ICDAR 2003 robust reading competitions: entries, results, and future directions . International Journal on Document Analysis and Recognition (IJDAR) vol. 7 , ( 2-3 ) 105 - 122 .
Lucas S, Vidal E, Amiri A, Hanlon S, Amengual JC ( 1994 ) . A comparison of syntactic and statistical techniques for off-line OCR . Lecture Notes in Computer Science . vol. 862 , 168 - 179 .
Lucas SM, Reynolds TJ ( 2005 ) . Learning Deterministic Finite Automata with a Smart State Labeling Evolutionary Algorithm . IEEE Transactions on Pattern Analysis and Machine Intelligence vol. 27 , ( 7 ) 1063 - 1074 .
Togelius J, Lucas SM ( 2005 ) . Evolving Controllers for Simulated Car Racing . Conference: 2005 IEEE Congress on Evolutionary Computation vol. 2 , 1906 - 1913 .
Lucas SM, Cho KT ( 2005 ) . Fast Convolutional OCR with the Scanning N-Tuple Grid . Conference: Eighth International Conference on Document Analysis and Recognition (ICDAR'05)1 - 5 .
Lucas SM ( 2005 ) . ICDAR 2005 Text Locating Competition Results . Conference: Eighth International Conference on Document Analysis and Recognition (ICDAR'05)1 - 5 .
Lucas SM ( 2004 ) . Cellz: A simple dynamic game for testing evolutionary algorithms . Conference: Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753) vol. 1 , 1007 - 1014 .
Lucas SM ( 2004 ) . Exploiting Reflection in Object Oriented Genetic Programming . Lecture Notes in Computer Science vol. 3003 , 369 - 378 .
Keijzer M, O’Reilly UM, Lucas S, Costa E, Soule T ( 2004 ) . Preface .
Lucas SM, Huang T-K ( 2004 ) . Sequence Recognition with Scanning N-Tuple Ensembles . Conference: Proceedings of the 17th International Conference on Pattern Recognition, 2004. ICPR 2004. vol. 3 , 410 - 413 .
Lucas SM ( 2003 ) . Discriminative Training of the Scanning N-Tuple Classifier . Lecture Notes in Computer Science vol. 2686 , 222 - 229 .
Lucas SM ( 2003 ) . Evolving Finite State Transducers: Some Initial Explorations . Lecture Notes in Computer Science vol. 2610 , 130 - 141 .
Downton AC, Lucas SM, Patoulas G, Beccaloni GW, Scoble MJ, Robinson GS ( 2003 ) . Computerising Natural History Card Archives . Conference: Seventh International Conference on Document Analysis and Recognition, 2003. Proceedings. vol. 1 , 354 - 358 .
Lucas SM, Patoulas G, Downton AC ( 2003 ) . Fast Lexicon-Based Word Recognition in Noisy Index Card Images . Conference: Seventh International Conference on Document Analysis and Recognition, 2003. Proceedings. vol. 1 , 1 - 5 .
Lucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R ( 2003 ) . ICDAR 2003 Robust Reading Competitions . Conference: Seventh International Conference on Document Analysis and Recognition, 2003. Proceedings. vol. 1 , 1 - 6 .
Lucas SM, Reynolds TJ ( 2003 ) . Learning DFA: Evolution versus Evidence Driven State Merging . Conference: The 2003 Congress on Evolutionary Computation, 2003. CEC '03. vol. 1 , 351 - 358 .
Ishidera E, Lucas SM, Downton AC ( 2002 ) . Top-Down Likelihood Word Image Generation Model for Holistic Word Recognition . Lecture Notes in Computer Science . vol. 2423 , 82 - 94 .
Lucas SM, Damper RI . A connectionist approach to text-phonemics translation using syntactic neural networks . Conference: [Proceedings] 1992 RNNS/IEEE Symposium on Neuroinformatics and Neurocomputers
Lucas S ( 2002 ) . Evolving Spring-Mass Models: A Test-Bed for Graph Encoding Schemes . Conference: Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600) vol. 2 , 1952 - 1957 .
Ishidera E, Lucas SM, Downton AC ( 2002 ) . Likelihood Word Image Generation Model for Word Recognition . Conference: Object recognition supported by user interaction for service robots vol. 3 , 172 - 175 .
Lucas SM ( 2002 ) . Web-Based Evaluation and Deployment of Pattern Recognizers . Conference: Object recognition supported by user interaction for service robots vol. 3 , 419 - 422 .
Lucas S ( 2001 ) . Efficient graph-based dictionary search and its application to text-image searching . Pattern Recognition Letters vol. 22 , ( 5 ) 551 - 562 .
