Skip to main content
Research

Publications: Miss Raluca Gaina

Gaina RD, Devlin S, Lucas SM, Perez D ( 2021 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Transactions on Games
Perez-Liebana D, Alam MS, Gaina RD ( 2020 ) . Rolling Horizon NEAT for General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 375 - 382 .
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM ( 2020 ) . Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 367 - 374 .
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S ( 2020 ) . Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS , 403 - 418 .
Perez-Liebana D, Hsu YJ, Emmanouilidis S, Khaleque BDA, Gaina RD ( 2020 ) . Tribes: A new turn-based strategy game for AI research . Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 . 252 - 258 .
Liébana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J, Ashlock D ( 2019 ) . General Video Game Artificial Intelligence .
GAINA RALUCA, Stephenson M ( 2019 ) . 'Did You Hear That?' Learning to Play Video Games from Audio Cues . Conference: IEEE Conference on Games (COG)
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game . Conference: IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games . Conference: IEEE Conference on Games (COG)
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M ( 2019 ) . Optimising Level Generators for General Video Game AI . Conference: IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer . Conference: IEEE Conference on Games (COG)
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms . IEEE Transactions on Games1 - 1 .
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best . Conference: Game Simulations Workshop (AAAI)
Perez-Liebana D, Gaina RD, Drageset O, ─░lhan E, Baila M, Lucas SM ( 2019 ) . Analysis of statistical forward planning methods in pommerman . Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 . 66 - 72 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2019 ) . Tackling sparse rewards in real-time games with statistical forward planning methods . 33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019 . 1691 - 1698 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM ( 2018 ) . Self-adaptive MCTS for General Video Game Playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10784 LNCS , 358 - 375 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2018 ) . Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 . 265 - 267 .
Gaina RD, Volkovas R, Diaz CG, Davidson R ( 2017 ) . Automatic game tuning for strategic diversity . 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings . 195 - 200 .
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al. ( 2017 ) . The 2016 Two-Player GVGAI Competition . IEEE Transactions on Computational Intelligence and AI in Games
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM ( 2017 ) . Introducing real world physics and macro-actions to general video game ai . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 248 - 255 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Rolling horizon evolution enhancements in general video game playing . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 88 - 95 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1956 - 1963 .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple bandit evolutionary algorithm for automatic game improvement . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2201 - 2208 .
Gaina RD, Pérez-Liébana D, Lucas SM ( 2017 ) . General video game for 2 players: Framework and competition . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 186 - 191 .
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D ( 2017 ) . Analysis of vanilla rolling Horizon evolution parameters in general video game playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10199 LNCS , 418 - 434 .