Publications: Prof Simon Lucas
Goodman J, Perez-Liébana D, Lucas S
(
2023
)
.
Following the Leader in Multiplayer Tabletop Games
.
ACM International Conference Proceeding Series
.
Tang Z, Zhu Y, Zhao D, Lucas SM
(
2023
)
.
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning: Results for the Fighting Game AI Competition
.
IEEE Transactions on Games
vol.
15
,
(
1
)
5
-
15
.
Bravi I, Lucas S
(
2023
)
.
Rinascimento: Playing Splendor-Like Games with Event-Value Functions
.
IEEE Transactions on Games
vol.
15
,
(
1
)
16
-
25
.
Goodman J, Perez D, Lucas SM
(
2022
)
.
Visualising Multiplayer Game Spaces
.
IEEE Transactions on Games
Goodman J, Perez-Liebana D, Lucas S
(
2022
)
.
MultiTree MCTS in Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2022-August
,
292
-
299
.
Bojarczuk K, Dvortsova I, George J, Gucevska N, Harman M, Lomeli M, Lucas S, Meijer E et al.
(
2021
)
.
Measurement challenges for cyber cyber digital twins: Experiences from the deployment of facebooksww simulation system
.
International Symposium on Empirical Software Engineering and Measurement
.
Ahlgren J, Bojarczuk K, Drossopoulou S, Dvortsova I, George J, Gucevska N, Harman M, Lomeli M et al.
(
2021
)
.
Facebook's cyber-cyber and cyber-physical digital twins
.
ACM International Conference Proceeding Series
.
1
-
9
.
Gaina RD, Devlin S, Lucas SM, Perez D
(
2021
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Transactions on Games
Goodman J, Perez-Liebana D, Lucas S
(
2021
)
.
Fingerprinting Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Goodman J, Lucas S
(
2021
)
.
Weighting NTBEA for game AI optimisation
.
AISB Convention 2021: Communication and Conversations
.
Ovalle A, Lucas SM
(
2020
)
.
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
495
-
502
.
Lucas SM
(
2020
)
.
Cross-Platform Games in Kotlin
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
774
-
775
.
Balla M, Lucas SM, Perez-Liebana D
(
2020
)
.
Evaluating Generalisation in General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
423
-
430
.
Dockhorn A, Lucas S
(
2020
)
.
Local Forward Model Learning for GVGAI Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
716
-
723
.
Bamford C, Lucas SM
(
2020
)
.
Neural Game Engine: Accurate learning of generalizable forward models from pixels
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
81
-
88
.
Volkovas R, Fairbank M, Woodward JR, Lucas S
(
2020
)
.
Practical Game Design Tool: State Explorer
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
439
-
446
.
Bravi I, Lucas SM
(
2020
)
.
Rinascimento: Using event-value functions for playing Splendor
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
283
-
290
.
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM
(
2020
)
.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
367
-
374
.
Goodman J, Lucas S
(
2020
)
.
Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
.
Conference:
2020 IEEE World Congress on Computational Intelligence
Schrum J, Gutierrez J, Volz V, Liu J, Lucas S, Risi S
(
2020
)
.
Interactive evolution and exploration within latent level-design space of generative adversarial networks
.
GECCO 2020 - Proceedings of the 2020 Genetic and Evolutionary Computation Conference
.
148
-
156
.
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S
(
2020
)
.
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
Conference:
International Conference on the Applications of Evolutionary Computation
vol.
12104 LNCS
,
403
-
418
.
Ovalle A, Lucas SM
(
2020
)
.
Modulation of viability signals for self-regulatory control
.
vol.
1326
,
Agapitos A, Loughran R, Nicolau M, Lucas S, O'Neill M, Brabazon A
(
2019
)
.
A survey of statistical machine learning elements in genetic programming
.
IEEE Transactions on Evolutionary Computation
vol.
23
,
(
6
)
1029
-
1048
.
Volkovas R, Fairbank M, Woodward JR, Lucas S
(
2019
)
.
Extracting learning curves from puzzle games
.
2019 11th Computer Science and Electronic Engineering Conference, CEEC 2019 - Proceedings
.
150
-
155
.
Lucas S, Shen T, Wang X, Zhang J
(
2019
)
.
General game AI with statistical forward planning algorithms
.
Chinese Journal of Intelligent Science and Technology
vol.
