Publications: Dr Diego Perez-Liebana
Denisova A, Perez-Liebana D, Volz V, Frommel J, Asadi S
(
2024
)
.
Guest Editorial: Special Issue on Human Centered AI in Game Evaluation
.
IEEE Transactions on Games
vol.
16
,
(
4
)
742
-
745
.
Long GEM, Perez-Liebana D, Samothrakis S
(
2024
)
.
STEP: A Framework for Automated Point Cost Estimation
.
IEEE Transactions on Games1
-
10
.
Xu L, Liu Z, Dockhorn A, Perez-Liebana D, Wang J, Song L, Bian J
(
2024
)
.
Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Goodman J, Perez-Liebana D, Lucas S
(
2024
)
.
Measuring Randomness in Tabletop Games
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Jeurissen D, Perez-Liebana D, Gow J, Çakmak D, Kwan J
(
2024
)
.
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Goodman J, Perez-Liebana D, Lucas S
(
2024
)
.
Skill Depth in Tabletop Board Games
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Xu L, Perez-Liebana D, Dockhorn A
(
2024
)
.
Strategy Game-Playing with Size-Constrained State Abstraction
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Nguyen D, Kritz J, Gaina RD, Perez-Liebana D
(
2024
)
.
Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis
.
Conference:
2024 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Balla M, Long G, Goodman J, Gaina R, Perez-Liebana D
(
2024
)
.
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
.
IEEE Transactions on Games1
-
10
.
Montoliu R, Estaben A, Díaz C, Fuster S, Pérez-Liebana D
(
2024
)
.
TotalBotWar: An Innovative AI Challenge and Competition for Pseudo Real-time Multi-action games
.
CEUR Workshop Proceedings
.
Conference:
CEV23: Congreso Español de Videojuegos
vol.
3599
,
Guerrero-Romero C, Lucas S, Perez-Liebana D
(
2023
)
.
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay
.
IEEE Transactions on Games
vol.
15
,
(
3
)
469
-
482
.
Goodman J, Wallat A, Perez-Liebana D, Lucas S
(
2023
)
.
A case study in AI-assisted board game design
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Long GEM, Perez-Liebana D, Samothrakis S
(
2023
)
.
Balancing Wargames through Predicting Unit Point Costs
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Pacheco C, Perez-Liebana D
(
2023
)
.
Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable Agents
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
4
.
Balla M, Long GEM, Jeurissen D, Goodman J, Gaina RD, Perez-Liebana D
(
2023
)
.
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
.
Conference:
2023 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Goodman J, Perez-Liebana D, Lucas S
(
2023
)
.
Following the Leader in Multiplayer Tabletop Games
.
Conference:
Proceedings of the 18th International Conference on the Foundations of Digital Games1
-
11
.
Xu L, Dockhorn A, Perez-Liebana D
(
2023
)
.
Elastic Monte Carlo Tree Search
.
IEEE Transactions on Games
Goodman J, Perez D, Lucas SM
(
2022
)
.
Visualising Multiplayer Game Spaces
.
IEEE Transactions on Games
Poesio M, Bartle R, Chamberlain J, Hough J, Madge C, Perez-Liebana D, Purver M, Yu J
(
2022
)
.
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
.
Goodman J, Perez-Liebana D, Lucas S
(
2022
)
.
MultiTree MCTS in Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2022-August
,
292
-
299
.
Balla M, Perez-Liebana D
(
2022
)
.
Task Relabelling for Multi-task Transfer using Successor Features
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2022-August
,
353
-
360
.
Pacheco C, Melhart D, Liapis A, Yannakakis GN, Perez-Liebana D
(
2021
)
.
Discrete versus Ordinal Time-Continuous Believability Assessment
.
Conference:
2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
vol.
00
,
1
-
7
.
Pacheco C, Melhart D, Liapis A, Yannakakis GN, Perez-Liebana D
(
2021
)
.
Trace It Like You Believe It: Time-Continuous Believability Prediction
.
2021 9th International Conference on Affective Computing and Intelligent Interaction, ACII 2021
.
Conference:
2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
Ilhan E, Gow J, Perez D
(
2021
)
.
Student-Initiated Action Advising via Advice Novelty
.
IEEE Transactions on Games
Guerrero Romero C, Perez-Liebana D
(
2021
)
.
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
.
