Publications: Mr Jack Ratcliffe
Tokarchuk L, Ratcliffe J, Hoover M, Men L, Ortega FR, Bryan-Kinns N
(
2023
)
.
Editorial: Remote XR user studies
.
Frontiers in Computer Science
vol.
5
,
Ratcliffe J, Tokarchuk L
(
2022
)
.
The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case study
.
Frontiers in Computer Science
vol.
4
,
Ratcliffe J, Tokarchuk L
(
2022
)
.
Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality
.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
.
Ratcliffe J, Ballou N, Tokarchuk L
(
2021
)
.
Actions, not gestures: Contextualising embodied controller interactions in immersive virtual reality
.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
.
Ratcliffe J, Soave F, Hoover M, Ortega FR, Bryan-Kinns N, Tokarchuk L, Farkhatdinov I
(
2021
)
.
Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation
.
Conference on Human Factors in Computing Systems - Proceedings
.
Ratclife J, Soave F, Bryan-Kinns N, Tokarchuk L, Farkhatdinov I
(
2021
)
.
Extended reality (xr) remote research: A survey of drawbacks and opportunities
.
Conference on Human Factors in Computing Systems - Proceedings
Ratcliffe J, Soave F, Bryan-Kinns N, Tokarchuk L, Farkhatdinov I
(
2021
)
.
Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
.
Ratcliffe J, Tokarchuk L
(
2021
)
.
Sensorimotor learning in immersive virtual reality: A scoping literature review
.
Proceedings - 2021 4th IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2021
.
276
-
286
.
Ratcliffe J, Tokarchuk L
(
2020
)
.
Evidence for embodied cognition in immersive virtual environments using a second language learning environment
.
Conference:
2020 IEEE Conference on Games (CoG)
from:
24/08/2020
to:
27/08/2020
,
Ratcliffe J, Tokarchuk L
(
2020
)
.
Presence, Embodied Interaction and Motivation: Distinct Learning Phenomena in an Immersive Virtual Environment
.
MM 2020 - Proceedings of the 28th ACM International Conference on Multimedia
.
3661
-
3668
.