1
,
(
3
)
219
-
227
.
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Conference:
IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Conference:
IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Conference:
IEEE Conference on Games (COG)
Volkovas R, Fairbank M, Woodward JR, Lucas S
(
2019
)
.
Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2019
)
.
Rinascimento: Optimising statistical forward planning agents for playing splendor
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Shoop K, Lowthorpe C, Anderson L, Lucas S
(
2019
)
.
The games fusion project: Competencies for game design
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Zhao D, Lucas S, Togelius J
(
2019
)
.
Deep Reinforcement Learning and Games [Guest Editorial]
.
IEEE Computational Intelligence Magazine
vol.
14
,
(
3
)
7
-
7
.
Bravi I, Volz V, Lucas S
(
2019
)
.
Game AI hyperparameter tuning in rinascimento
.
GECCO 2019 Companion - Proceedings of the 2019 Genetic and Evolutionary Computation Conference Companion
.
1742
-
1746
.
Lucas SM, Volz V
(
2019
)
.
Tile pattern KL-divergence for analysing and evolving game levels
.
GECCO 2019 - Proceedings of the 2019 Genetic and Evolutionary Computation Conference
.
170
-
178
.
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
.
IEEE Transactions on Games1
-
1
.
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Conference:
Game Simulations Workshop (AAAI)
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Baila M, Lucas SM
(
2019
)
.
Analysis of statistical forward planning methods in pommerman
.
Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019
.
66
-
72
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2019
)
.
Tackling sparse rewards in real-time games with statistical forward planning methods
.
33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019
.
1691
-
1698
.
Lucas SM
(
2018
)
.
Game AI Research with Fast Planet Wars Variants
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2018
)
.
Shallow Decision-Making Analysis in General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
.
2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Proceedings
.
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM
(
2018
)
.
Pac-Man conquers academia: Two decades of research using a classic arcade game
.
IEEE Transactions on Games
vol.
10
,
(
3
)
233
-
256
.
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
Volz V, Lucas SM, Schrum J, Smith A, Liu J, Risi S
(
2018
)
.
Evolving Mario levels in the latent space of a deep convolutional generative adversarial network
.
GECCO 2018 - Proceedings of the 2018 Genetic and Evolutionary Computation Conference
.
221
-
228
.
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms
.
2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings
.
vol.
2018-January
,
1
-
8
.
Kunanusont K, Lucas SM, Pérez-Lébana D
(
2018
)
.
Modeling player experience with the n-tuple bandit evolutionary algorithm
.
Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
.
180
-
186
.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM
(
2018
)
.
Self-adaptive MCTS for General Video Game Playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10784 LNCS
,
358
-
375
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2018
)
.
Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI
.
Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
.
265
-
267
.
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.
(
2017
)
.
The 2016 Two-Player GVGAI Competition
.
IEEE Transactions on Computational Intelligence and AI in Games
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM
(
2017
)
.
Introducing real world physics and macro-actions to general video game ai
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
248
-
255
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Rolling horizon evolution enhancements in general video game playing
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
88
-
95
.
Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
Bandit-based Random Mutation Hill-Climbing
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2145
-
2151
.
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM
(
2017
)
.
Evaluating and modelling Hanabi-playing agents
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
1382
-
1389
.
Liu J, Togelius J, Perez-Liebana D, Lucas SM
(
2017
)
.
Evolving Game Skill-Depth using General Video Game AI agents
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2299
-
2307
.
Kunanusont K, Lucas SM, Perez-Liebana D
(
2017
)
.
General Video Game AI: Learning from screen capture
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2078
-
2085
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
1956
-
1963
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N-Tuple bandit evolutionary algorithm for automatic game improvement
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2201
-
2208
.
Agapitos A, O’Neill M, Kattan A, Lucas SM
(
2017
)
.
Recursion in tree-based genetic programming
.
Genetic Programming and Evolvable Machines
vol.
18
,
(
2
)
149
-
183
.
Lucas SM
(
2017
)
.
IEEE CIS VP-Education Vision Statement
.
IEEE Computational Intelligence Magazine
vol.
12
,
(
1
)
6
-
8
.
Gaina RD, Pérez-Liébana D, Lucas SM
(
2017
)
.
General video game for 2 players: Framework and competition
.
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
.
