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Research

Publications: Dr Diego Perez-Liebana

Goodman J, Perez-Liébana D, Lucas S ( 2023 ) . Following the Leader in Multiplayer Tabletop Games . ACM International Conference Proceeding Series .
Guerrero-Romero C, Lucas S, Perez-Liebana D ( 2023 ) . Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay . IEEE Transactions on Games
Xu L, Dockhorn A, Perez-Liebana D ( 2023 ) . Elastic Monte Carlo Tree Search . IEEE Transactions on Games
Goodman J, Perez D, Lucas SM ( 2022 ) . Visualising Multiplayer Game Spaces . IEEE Transactions on Games
Poesio M, Bartle R, Chamberlain J, Hough J, Madge C, Perez-Liebana D, Purver M, Yu J ( 2022 ) . ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games .
Goodman J, Perez-Liebana D, Lucas S ( 2022 ) . MultiTree MCTS in Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2022-August , 292 - 299 .
Balla M, Perez-Liebana D ( 2022 ) . Task Relabelling for Multi-task Transfer using Successor Features . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2022-August , 353 - 360 .
Pacheco C, Melhart D, Liapis A, Yannakakis GN, Perez-Liebana D ( 2021 ) . Trace It Like You Believe It: Time-Continuous Believability Prediction . 2021 9th International Conference on Affective Computing and Intelligent Interaction, ACII 2021 . Conference: 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
Ilhan E, Gow J, Perez D ( 2021 ) . Student-Initiated Action Advising via Advice Novelty . IEEE Transactions on Games
Guerrero Romero C, Perez-Liebana D ( 2021 ) . MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay . Conference: 2021 IEEE Conference on Games (CoG) from: 17/08/2021 to: 20/08/2021 ,
Gaina RD, Devlin S, Lucas SM, Perez D ( 2021 ) . Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Transactions on Games
Ilhan E, Gow J, Perez-Liebana D ( 2021 ) . Action advising with advice imitation in deep reinforcement learning . Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS . Conference: Autonomous Agents and Multiagent Systems vol. 2 , 629 - 637 .
Jeurissen D, Winands MHM, Sironi CF, Perez-Liebana D ( 2021 ) . Automatic Goal Discovery in Subgoal Monte Carlo Tree Search . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Pacheco C, Melhart D, Liapis A, Yannakakis GN, Perez-Liebana D ( 2021 ) . Discrete versus Ordinal Time-Continuous Believability Assessment . 2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2021 .
Goodman J, Perez-Liebana D, Lucas S ( 2021 ) . Fingerprinting Tabletop Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D ( 2021 ) . Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D ( 2021 ) . Generating Diverse and Competitive Play-Styles for Strategy Games . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Ilhan E, Gow J, Perez-Liebana D ( 2021 ) . Learning on a Budget via Teacher Imitation . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D ( 2021 ) . Portfolio Search and Optimization for General Strategy Game-Playing . 2021 IEEE Congress on Evolutionary Computation, CEC 2021 - Proceedings . 2085 - 2092 .
Ringer C, Dobre GC, Pacheco C, Perez-Liebana D ( 2021 ) . Rolling horizon co-evolution in two-player general video game playing . AISB Convention 2021: Communication and Conversations .
Gaina RD, Goodman J, Perez-Liebana D ( 2021 ) . TAG: Terraforming Mars . 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021 . 148 - 155 .
Tot M, Conserva M, Chitayat AP, Kokkinakis A, Patra S, Demediuk S, Munoz AC, Olarewaju O et al. ( 2021 ) . What Are You Looking At? Team Fight Prediction Through Player Camera . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2021-August ,
Guerrero Romero C, Kumari S, Perez-Liebana D, Deterding S ( 2020 ) . Studying General Agents in Video Games from the Perspective of Player Experience . Conference: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Perez-Liebana D, Dockhorn A, Jeurissen D, Hurtado J ( 2020 ) . Stratega - A General Strategy Games Framework . Conference: AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020)
Balla M, Lucas SM, Perez-Liebana D ( 2020 ) . Evaluating Generalisation in General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 423 - 430 .
Perez-Liebana D, Alam MS, Gaina RD ( 2020 ) . Rolling Horizon NEAT for General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 375 - 382 .
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM ( 2020 ) . Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2020-August , 367 - 374 .
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S ( 2020 ) . Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . Conference: International Conference on the Applications of Evolutionary Computation vol. 12104 LNCS , 403 - 418 .