Conference:
2021 IEEE Conference on Games (CoG)
from:
17/08/2021
to:
20/08/2021
,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D
(
2021
)
.
Portfolio Search and Optimization for General Strategy Game-Playing
.
Conference:
2021 IEEE Congress on Evolutionary Computation (CEC)
vol.
00
,
2085
-
2092
.
Gaina RD, Devlin S, Lucas SM, Perez D
(
2021
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Transactions on Games
Ilhan E, Gow J, Perez-Liebana D
(
2021
)
.
Action advising with advice imitation in deep reinforcement learning
.
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
.
Conference:
Autonomous Agents and Multiagent Systems
vol.
2
,
629
-
637
.
Jeurissen D, Winands MHM, Sironi CF, Perez-Liebana D
(
2021
)
.
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Goodman J, Perez-Liebana D, Lucas S
(
2021
)
.
Fingerprinting Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D
(
2021
)
.
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D
(
2021
)
.
Generating Diverse and Competitive Play-Styles for Strategy Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Ilhan E, Gow J, Perez-Liebana D
(
2021
)
.
Learning on a Budget via Teacher Imitation
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Ringer C, Dobre GC, Pacheco C, Perez-Liebana D
(
2021
)
.
Rolling horizon co-evolution in two-player general video game playing
.
AISB Convention 2021: Communication and Conversations
.
Gaina RD, Goodman J, Perez-Liebana D
(
2021
)
.
TAG: Terraforming Mars
.
17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
.
Conference:
Artificial Intelligence in Digital Entertainment148
-
155
.
Tot M, Conserva M, Chitayat AP, Kokkinakis A, Patra S, Demediuk S, Munoz AC, Olarewaju O et al.
(
2021
)
.
What Are You Looking At? Team Fight Prediction Through Player Camera
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
IEEE Conference on Games
vol.
2021-August
,
Guerrero Romero C, Kumari S, Perez-Liebana D, Deterding S
(
2020
)
.
Studying General Agents in Video Games from the Perspective of Player Experience
.
Conference:
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Perez-Liebana D, Hsu Y-J, Emmanouilidis S, Khaleque B, Gaina R
.
Tribes: A New Turn-Based Strategy Game for AI Research
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
16
,
252
-
258
.
Perez-Liebana D, Dockhorn A, Jeurissen D, Hurtado J
(
2020
)
.
Stratega - A General Strategy Games Framework
.
Conference:
AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020)
Balla M, Lucas SM, Perez-Liebana D
(
2020
)
.
Evaluating Generalisation in General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
423
-
430
.
Perez-Liebana D, Alam MS, Gaina RD
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
375
-
382
.
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM
(
2020
)
.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
Conference:
2020 IEEE Conference on Games (CoG)
vol.
00
,
367
-
374
.
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S
(
2020
)
.
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
Conference:
International Conference on the Applications of Evolutionary Computation
vol.
12104 LNCS
,
403
-
418
.
Hsu YJ, Perez-Liebana D
(
2020
)
.
MCTS pruning in turn-based strategy games
.
CEUR Workshop Proceedings
.
vol.
2862
,
Gaina RD, Balla M, Dockhorn A, Montoliu R, Perez-Liebana D
(
2020
)
.
TAG: A tabletop games framework
.
CEUR Workshop Proceedings
.
vol.
2862
,
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Balla M, Lucas SM
.
Analysis of Statistical Forward Planning Methods in Pommerman
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
15
,
66
-
72
.
(
2019
)
.
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education
.
IEEE Transactions on Games
vol.
11
,
(
3
)
192
-
194
.
Neufeld X, Mostaghim S, Perez-Liebana D
(
2019
)
.
Evolving Game State Evaluation Functions for a Hybrid Planning Approach
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2019
)
.
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
İlhan E, Gow J, Perez-Liebana D
(
2019
)
.
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
00
,
1
-
8
.
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Conference:
IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Conference:
IEEE Conference on Games (COG)
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M
(
2019
)
.
Optimising Level Generators for General Video Game AI
.
Conference:
IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Conference:
IEEE Conference on Games (COG)
Anderson D, Rodgers P, Levine J, Guerrero-Romero C, Perez-Liebana D
(
2019
)
.
Ensemble decision systems for general video game playing
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
2019-August
,
Gaina RD, Lucas SM, Pérez-Liébana D
.
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
.
Proceedings of the AAAI Conference on Artificial Intelligence
.
vol.