186
-
191
.
Liu J, Pérez-Liébana D, Lucas SM
(
2017
)
.
Rolling horizon coevolutionary planning for two-player video games
.
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
.
174
-
179
.
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D
(
2017
)
.
Analysis of vanilla rolling Horizon evolution parameters in general video game playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10199 LNCS
,
418
-
434
.
Samothrakis S, Fasli M, Perez D, Lucas S
(
2016
)
.
Default policies for global optimisation of noisy functions with severe noise
.
Journal of Global Optimization
vol.
67
,
(
4
)
893
-
907
.
Perez-Liebana D, Mostaghim S, Lucas SM
(
2016
)
.
Multi-objective tree search approaches for general video game playing
.
2016 IEEE Congress on Evolutionary Computation, CEC 2016
.
624
-
631
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couetoux A, Lee J, Lim CU et al.
(
2016
)
.
The 2014 General Video Game Playing Competition
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
8
,
(
3
)
229
-
243
.
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J
(
2016
)
.
General video game level generation
.
GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference
.
253
-
259
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM
(
2016
)
.
Analyzing the robustness of general video game playing agents
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
0
,
Williams PR, Perez-Liebana D, Lucas SM
(
2016
)
.
Ms. Pac-Man Versus Ghost Team CIG 2016 competition
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
0
,
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P
(
2016
)
.
Predicting Dominance Rankings for Score-Based Games
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
8
,
(
1
)
1
-
12
.
Perez-Liebana D, Samothrakis S, Togelius J, Lucas SM, Schaul T
(
2016
)
.
General video game AI: Competition, challenges, and opportunities
.
30th AAAI Conference on Artificial Intelligence, AAAI 2016
.
4335
-
4337
.
Perez D, Mostaghim S, Samothrakis S, Lucas SM
(
2015
)
.
Multiobjective Monte Carlo Tree Search for Real-Time Games
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
7
,
(
4
)
347
-
360
.
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM
(
2015
)
.
Monte Carlo Tree Search applied to co-operative problems
.
2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings
.
219
-
224
.
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M
(
2015
)
.
Neuroevolution for General Video Game Playing
.
2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings
.
200
-
207
.
Runarsson TP, Lucas SM
(
2015
)
.
On imitating Connect-4 game trajectories using an approximate n-Tuple evaluation function
.
2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings
.
208
-
213
.
Perez D, Dieskau J, Hünermund M, Mostaghim S, Lucas SM
(
2015
)
.
Open loop search for general video game playing
.
GECCO 2015 - Proceedings of the 2015 Genetic and Evolutionary Computation Conference
.
337
-
344
.
Perez D, Samothrakis S, Lucas S
(
2014
)
.
Knowledge-based fast evolutionary MCTS for general video game playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Samothrakis S, Roberts SA, Perez D, Lucas SM
(
2014
)
.
Rolling horizon methods for games with continuous states and actions
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM
(
2014
)
.
Automated map generation for the physical traveling salesman problem
.
IEEE Transactions on Evolutionary Computation
vol.
18
,
(
5
)
708
-
720
.
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI
(
2014
)
.
The 2013 Multi-objective Physical Travelling Salesman Problem Competition
.
Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014
.
2314
-
2321
.
Runarsson TP, Lucas SM
(
2014
)
.
Preference learning for move prediction and evaluation function approximation in Othello
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
6
,
(
3
)
300
-
313
.
Lucas SM, Samothrakis S, Pérez D
(
2014
)
.
Fast evolutionary adaptation for Monte Carlo Tree Search
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
8602
,
349
-
360
.
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM
(
2014
)
.
Solving the physical traveling salesman problem: Tree search and macro actions
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
6
,
(
1
)
31
-
45
.
Roberts SA, Lucas SM
(
2013
)
.
Measuring interestingness of continuous game problems
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Perez D, Samothrakis S, Lucas S
(
2013
)
.
Online and offline learning in multi-objective Monte Carlo Tree Search
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Alhejali AM, Lucas SM
(
2013
)
.
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Perez D, Samothrakis S, Lucas SM, Rohlfshagen P
(
2013
)
.
Rolling horizon evolution versus tree search for navigation in single-player real-time games
.
GECCO 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference
.
351
-
358
.
Lucas SM, Mateas M, Preuss M, Spronck P, Togelius J
(
2013
)
.