Hsu YJ, Perez-Liebana D ( 2020 ) . MCTS pruning in turn-based strategy games . CEUR Workshop Proceedings . vol. 2862 ,
Gaina RD, Balla M, Dockhorn A, Montoliu R, Perez-Liebana D ( 2020 ) . TAG: A tabletop games framework . CEUR Workshop Proceedings . vol. 2862 ,
Perez-Liebana D, Hsu YJ, Emmanouilidis S, Khaleque BDA, Gaina RD ( 2020 ) . Tribes: A new turn-based strategy game for AI research . Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 . 252 - 258 .
Liu J, Perez-Liebana D, Cazenave T, Thawonmas R ( 2019 ) . Guest editorial special issue on game competition frameworks for research and education . IEEE Transactions on Games vol. 11 , ( 3 ) 192 - 194 .
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al. ( 2019 ) . A Local Approach to Forward Model Learning: Results on the Game of Life Game . Conference: IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D ( 2019 ) . Learning Local Forward Models on Unforgiving Games . Conference: IEEE Conference on Games (COG)
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M ( 2019 ) . Optimising Level Generators for General Video Game AI . Conference: IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D ( 2019 ) . Project Thyia: A Forever Gameplayer . Conference: IEEE Conference on Games (COG)
Anderson D, Rodgers P, Levine J, Guerrero-Romero C, Perez-Liebana D ( 2019 ) . Ensemble decision systems for general video game playing . Conference: 2019 IEEE Conference on Games (CoG) vol. 2019-August ,
Neufeld X, Mostaghim S, Perez-Liebana D ( 2019 ) . Evolving game state evaluation functions for a hybrid planning approach . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2019 ) . Rinascimento: Optimising statistical forward planning agents for playing splendor . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Ilhan E, Gow J, Perez-Liebana D ( 2019 ) . Teaching on a budget in multi-agent deep reinforcement learning . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2019-August ,
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM ( 2019 ) . General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms . IEEE Transactions on Games1 - 1 .
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D ( 2019 ) . Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best . Conference: Game Simulations Workshop (AAAI)
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Baila M, Lucas SM ( 2019 ) . Analysis of statistical forward planning methods in pommerman . Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 . 66 - 72 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2019 ) . Tackling sparse rewards in real-time games with statistical forward planning methods . 33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019 . 1691 - 1698 .
Torrado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D ( 2018 ) . Deep Reinforcement Learning for General Video Game AI . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Bravi I, Perez-Liebana D, Lucas SM, Liu J ( 2018 ) . Shallow Decision-Making Analysis in General Video Game Playing . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Ashlock D, Kim EY, Perez-Lebana D ( 2018 ) . Toward General Mathematical Game Playing Agents . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 2018-August ,
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation . 2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Proceedings .
Kunanusont K, Lucas S, Pérez-Liébana D ( 2018 ) . Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment vol. 14 , ( 1 ) 215 - 221 .
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM ( 2018 ) . Pac-Man conquers academia: Two decades of research using a classic arcade game . IEEE Transactions on Games vol. 10 , ( 3 ) 233 - 256 .
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . Conference: 2018 IEEE Conference on Computational Intelligence and Games (CIG)
Pacheco C, Tokarchuk L, Pérez-Liébana D ( 2018 ) . Studying believability assessment in racing games . ACM International Conference Proceeding Series .
Lucas SM, Liu J, Perez-Liebana D ( 2018 ) . Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms . 2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings . vol. 2018-January , 1 - 8 .
Tornado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D ( 2018 ) . Deep Reinforcement Learning for General Video Game AI . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 316 - 323 .
Perez-Liebana D, Nicolau M ( 2018 ) . Evolving behaviour tree structures using grammatical evolution . Handbook of Grammatical Evolution ,
Gaina RD, Lucas SM, Perez-Liebana D ( 2018 ) . General Win Prediction from Agent Experience . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 62 - 69 .
Kunanusont K, Lucas SM, Pérez-Lébana D ( 2018 ) . Modeling player experience with the n-tuple bandit evolutionary algorithm . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 . 180 - 186 .
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM ( 2018 ) . Self-adaptive MCTS for General Video Game Playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10784 LNCS , 358 - 375 .
Guerrero-Romero C, Lucas SM, Perez-Liebana D ( 2018 ) . Using a Team of General AI Algorithms to Assist Game Design and Testing . PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) . 466 - 473 .
Gaina RD, Lucas SM, Pérez-Liébana D ( 2018 ) . Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 . 265 - 267 .
Volkovas R, Fairbank M, Perez-Liebana D ( 2017 ) . Diversity maintenance using a population of repelling random-mutation hill climbers . 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings . 37 - 42 .