33
,
1691
-
1698
.
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
.
IEEE Transactions on Games1
-
1
.
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Conference:
Game Simulations Workshop (AAAI)
Kunanusont K, Lucas S, Pérez-Liébana D
(
2018
)
.
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
vol.
14
,
(
1
)
215
-
221
.
Gaina R, Lucas S, Pérez-Liébana D
.
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
.
vol.
14
,
265
-
267
.
Perez-Liebana D, Nicolau M
(
2018
)
.
Evolving Behaviour Tree Structures Using Grammatical Evolution
.
Handbook of Grammatical Evolution
,
Springer Nature
Torrado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2018
)
.
Shallow Decision-Making Analysis in General Video Game Playing
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
8
.
Ashlock D, Kim E-Y, Perez-Lebana D
(
2018
)
.
Toward General Mathematical Game Playing Agents
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
vol.
00
,
1
-
7
.
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
Pacheco C, Tokarchuk L, Pérez-Liébana D
(
2018
)
.
Studying believability assessment in racing games
.
Conference:
Proceedings of the 13th International Conference on the Foundations of Digital Games1
-
10
.
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
.
Conference:
2018 IEEE Congress on Evolutionary Computation (CEC)
vol.
00
,
1
-
9
.
Tornado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
316
-
323
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
62
-
69
.
Kunanusont K, Lucas SM, Pérez-Lébana D
(
2018
)
.
Modeling player experience with the n-tuple bandit evolutionary algorithm
.
Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
.
180
-
186
.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM
(
2018
)
.
Self-adaptive MCTS for General Video Game Playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10784 LNCS
,
358
-
375
.
Guerrero-Romero C, Lucas SM, Perez-Liebana D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
466
-
473
.
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
.
IEEE Transactions on Games
vol.
10
,
(
3
)
233
-
256
.
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.
(
2017
)
.
The 2016 Two-Player GVGAI Competition
.
IEEE Transactions on Computational Intelligence and AI in Games
Lucas SM, Liu J, Pérez-Liébana D
(
2017
)
.
Efficient Noisy Optimisation with the Multi-Sample and Sliding Window Compact Genetic Algorithms
.
Conference:
2017 IEEE Symposium Series on Computational Intelligence (SSCI)1
-
8
.
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM
(
2017
)
.
Introducing real world physics and macro-actions to general video game ai
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
248
-
255
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Rolling horizon evolution enhancements in general video game playing
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
88
-
95
.
Guerrero-Romero C, Louis A, Perez-Liebana D
(
2017
)
.
Beyond Playing to Win: Diversifying Heuristics for GVGAI
.
Computational Intelligence and Games (CIG). IEEE
.
Conference:
IEEE Conference on Computational Intelligence and Games (CIG)
Horsley L, Perez-Liebana D
(
2017
)
.
Building an Automatic Sprite Generator with Deep Convolutional Generative Adversarial Networks
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)134
-
141
.
Ashlock D, Perez-Liebana D, Saunders A
(
2017
)
.
General Video Game Playing Escapes the No Free Lunch Theorem
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)17
-
24
.
Khalifa A, Green MC, Perez-Liebana D, Togelius J
(
2017
)
.
General Video Game Rule Generation
.
Conference:
2017 IEEE Conference on Computational Intelligence and Games (CIG)170
-
177
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
1956
-
1963
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N-Tuple bandit evolutionary algorithm for automatic game improvement
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2201
-
2208
.
Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
Bandit-Based Random Mutation Hill-Climbing
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2145
-
2151
.
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM
(
2017
)
.
Evaluating and Modelling Hanabi-Playing Agents
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)1382
-
1389
.
Liu J, Togelius J, Pèrez-Liebana D, Lucas SM
(
2017
)
.
Evolving Game Skill-Depth Using General Video Game AI Agents
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2299
-
2307
.
Kunanusont K, Lucas SM, Perez-Liebana D
(
2017
)
.
General Video Game AI: Learning from Screen Capture
.
Conference:
2017 IEEE Congress on Evolutionary Computation (CEC)2078
-
2085
.
Gaina RD, Pérez-Liébana D, Lucas SM
(
2017
)
.
General video game for 2 players: Framework and competition
.
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
.
186
-
191
.
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D
(
2017
)
.
Analysis of vanilla rolling Horizon evolution parameters in general video game playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10199 LNCS
,
418
-
434
.