Dagstuhl Manifesto
.
Informatik-Spektrum
vol.
36
,
(
4
)
410
-
412
.
Samothrakis S, Lucas S, Runarsson TP, Robles D
(
2013
)
.
Coevolving game-playing agents: Measuring performance and intransitivities
.
IEEE Transactions on Evolutionary Computation
vol.
17
,
(
2
)
213
-
226
.
Jaimez-González CR, Luna-Ramírez WA, Lucas SM
(
2012
)
.
A web tool for monitoring HTTP asynchronous method invocations
.
2012 International Conference for Internet Technology and Secured Transactions, ICITST 2012
.
127
-
132
.
Sombat W, Rohlfshagen P, Lucas SM
(
2012
)
.
Evaluating the enjoyability of the ghosts in Ms Pac-Man
.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
.
379
-
387
.
Roberts SA, Lucas SM
(
2012
)
.
Evolving spaceship designs for optimal control and the emergence of interesting behaviour
.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
.
342
-
349
.
Ashlock D, Ashlock W, Samothrakis S, Lucas S, Lee C
(
2012
)
.
From competition to cooperation: Co-evolution in a rewards continuum
.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
.
33
-
40
.
Runarsson TP, Lucas SM
(
2012
)
.
Imitating play from game trajectories: Temporal difference learning versus preference learning
.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
.
79
-
82
.
Peña L, Ossowski S, Peña JM, Lucas SM
(
2012
)
.
Learning and evolving combat game controllers
.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
.
195
-
202
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
Monte Carlo Tree Search: Long-term versus short-term planning
.
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
.
219
-
226
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
The physical travelling salesman problem: WCCI 2012 competition
.
2012 IEEE Congress on Evolutionary Computation, CEC 2012
.
Lucas SM, Rohlfshagen P, Perez D
(
2012
)
.
Towards more intelligent adaptive video game agents: A computational intelligence perspective
.
CF '12 - Proceedings of the ACM Computing Frontiers Conference
.
293
-
298
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
Monte-Carlo tree search for the physical travelling salesman problem
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
7248 LNCS
,
255
-
264
.
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al.
(
2012
)
.
A survey of Monte Carlo tree search methods
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
4
,
(
1
)
1
-
43
.
Jaimez-Gonzalez CR, Lucas SM, Lopez-Ornelas EJ
(
2011
)
.
Easy XML serialization of C# and Java objects
.
Balisage Series on Markup Technologies
.
vol.
7
,
Robles D, Rohlfshagen P, Lucas SM
(
2011
)
.
Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search
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2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
.
305
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312
.
Abdullahi AA, Lucas SM
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2011
)
.
Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment
.
2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
.
321
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328
.
Alhejali AM, Lucas SM
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2011
)
.
Using a training camp with genetic programming to evolve Ms Pac-Man agents
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2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
.
118
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125
.
Rohlfshagen P, Lucas SM
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2011
)
.
Ms Pac-Man versus Ghost Team CEC 2011 competition
.
2011 IEEE Congress of Evolutionary Computation, CEC 2011
.
70
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77
.
Samothrakis S, Lucas S
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2011
)
.
Approximating n-player behavioural strategy Nash equilibria using coevolution
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Genetic and Evolutionary Computation Conference, GECCO'11
.
1107
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1114
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Samothrakis S, Robles D, Lucas S
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2011
)
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Fast approximate max-n Monte Carlo tree search for Ms Pac-Man
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IEEE Transactions on Computational Intelligence and AI in Games
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2
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142
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154
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Alhejali AM, Lucas SM
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Evolving diverse Ms. Pac-Man playing agents using genetic programming
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2010 UK Workshop on Computational Intelligence, UKCI 2010
.
Samothrakis S, Lucas SM
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2010
)
.
Planning using online evolutionary overfitting
.
2010 UK Workshop on Computational Intelligence, UKCI 2010
.
Abdullahi AA, Lucas SM
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2010
)
.
Temporal difference learning with interpolated N-tuple networks: Initial results on pole balancing
.
2010 UK Workshop on Computational Intelligence, UKCI 2010
.
Samothrakis S, Robles D, Lucas SM
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2010
)
.
A UCT agent for Tron: Initial investigations
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Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
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365
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371
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Lucas SM
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2010
)
.
