Guerrero Romero C, Perez-Liebana D ( 2021 ) . MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay . Conference: 2021 IEEE Conference on Games (CoG) from: 17/08/2021 to: 20/08/2021 ,
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D ( 2021 ) . Generating Diverse and Competitive Play-Styles for Strategy Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Guerrero Romero C, Kumari S, Perez-Liebana D, Deterding S ( 2020 ) . Studying General Agents in Video Games from the Perspective of Player Experience . Conference: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Anderson D, Rodgers P, Levine J, Guerrero-Romero C, Perez-Liebana D ( 2019 ) . Ensemble decision systems for general video game playing . Conference: 2019 IEEE Conference on Games (CoG) vol. 2019-August ,
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG)
Guerrero-Romero C, Lucas SM, Perez-Liebana D, IEEE ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 466 - 473 .
Guerrero-Romero C, Louis A, Perez-Liebana D ( 2017 ) . Beyond Playing to Win: Diversifying Heuristics for GVGAI . Computational Intelligence and Games (CIG). IEEE . Conference: IEEE Conference on Computational Intelligence and Games (CIG)