Neufeld X, Mostaghim S, Perez-Liebana D ( 2017 ) . HTN fighter: Planning in a highly-dynamic game . 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings . 189 - 194 .
Gonzalez-Castro JM, Perez-Liebana D ( 2017 ) . Opponent models comparison for 2 players in GVGAI competitions . 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings . 151 - 156 .
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al. ( 2017 ) . The 2016 Two-Player GVGAI Competition . IEEE Transactions on Computational Intelligence and AI in Games
Horsley L, Perez-Liebana D ( 2017 ) . Building an automatic sprite generator with deep convolutional generative adversarial networks . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 134 - 141 .
Ashlock D, Perez-Liebana D, Saunders A ( 2017 ) . General video game playing escapes the no free lunch theorem . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 17 - 24 .
Khalifa A, Green MC, Perez-Liebana D, Togelius J ( 2017 ) . General video game rule generation . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 170 - 177 .
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM ( 2017 ) . Introducing real world physics and macro-actions to general video game ai . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 248 - 255 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Rolling horizon evolution enhancements in general video game playing . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 . 88 - 95 .
Guerrero-Romero C, Louis A, Perez-Liebana D ( 2017 ) . Beyond Playing to Win: Diversifying Heuristics for GVGAI . Computational Intelligence and Games (CIG). IEEE . Conference: IEEE Conference on Computational Intelligence and Games (CIG)
Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . Bandit-based Random Mutation Hill-Climbing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2145 - 2151 .
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM ( 2017 ) . Evaluating and modelling Hanabi-playing agents . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1382 - 1389 .
Liu J, Togelius J, Perez-Liebana D, Lucas SM ( 2017 ) . Evolving Game Skill-Depth using General Video Game AI agents . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2299 - 2307 .
Kunanusont K, Lucas SM, Perez-Liebana D ( 2017 ) . General Video Game AI: Learning from screen capture . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2078 - 2085 .
Gaina RD, Lucas SM, Perez-Liebana D ( 2017 ) . Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 1956 - 1963 .
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM ( 2017 ) . The N-Tuple bandit evolutionary algorithm for automatic game improvement . 2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings . 2201 - 2208 .
Gaina RD, Pérez-Liébana D, Lucas SM ( 2017 ) . General video game for 2 players: Framework and competition . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 186 - 191 .
Liu J, Pérez-Liébana D, Lucas SM ( 2017 ) . Rolling horizon coevolutionary planning for two-player video games . 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings . 174 - 179 .
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D ( 2017 ) . Analysis of vanilla rolling Horizon evolution parameters in general video game playing . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 10199 LNCS , 418 - 434 .
Samothrakis S, Fasli M, Perez D, Lucas S ( 2016 ) . Default policies for global optimisation of noisy functions with severe noise . Journal of Global Optimization vol. 67 , ( 4 ) 893 - 907 .
Perez-Liebana D, Mostaghim S, Lucas SM ( 2016 ) . Multi-objective tree search approaches for general video game playing . 2016 IEEE Congress on Evolutionary Computation, CEC 2016 . 624 - 631 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couetoux A, Lee J, Lim CU et al. ( 2016 ) . The 2014 General Video Game Playing Competition . IEEE Transactions on Computational Intelligence and AI in Games vol. 8 , ( 3 ) 229 - 243 .
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J ( 2016 ) . General video game level generation . GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference . 253 - 259 .
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM ( 2016 ) . Analyzing the robustness of general video game playing agents . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 0 ,
Horn H, Volz V, Perez-Liebana D, Preuss M ( 2016 ) . MCTS/EA hybrid GVGAI players and game difficulty estimation . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 0 ,
Williams PR, Perez-Liebana D, Lucas SM ( 2016 ) . Ms. Pac-Man Versus Ghost Team CIG 2016 competition . IEEE Conference on Computatonal Intelligence and Games, CIG . vol. 0 ,
Nicolau M, Perez-Liebana D, Oneill M, Brabazon A ( 2016 ) . Evolutionary Behavior Tree Approaches for Navigating Platform Games . IEEE Transactions on Computational Intelligence and AI in Games vol. 9 , ( 3 ) 227 - 238 .
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P ( 2016 ) . Predicting Dominance Rankings for Score-Based Games . IEEE Transactions on Computational Intelligence and AI in Games vol. 8 , ( 1 ) 1 - 12 .
Perez-Liebana D, Samothrakis S, Togelius J, Lucas SM, Schaul T ( 2016 ) . General video game AI: Competition, challenges, and opportunities . 30th AAAI Conference on Artificial Intelligence, AAAI 2016 . 4335 - 4337 .