Estimating learning rates in evolution and TDL: Results on a simple grid-world problem
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Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
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372
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379
.
Lucas SM
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2010
)
.
Grammatical inference and games: Extended abstract
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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vol.
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4
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Albakour MD, Kruschwitz U, Lucas S
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Sentence-level attachment prediction
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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vol.
6107 LNCS
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19
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Ghanbari S, Woods JC, Lucas SM
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Object-based semi-automatic tool for content retrieval
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Electronics Letters
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1
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44
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46
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Robles D, Lucas SM
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)
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A simple tree search method for playing Ms. Pac-Man
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CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
.
249
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255
.
Burrow P, Lucas SM
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2009
)
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Evolution versus temporal difference learning for learning to play Ms. Pac-Man
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CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
.
53
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60
.
Lucas SM
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2009
)
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Temporal difference learning with interpolated table value functions
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CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
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32
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37
.
Romano D, Moffat D, El Rhalibi A, Narayek A, Pavia A, Ballin D, Livingstone D, Friedman D et al.
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)
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AI and Games Symposium
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Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009
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1
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2
.
Ghanbari S, Woods JC, Lucas SM
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)
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BPT using multi-dimensional information for semi-automatic content retrieval
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CVMP 2009 - The 6th European Conference for Visual Media Production
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169
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175
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Albakour MD, Blackwell R, Kruschwitz U, Lucas S
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Managing collaboration projects using semantic email search
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CEUR Workshop Proceedings
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61
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Ghanbari S, Woods JC, Lucas SM
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Multi-dimensional BPTs for content retrieval
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Studies in Computational Intelligence
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231
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90
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Theodoridis T, Agapitos A, Hu H, Lucas SM
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Mechanical feature attributes for modeling and pattern classification of physical activities
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2009 IEEE International Conference on Information and Automation, ICIA 2009
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528
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533
.
Foullon-Pérez A, Lucas SM
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Orientational features with the SNT-Grid
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Proceedings of the International Joint Conference on Neural Networks
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877
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881
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Ghanbari S, Woods JC, Lucas SM
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)
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Semi-automatic BPT for image retrieval
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7th International Workshop on Content-Based Multimedia Indexing, CBMI 2009
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33
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37
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Lucas SM
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Computational intelligence and AI in games: A New IEEE transactions
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IEEE Transactions on Computational Intelligence and AI in Games
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3
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Agapitos A, Dyson M, Lucas SM, Sepulveda F
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Learning to recognise mental activities: Genetic programming of stateful classifiers for brain-computer interfacing
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GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008
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1155
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1162
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Agapitos A, Togelius J, Lucas SM, Schmidhuber J, Konstantinidis A
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)
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Generating diverse opponents with multiobjective evolution
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2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
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135
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142
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Lucas SM
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)
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Investigating learning rates for evolution and temporal difference learning
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2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
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1
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7
.
Togelius J, Lucas S, Thang HD, Garibaldi JM, Nakashima T, Tan CH, Elhanany I, Berant S et al.
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The 2007 IEEE CEC simulated car racing competition
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Rudolph G, Jansen T, Lucas S, Poloni C, Beume N
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Parallel Problem Solving from Nature - PPSN X - 10th International Conference, Proceedings: Preface
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Ghanbari S, Woods JC, Rabiee HR, Lucas SM
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)
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Wavelet domain Binary Partition Trees for image segmentation
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2008 International Workshop on Content-Based Multimedia Indexing, CBMI 2008, Conference Proceedings
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302
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307
.
Theodoridis T, Agapitos A, Hu O, Lucas SM
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Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP
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Proceedings - IEEE International Conference on Robotics and Automation
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Computational intelligence and games: Challenges and opportunities
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International Journal of Automation and Computing
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57
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On the genetic programming of time-series predictors for supply chain management
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GECCO'08: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008
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1163
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1170
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Rudolph G, Jansen T, Lucas S, Poloni C, Beume N
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2008
)
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Preface
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Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al.
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2008
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The WCCI 2008 simulated car racing competition
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2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
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119
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126
.