Downton AC, Tams AC, Wells GJ, Holmes AC, Lucas SM, Beccaloni GW, Scoble MJ, Robinson GS ( 2001 ) . Constructing Web-Based Legacy Index Card Archives - Architectural Design Issues and Initial Data Acquisition . Conference: Proceedings of Sixth International Conference on Document Analysis and Recognition854 - 858 .
Lucas SM, Tams AC, Cho SJ, Ryu S, Downton AC ( 2001 ) . Robust Word Recognition for Museum Archive Card Indexing . Conference: Proceedings of Sixth International Conference on Document Analysis and Recognition144 - 148 .
Lucas S, Beattie P, Coy J ( 2000 ) . Automatic evaluation of adaptive algorithms over the Internet . Neural Networks for Signal Processing X Proceedings of the 2000 IEEE Signal Processing Society Workshop (Cat No00TH8501) vol. 2 ,
Lucas S, Sarampalis K ( 2000 ) . Automatic evaluation of algorithms over the Internet . 2010 20th International Conference on Pattern Recognition vol. 2 ,
Lucas S ( 2000 ) . Efficient best-first dictionary search given graph-based input . 2010 20th International Conference on Pattern Recognition vol. 4 ,
Lucas S ( 2000 ) . Specifying intrinsically adaptive architectures . Conference: 2000 IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks. Proceedings of the First IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks (Cat. No.00EX448)224 - 231 .
Downton AC, Lucas SM ( 1999 ) . Interactive archive card index conversion and verification . IEE Colloquium (Digest) ( 41 )
Lucas S ( 1999 ) . Rapid best first retrieval from massive dictionaries with poorly segmented inputs . IEE Colloquium (Digest) ( 41 )
Lucas S ( 1999 ) . Designing video-joysticks . IEE Colloquium (Digest) . 85 - 90 .
Downton AC, Lucas SM ( 1999 ) . Interactive archive card index conversion and verification . IEE Colloquium (Digest) . 43 - 47 .
Lucas S ( 1999 ) . Rapid best first retrieval from massive dictionaries with poorly segmented inputs . IEE Colloquium (Digest) . 69 - 74 .
Downton AC, Lucas SM, Du L ( 1999 ) . Lazy evaluation for best-first contextual handwriting recognition . Conference: Proceedings of the Fifth International Conference on Document Analysis and Recognition. ICDAR '99 (Cat. No.PR00318)589 - 592 .
Downton AC, Lucas SM, Cracknell C ( 1998 ) . Document and Handwriting Analysis for Archive Index Card Conversion . IEE Colloquium (Digest) ( 440 )
Lucas SM ( 1998 ) . Real-time face recognition with the continuous n-tuple classifier . IEE Colloquium (Digest) ( 197 )
Lucas SM ( 1998 ) . Spatially aware rapid retrieval system (SPARRS) . IEE Colloquium (Digest) ( 440 )
Lucas SM ( 1998 ) . A fast exact parallel implementation of the k-nearest neighbour pattern classifier . IJCNN'99 International Joint Conference on Neural Networks Proceedings (Cat No99CH36339) . Conference: 1998 IEEE International Joint Conference on Neural Networks Proceedings. IEEE World Congress on Computational Intelligence (Cat. No.98CH36227) vol. 3 ,
Siddiqi AA, Lucas SM ( 1998 ) . Comparison of matrix rewriting versus direct encoding for evolving neural networks . Proceedings of the IEEE Conference on Evolutionary Computation, ICEC . 392 - 397 .
Lucas SM ( 1998 ) . Continuous n-tuple classifier and its application to real-time face recognition . IEE Proceedings - Vision Image and Signal Processing vol. 145 , ( 5 )
d’Aulignac D, Moschovinos A, Lucas S ( 1998 ) . Virtual Table Tennis and the Design of Neural Network Players . Artificial Neural Nets and Genetic Algorithms , Springer Nature
Du L, Downton AC, Lucas SM ( 1997 ) . A unified object-Oriented toolkit for discrete contextual computer vision . IEE Colloquium (Digest) ( 18 )
Lucas SM ( 1997 ) . Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours . IEE Colloquium (Digest) ( 133 )
Lucas SM ( 1997 ) . Continuous n -tuple classifier and its applicationtoface recognition . Electronics Letters vol. 33 , ( 20 ) 1676 - 1678 .
Lucas SM ( 1997 ) . Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 1240 LNCS , 723 - 732 .
