Publications: Miss Raluca Gaina
Gaina RD, Devlin S, Lucas SM, Perez D
(
2021
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Transactions on Games
Perez-Liebana D, Alam MS, Gaina RD
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
375
-
382
.
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM
(
2020
)
.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
367
-
374
.
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S
(
2020
)
.
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
Conference:
International Conference on the Applications of Evolutionary Computation
vol.
12104 LNCS
,
403
-
418
.
Perez-Liebana D, Hsu YJ, Emmanouilidis S, Khaleque BDA, Gaina RD
(
2020
)
.
Tribes: A new turn-based strategy game for AI research
.
Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
.
252
-
258
.
Liébana DPXR, Lucas SM, Gaina RD, Togelius J, Khalifa A, Liu J, Ashlock D
(
2019
)
.
General Video Game Artificial Intelligence
.
GAINA RALUCA, Stephenson M
(
2019
)
.
'Did You Hear That?' Learning to Play Video Games from Audio Cues
.
Conference:
IEEE Conference on Games (COG)
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Conference:
IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Conference:
IEEE Conference on Games (COG)
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M
(
2019
)
.
Optimising Level Generators for General Video Game AI
.
Conference:
IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Conference:
IEEE Conference on Games (COG)
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
.
IEEE Transactions on Games1
-
1
.
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Conference:
Game Simulations Workshop (AAAI)
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Baila M, Lucas SM
(
2019
)
.
Analysis of statistical forward planning methods in pommerman
.
Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019
.
66
-
72
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2019
)
.
Tackling sparse rewards in real-time games with statistical forward planning methods
.
33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019
.
1691
-
1698
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM
(
2018
)
.
Self-adaptive MCTS for General Video Game Playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10784 LNCS
,
358
-
375
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2018
)
.
Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI
.
Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
.
265
-
267
.
Gaina RD, Volkovas R, Diaz CG, Davidson R
(
2017
)
.
Automatic game tuning for strategic diversity
.
2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings
.
195
-
200
.
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.
(
2017
)
.
The 2016 Two-Player GVGAI Competition
.
IEEE Transactions on Computational Intelligence and AI in Games
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM
(
2017
)
.
Introducing real world physics and macro-actions to general video game ai
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
248
-
255
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Rolling horizon evolution enhancements in general video game playing
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
88
-
95
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
1956
-
1963
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N-Tuple bandit evolutionary algorithm for automatic game improvement
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2201
-
2208
.
Gaina RD, Pérez-Liébana D, Lucas SM
(
2017
)
.
General video game for 2 players: Framework and competition
.
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
.
186
-
191
.
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D
(
2017
)
.
Analysis of vanilla rolling Horizon evolution parameters in general video game playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10199 LNCS
,
418
-
434
.