Lucas SM
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A statistically aligned recombination operator for finite state machines
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2007 IEEE Congress on Evolutionary Computation, CEC 2007
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4554
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4560
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González CRJ, Lucas SM
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Implementing a state-based application using Web objects in XML
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Togelius J, Burrow P, Lucas SM
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2007 IEEE Congress on Evolutionary Computation, CEC 2007
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4043
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4050
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Agapitos A, Togelius J, Lucas SM
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Multiobjective techniques for the use of state in genetic programming applied to simulated car racing
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2007 IEEE Congress on Evolutionary Computation, CEC 2007
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1562
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Lo MY, Lucas SM
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N-gram fitness function with a constraint in a musical evolutionary system
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2007 IEEE Congress on Evolutionary Computation, CEC 2007
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4246
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Ghanbari S, Woods JC, Rabiee HR, Lucas SM
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Wavelet domain binary partition trees for semantic object extraction
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Electronics Letters
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Point-to-point car racing: An initial study of evolution versus temporal difference learning
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Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007
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260
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Marques H, Togelius J, Kogutowska M, Holland O, Lucas SM
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Sensorless but not senseless: Prediction in evolutionary car racing
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Proceedings of the 2007 IEEE Symposium on Artificial Life, CI-ALife 2007
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370
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Togelius J, De Nardi R, Lucas SM
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Towards automatic personalised content creation for racing games
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Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007
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252
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259
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Agapitos A, Togelius J, Lucas SM
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Evolving controllers for simulated car racing using object oriented genetic programming
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Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference
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1543
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Togelius J, De Nardi R, Marques H, Newcombe R, Lucas SM, Holland O
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Nonlinear dynamics modelling for controller evolution
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Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference
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324
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Galvan-Lopez E, Togelius J, Lucas S
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Towards understanding the effects of neutrality on the sudoku problem
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Proceedings of GECCO 2007: Genetic and Evolutionary Computation Conference
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Togelius J, Lucas SM, De Nardi R
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Games technical committee
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IEEE Computational Intelligence Magazine
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Evolving a statistics class using object oriented evolutionary programming
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Evolution of neural networks for helicopter control: Why modularity matters
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2006 IEEE Congress on Evolutionary Computation, CEC 2006
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Evolving efficient recursive sorting algorithms
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2006 IEEE Congress on Evolutionary Computation, CEC 2006
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2677
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Evolving musical sequences with N-gram based trainable fitness functions
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2006 IEEE Congress on Evolutionary Computation, CEC 2006
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601
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Togelius J, Lucas SM
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Evolving robust and specialized car racing skills
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2006 IEEE Congress on Evolutionary Computation, CEC 2006
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Moraglio A, Togelius J, Lucas S
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Product geometric crossover for the Sudoku puzzle
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2006 IEEE Congress on Evolutionary Computation, CEC 2006
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470
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Agapitos A, Lucas SM
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Learning recursive functions with object oriented genetic programming
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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IEEE Computational Intelligence Magazine
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Temporal difference learning versus co-evolution for acquiring Othello position evaluation
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Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games, CIG'06
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Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go
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IEEE Transactions on Evolutionary Computation
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Evolving a neural network location evaluator to play Ms. Pac-Man
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IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05
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Fast convolutional OCR with the scanning N-tuple grid
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Forcing neurocontrollers to exploit sensory symmetry through hard-wired modularity in the game of Cellz
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IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05
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ICDAR 2005 text locating competition results
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Proceedings of the 1st International Workshop on Camera-Based Document Analysis and Recognition, CBDAR 2005
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101
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2005 IEEE Congress on Evolutionary Computation, IEEE CEC 2005. Proceedings
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ICDAR 2003 robust reading competitions: Entries, results, and future directions
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International Journal on Document Analysis and Recognition
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Learning deterministic finite automata with a smart state labeling evolutionary algorithm
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IEEE Transactions on Pattern Analysis and Machine Intelligence
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Sequence recognition with scanning N-tuple ensembles
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Proceedings - International Conference on Pattern Recognition
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Cellz: A simple dynamic game for testing evolutionary algorithms
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Proceedings of the 2004 Congress on Evolutionary Computation, CEC2004
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Lucas SM
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Exploiting reflection in object oriented genetic programming
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Keijzer M, O’Reilly UM, Lucas S, Costa E, Soule T
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Downton AC, Lucas SM, Patoulas G, Beccaloni GW, Scoble MJ, Robinson GS
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Computerising natural history card archives
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Discriminative training of the scanning N-tuple classifier
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Evolving finite state transducers: Some initial explorations
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Lucas SM, Patoulas G, Downton AC
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Fast lexicon-based word recognition in noisy index card images
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Lucas SM, Panaretos A, Sosa L, Tang A, Wong S, Young R
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ICDAR 2003 robust reading competitions
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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vol.