Du L, Downton AC, Lucas SM, Al-Badr B ( 1997 ) . Generalized contextual recognition of hand-printed documents using semantic trees with lazy evaluation . Conference: Proceedings of the Fourth International Conference on Document Analysis and Recognition vol. 1 ,
Lucas S ( 1996 ) . Can scanning n-tuple classifiers be improved by pre-transforming training data? . IEE Colloquium (Digest) ( 165 )
Du L, Lucas SM, Downton AC ( 1996 ) . Computationally efficient contextual processing for handwritten forms . IEE Colloquium (Digest) ( 165 )
Amiri A, Du L, Downton AC, Lucas SM, Goh SL ( 1996 ) . Optimised hand-printed character recognition using neural network cascades . IEE Colloquium (Digest) ( 165 )
Lucas SM ( 1996 ) . Rapid best-first retrieval from massive dictionaries . Pattern Recognition Letters vol. 17 , ( 14 ) 1507 - 1512 .
Lucas S ( 1996 ) . Rapid content-based retrieval from document image databases . IEE Colloquium (Digest) ( 119 )
Lucas S, Amiri A ( 1996 ) . Statistical syntactic methods for high-performance OCR . IEE Proceedings - Vision Image and Signal Processing vol. 143 , ( 1 )
Downton AC, Amiri A, Du L, Lucas SM ( 1995 ) . Configurable toolkit approach to handwritten forms recognition . IEE Colloquium (Digest) .
Lucas SM ( 1995 ) . Rapid searching of massive dictionaries given uncertain inputs . IEE Colloquium (Digest) .
Lucas S, Amiri A ( 1995 ) . Recognition of chain-coded handwrittencharacter images with scanning n -tuplemethod . Electronics Letters vol. 31 , ( 24 ) 2088 - 2089 .
Lucas SM ( 1995 ) . High performance OCR with syntactic neural networks . Conference: 4th International Conference on Artificial Neural Networks vol. 1995 , 133 - 138 .
Lucas SM ( 1995 ) . Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network . Conference: Proceedings of ICNN'95 - International Conference on Neural Networks vol. 5 ,
Lucas SM ( 1995 ) . Towards the open ended evolution of neural networks . Conference: 1st International Conference on Genetic Algorithms in Engineering Systems: Innovations and Applications (GALESIA) vol. 1995 , 388 - 393 .
Lucas S, Amiri A, Hanlon SJ ( 1994 ) . Robust syntactic recognition techniques for OCR . IEE Colloquium (Digest) .
Lucas S ( 1994 ) . Structuring chromosomes for context-free grammar evolution . Conference: Proceedings of the First IEEE Conference on Evolutionary Computation. IEEE World Congress on Computational Intelligence
Lucas S, Zhao Z, Cawley G, Noakes P ( 1993 ) . Pattern recognition with the decomposed multilayer perceptron . Electronics Letters vol. 29 , ( 5 ) 442 - 443 .
Lucas S, Zhao Z, Cawley G, Noakes P ( 1993 ) . On decomposing MLPs . 1993 IEEE International Conference on Neural Networks . 1414 - 1418 .
Lucas S ( 1992 ) . An algebraic approach to learning in syntactic neural networks . Conference: [Proceedings 1992] IJCNN International Joint Conference on Neural Networks vol. 1 ,
Lucas SM, Damper RI ( 1992 ) . Syntactic Neural Networks . Connectionist Natural Language Processing , Springer Nature
Lucas S ( 1991 ) . Algebraic learning in syntactic neural networks . IEE Conference Publication . 185 - 189 .
Lucas S, Damper B ( 1991 ) . Syntactic Neural Networks in VLSI . VLSI for Artificial Intelligence and Neural Networks , Springer Nature
Lucas S, Damper B ( 1991 ) . Syntactic neural networks for text-phonetics translation . 2013 IEEE International Conference on Acoustics, Speech and Signal Processing . Conference: [Proceedings] ICASSP 91: 1991 International Conference on Acoustics, Speech, and Signal Processing
Lucas SM, Damper RI ( 1990 ) . Signature verification with a syntactic neural net . Conference: 1990 IJCNN International Joint Conference on Neural Networks
Lucas SM, Damper RI ( 1990 ) . TEXT-TO-PHONETICS TRANSLATION WITH SYNTACTIC NEURAL NETS . 1st ESCA Workshop on Speech Synthesis, SSW 1990 . 87 - 90 .
Lucas SM, Damper RI ( 1989 ) . New learning paradigm for neural networks . IEE Conference Publication . 346 - 350 .