Volkovas R, Fairbank M, Perez-Liebana D
(
2017
)
.
Diversity Maintenance Using a Population of Repelling Random-Mutation Hill Climbers
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)37
-
42
.
Neufeld X, Mostaghim S, Perez-Liebana D
(
2017
)
.
HTN Fighter: Planning in a Highly-Dynamic Game
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)189
-
194
.
Gonzalez-Castro JM, Perez-Liebana D
(
2017
)
.
Opponent Models Comparison for 2 Players in GVGAI Competitions
.
Conference:
2017 9th Computer Science and Electronic Engineering (CEEC)151
-
156
.
Samothrakis S, Fasli M, Perez D, Lucas S
(
2016
)
.
Default policies for global optimisation of noisy functions with severe noise
.
Journal of Global Optimization
vol.
67
,
(
4
)
893
-
907
.
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J
(
2016
)
.
General Video Game Level Generation
.
Conference:
Proceedings of the Genetic and Evolutionary Computation Conference 2016253
-
259
.
Perez-Liebana D, Mostaghim S, Lucas SM
(
2016
)
.
Multiobjective Tree Search Approaches for General Video Game Playing
.
Conference:
2016 IEEE Congress on Evolutionary Computation (CEC)624
-
631
.
Nicolau M, Perez-Liebana D, Oneill M, Brabazon A
(
2016
)
.
Evolutionary Behavior Tree Approaches for Navigating Platform Games
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
9
,
(
3
)
227
-
238
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas S
.
General Video Game AI: Competition, Challenges and Opportunities
.
Proceedings of the AAAI Conference on Artificial Intelligence
.
vol.
30
,
Pérez-Liébana D, Samothrakis S, Togelius J, Schaul T, Lucas SM
(
2016
)
.
Analyzing the Robustness of General Video Game Playing Agents
.
Conference:
2016 IEEE Conference on Computational Intelligence and Games (CIG)1
-
8
.
Horn H, Volz V, Pérez-Liébana D, Preuss M
(
2016
)
.
MCTS/EA Hybrid GVGAI Players and Game Difficulty Estimation
.
Conference:
2016 IEEE Conference on Computational Intelligence and Games (CIG)1
-
8
.
Williams PR, Perez-Liebana D, Lucas SM
(
2016
)
.
Ms. Pac-Man Versus Ghost Team CIG 2016 Competition
.
Conference:
2016 IEEE Conference on Computational Intelligence and Games (CIG)1
-
8
.
Liu J, Pérez-Liébana D, Lucas SM
(
2016
)
.
Rolling Horizon Coevolutionary Planning for Two-Player Video Games
.
Conference:
2016 8th Computer Science and Electronic Engineering (CEEC)174
-
179
.
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M
(
2015
)
.
Neuroevolution for General Video Game Playing
.
Conference:
2015 IEEE Conference on Computational Intelligence and Games (CIG)200
-
207
.
Liebana DP, Dieskau J, Hunermund M, Mostaghim S, Lucas S
(
2015
)
.
Open Loop Search for General Video Game Playing
.
Conference:
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation337
-
344
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couëtoux A, Lee J, Lim C-U et al.
(
2015
)
.
The 2014 General Video Game Playing Competition
.
IEEE Transactions on Games
vol.
8
,
(
3
)
229
-
243
.
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM
(
2015
)
.
Monte Carlo Tree Search Applied to Co-Operative Problems
.
Conference:
2015 7th Computer Science and Electronic Engineering Conference (CEEC)219
-
224
.
Neufeld X, Mostaghim S, Perez-Liebana D
(
2015
)
.
Procedural Level Generation with Answer Set Programming for General Video Game Playing
.
Conference:
2015 7th Computer Science and Electronic Engineering Conference (CEEC)207
-
212
.
Lucas SM, Samothrakis S, Pérez D
(
2014
)
.
Fast Evolutionary Adaptation for Monte Carlo Tree Search
.
Lecture Notes in Computer Science
.
vol.
8602
,
349
-
360
.
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM
(
2014
)
.
Automated Map Generation for the Physical Traveling Salesman Problem
.
IEEE Transactions on Evolutionary Computation
vol.
18
,
(
5
)
708
-
720
.
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P
(
2014
)
.
Predicting Dominance Rankings for Score-Based Games
.
IEEE Transactions on Games
vol.