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Learning DFA: Evolution versus evidence driven state merging
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2003 Congress on Evolutionary Computation, CEC 2003 - Proceedings
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Ishidera E, Lucas SM, Downton AC
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Likelihood word image generation model for word recognition
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Proceedings - International Conference on Pattern Recognition
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Web-based evaluation and deployment of pattern recognizers
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Proceedings - International Conference on Pattern Recognition
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Evolving spring-mass models: A test-bed for graph encoding schemes
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Proceedings of the 2002 Congress on Evolutionary Computation, CEC 2002
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Ishidera E, Lucas SM, Downton AC
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Top-down likelihood word image generation model for holistic word recognition
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Efficient graph-based dictionary search and its application to text-image searching
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Pattern Recognition Letters
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Constructing Web-based legacy index card archives-architectural design issues and initial data acquisition
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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854
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Lucas SM, Tams AC, Cho SJ, Ryu S, Downton AC
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Robust word recognition for museum archive card indexing
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Neural Networks for Signal Processing - Proceedings of the IEEE Workshop
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Automatic evaluation of algorithms over the Internet
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Proceedings - International Conference on Pattern Recognition
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Efficient best-first dictionary search given graph-based input
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Proceedings - International Conference on Pattern Recognition
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Proceedings of the 1st IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks
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224
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Downton AC, Lucas SM
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1999
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Interactive archive card index conversion and verification
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IEE Colloquium (Digest)
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41
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Lucas S
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1999
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.
Rapid best first retrieval from massive dictionaries with poorly segmented inputs
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IEE Colloquium (Digest)
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41
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Lucas S
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Designing video-joysticks
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IEE Colloquium (Digest)
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90
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Interactive archive card index conversion and verification
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IEE Colloquium (Digest)
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47
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Rapid best first retrieval from massive dictionaries with poorly segmented inputs
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IEE Colloquium (Digest)
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74
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Downton AC, Lucas SM, Du L
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Lazy evaluation for best-first contextual handwriting recognition
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Downton AC, Lucas SM, Cracknell C
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Document and Handwriting Analysis for Archive Index Card Conversion
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IEE Colloquium (Digest)
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440
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Lucas SM
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Real-time face recognition with the continuous n-tuple classifier
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IEE Colloquium (Digest)
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197
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Lucas SM
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1998
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Spatially aware rapid retrieval system (SPARRS)
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IEE Colloquium (Digest)
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440
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Siddiqi AA, Lucas SM
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Comparison of matrix rewriting versus direct encoding for evolving neural networks
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Proceedings of the IEEE Conference on Evolutionary Computation, ICEC
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Continuous n-tuple classifier and its application to real-time face recognition
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IEE Proceedings: Vision, Image and Signal Processing
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Fast exact parallel implementation of the k-nearest neighbour pattern classifier
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IEEE International Conference on Neural Networks - Conference Proceedings
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Du L, Downton AC, Lucas SM
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A unified object-Oriented toolkit for discrete contextual computer vision
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IEE Colloquium (Digest)
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18
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Lucas SM
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Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours
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IEE Colloquium (Digest)
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Continuous n-tuple classifier and its application to face recognition
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Electronics Letters
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IEE Colloquium (Digest)
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Lucas SM
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Forward-backward building blocks for evolving neural networks with intrinsic learning behaviours
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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723
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732
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Du L, Downton AC, Lucas SM, Al-Badr B
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Generalized contextual recognition of hand-printed documents using semantic trees with lazy evaluation
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Proceedings of the International Conference on Document Analysis and Recognition, ICDAR
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Lucas SM
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1996
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Rapid best-first retrieval from massive dictionaries
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Pattern Recognition Letters
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17
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14
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1507
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1512
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Lucas S
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1996
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Can scanning n-tuple classifiers be improved by pre-transforming training data?
.
IEE Colloquium (Digest)
(
165
)
Du L, Lucas SM, Downton AC
(
1996
)
.
Computationally efficient contextual processing for handwritten forms
.