Perez D, Mostaghim S, Samothrakis S, Lucas SM ( 2015 ) . Multiobjective Monte Carlo Tree Search for Real-Time Games . IEEE Transactions on Computational Intelligence and AI in Games vol. 7 , ( 4 ) 347 - 360 .
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM ( 2015 ) . Monte Carlo Tree Search applied to co-operative problems . 2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings . 219 - 224 .
Neufeld X, Mostaghim S, Perez-Liebana D ( 2015 ) . Procedural level generation with answer set programming for general Video Game playing . 2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings . 207 - 212 .
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M ( 2015 ) . Neuroevolution for General Video Game Playing . 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings . 200 - 207 .
Perez D, Dieskau J, Hünermund M, Mostaghim S, Lucas SM ( 2015 ) . Open loop search for general video game playing . GECCO 2015 - Proceedings of the 2015 Genetic and Evolutionary Computation Conference . 337 - 344 .
Perez D, Samothrakis S, Lucas S ( 2014 ) . Knowledge-based fast evolutionary MCTS for general video game playing . IEEE Conference on Computatonal Intelligence and Games, CIG .
Samothrakis S, Roberts SA, Perez D, Lucas SM ( 2014 ) . Rolling horizon methods for games with continuous states and actions . IEEE Conference on Computatonal Intelligence and Games, CIG .
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM ( 2014 ) . Automated map generation for the physical traveling salesman problem . IEEE Transactions on Evolutionary Computation vol. 18 , ( 5 ) 708 - 720 .
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI ( 2014 ) . The 2013 Multi-objective Physical Travelling Salesman Problem Competition . Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014 . 2314 - 2321 .
Lucas SM, Samothrakis S, Pérez D ( 2014 ) . Fast evolutionary adaptation for Monte Carlo Tree Search . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 8602 , 349 - 360 .
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM ( 2014 ) . Solving the physical traveling salesman problem: Tree search and macro actions . IEEE Transactions on Computational Intelligence and AI in Games vol. 6 , ( 1 ) 31 - 45 .
Perez D, Samothrakis S, Lucas S ( 2013 ) . Online and offline learning in multi-objective Monte Carlo Tree Search . IEEE Conference on Computatonal Intelligence and Games, CIG .
Perez D, Samothrakis S, Lucas SM, Rohlfshagen P ( 2013 ) . Rolling horizon evolution versus tree search for navigation in single-player real-time games . GECCO 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference . 351 - 358 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte Carlo Tree Search: Long-term versus short-term planning . 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 . 219 - 226 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . The physical travelling salesman problem: WCCI 2012 competition . 2012 IEEE Congress on Evolutionary Computation, CEC 2012 .
Lucas SM, Rohlfshagen P, Perez D ( 2012 ) . Towards more intelligent adaptive video game agents: A computational intelligence perspective . CF '12 - Proceedings of the ACM Computing Frontiers Conference . 293 - 298 .
Perez D, Rohlfshagen P, Lucas SM ( 2012 ) . Monte-Carlo tree search for the physical travelling salesman problem . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 7248 LNCS , 255 - 264 .
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al. ( 2012 ) . A survey of Monte Carlo tree search methods . IEEE Transactions on Computational Intelligence and AI in Games vol. 4 , ( 1 ) 1 - 43 .
Perez D, Nicolau M, O'Neill M, Brabazon A ( 2011 ) . Reactiveness and navigation in computer games: Different needs, different approaches . 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011 . 273 - 280 .
Perez D, Nicolau M, O’Neill M, Brabazon A ( 2011 ) . Evolving behaviour trees for the Mario AI competition using grammatical evolution . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 6624 LNCS , 123 - 132 .
Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Lönneker TD, Cardamone L et al. ( 2010 ) . The 2009 simulated car racing championship . IEEE Transactions on Computational Intelligence and AI in Games vol. 2 , ( 2 ) 131 - 147 .
Perez D, Recio G, Saez Y, Isasi P ( 2009 ) . Evolving a fuzzy controller for a car racing competition . CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games . 263 - 270 .
Perez D, Saez Y, Recio G, Isasi P ( 2008 ) . Evolving a rule system controller for automatic driving in a car racing competition . 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 . 336 - 342 .
Saez Y, Perez D, Sanjuan O, Isasi P ( 2008 ) . Driving cars by means of genetic algorithms . Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . vol. 5199 LNCS , 1101 - 1110 .
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al. ( 2008 ) . The WCCI 2008 simulated car racing competition . 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 . 119 - 126 .