IEE Colloquium (Digest)
(
165
)
Amiri A, Du L, Downton AC, Lucas SM, Goh SL
(
1996
)
.
Optimised hand-printed character recognition using neural network cascades
.
IEE Colloquium (Digest)
(
165
)
Lucas S
(
1996
)
.
Rapid content-based retrieval from document image databases
.
IEE Colloquium (Digest)
(
119
)
Lucas S, Amiri A
(
1996
)
.
Statistical syntactic methods for high-performance OCR
.
IEE Proceedings: Vision, Image and Signal Processing
vol.
143
,
(
1
)
23
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30
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Downton AC, Amiri A, Du L, Lucas SM
(
1995
)
.
Configurable toolkit approach to handwritten forms recognition
.
IEE Colloquium (Digest)
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Lucas SM
(
1995
)
.
Rapid best-first retrieval from massive dictionaries by lazy evaluation of a syntactic neural network
.
IEEE International Conference on Neural Networks - Conference Proceedings
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5
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2242
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Lucas SM
(
1995
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Rapid searching of massive dictionaries given uncertain inputs
.
IEE Colloquium (Digest)
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Lucas S, Amiri A
(
1995
)
.
Recognition of chain-coded handwritten character images with scanning n-tuple method
.
Electronics Letters
vol.
31
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(
24
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2088
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2089
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Lucas SM
(
1995
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High performance OCR with syntactic neural networks
.
IEE Conference Publication
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133
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138
.
Lucas SM
(
1995
)
.
Towards the open ended evolution of neural networks
.
IEE Conference Publication
.
388
-
393
.
Lucas S, Amiri A, Hanlon SJ
(
1994
)
.
Robust syntactic recognition techniques for OCR
.
IEE Colloquium (Digest)
.
Lucas S
(
1994
)
.
Structuring chromosomes for context-free grammar evolution
.
IEEE Conference on Evolutionary Computation - Proceedings
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vol.
1
,
130
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135
.
Lucas S, Vidal E, Amiri A, Hanlon S, Amengual JC
(
1994
)
.
A comparison of syntactic and statistical techniques for off-line OCR
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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vol.
862 LNAI
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168
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179
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Lucas S, Zhao Z, Cawley G, Noakes P
(
1993
)
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On decomposing MLPS
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IEEE International Conference on Neural Networks - Conference Proceedings
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vol.
1993-January
,
1414
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1418
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Lucas S, Zhao Z, Cawley G, Noakes P
(
1993
)
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On decomposing MLPs
.
1993 IEEE International Conference on Neural Networks
.
1414
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1418
.
Lucas S, Zhao Z, Cawley G, Noakes P
(
1993
)
.
Pattern recognition with the decomposed multilayer perceptron
.
Electronics Letters
vol.
29
,
(
5
)
442
-
443
.
Lucas SM, Damper RI
(
1992
)
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A connectionist approach to text-phonemics translation using syntactic neural networks
.
Proceedings 1992 RNNS/IEEE Symposium on Neuroinformatics and Neurocomputers, RNNS 1992
.
25
-
36
.
Lucas S
(
1992
)
.
An Algebraic Approach to Learning in Syntactic Neural Networks
.
Proceedings of the International Joint Conference on Neural Networks
.
vol.
1
,
877
-
882
.
Lucas S
(
1991
)
.
Algebraic learning in syntactic neural networks
.
IEE Conference Publication
.
185
-
189
.
Lucas S, Damper B
(
1991
)
.
Syntactic neural networks for text-phonetics translation
.
Proceedings - ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing
.
vol.
1
,
509
-
512
.
Lucas SM, Damper RI
(
1990
)
.
Signature verification with a syntactic neural net
.
373
-
378
.
Lucas SM, Damper RI
(
1990
)
.
Syntactic Neural Networks
.
Connection Science
vol.
2
,
(
3
)
195
-
221
.
Lucas SM, Damper RI
(
1990
)
.
TEXT-TO-PHONETICS TRANSLATION WITH SYNTACTIC NEURAL NETS
.
1st ESCA Workshop on Speech Synthesis, SSW 1990
.
87
-
90
.
Lucas SM, Damper RI
(
1989
)
.
New learning paradigm for neural networks
.
IEE Conference Publication
.
346
-
350
.