8
,
(
1
)
1
-
12
.
Perez D, Mostaghim S, Samothrakis S, Lucas SM
(
2014
)
.
Multiobjective Monte Carlo Tree Search for Real-Time Games
.
IEEE Transactions on Games
vol.
7
,
(
4
)
347
-
360
.
Perez D, Samothrakis S, Lucas S
(
2014
)
.
Knowledge-based Fast Evolutionary MCTS for General Video Game Playing
.
Conference:
2014 IEEE Conference on Computational Intelligence and Games1
-
8
.
Samothrakis S, Roberts SA, Perez D, Lucas SM
(
2014
)
.
Rolling Horizon methods for Games with Continuous States and Actions
.
Conference:
2014 IEEE Conference on Computational Intelligence and Games1
-
8
.
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI
(
2014
)
.
The 2013 Multi-Objective Physical Travelling Salesman Problem Competition
.
Conference:
2014 IEEE Congress on Evolutionary Computation (CEC)2314
-
2321
.
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM
(
2014
)
.
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions
.
IEEE Transactions on Games
vol.
6
,
(
1
)
31
-
45
.
Perez D, Samothrakis S, Lucas S
(
2013
)
.
Online and Offline Learning in Multi-Objective Monte Carlo Tree Search
.
Conference:
2013 IEEE Conference on Computational Inteligence in Games (CIG)1
-
8
.
Perez D, Samothrakis S, Lucas S, Rohlfshagen P
(
2013
)
.
Rolling horizon evolution versus tree search for navigation in single-player real-time games
.
Conference:
Proceedings of the 15th annual conference on Genetic and evolutionary computation351
-
358
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
Monte Carlo Tree Search: Long-term versus Short-term Planning
.
Conference:
2012 IEEE Conference on Computational Intelligence and Games (CIG)219
-
226
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
The Physical Travelling Salesman Problem: WCCI 2012 Competition
.
Conference:
2012 IEEE Congress on Evolutionary Computation
vol.
1
,
1
-
8
.
Lucas SM, Rohlfshagen P, Perez D
(
2012
)
.
Towards more intelligent adaptive video game agents
.
Conference:
Proceedings of the 9th conference on Computing Frontiers293
-
298
.
Browne CB, Powley E, Whitehouse D, Lucas SM, Cowling PI, Rohlfshagen P, Tavener S, Perez D et al.
(
2012
)
.
A Survey of Monte Carlo Tree Search Methods
.
IEEE Transactions on Games
vol.
4
,
(
1
)
1
-
43
.
Perez D, Rohlfshagen P, Lucas SM
(
2012
)
.
Monte-Carlo Tree Search for the Physical Travelling Salesman Problem
.
Lecture Notes in Computer Science
.
vol.
7248
,
255
-
264
.
Perez D, Nicolau M, O'Neill M, Brabazon A
(
2011
)
.
Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches
.
Conference:
2011 IEEE Conference on Computational Intelligence and Games (CIG'11)273
-
280
.
Perez D, Nicolau M, O’Neill M, Brabazon A
(
2011
)
.
Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution
.
Lecture Notes in Computer Science
.
vol.
6624
,
123
-
132
.
Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Lönneker TD, Cardamone L et al.
(
2010
)
.
The 2009 Simulated Car Racing Championship
.
IEEE Transactions on Games
vol.
2
,
(
2
)
131
-
147
.
Perez D, Recio G, Saez Y, Isasi P
(
2009
)
.
Evolving a Fuzzy Controller for a Car Racing Competition
.
Conference:
2009 IEEE Symposium on Computational Intelligence and Games263
-
270
.
Perez D, Saez Y, Recio G, Isasi P
(
2008
)
.
Evolving a rule system controller for automatic driving in a car racing competition
.
Conference:
2008 IEEE Symposium On Computational Intelligence and Games336
-
342
.
Loiacono D, Togelius J, Lanzi PL, Kinnaird-Heether L, Lucas SM, Simmerson M, Perez D, Reynolds RG et al.
(
2008
)
.
The WCCI 2008 Simulated Car Racing Competition
.
Conference:
2008 IEEE Symposium On Computational Intelligence and Games119
-
126
.
Saez Y, Perez D, Sanjuan O, Isasi P
(
2008
)
.
Driving Cars by Means of Genetic Algorithms
.
Lecture Notes in Computer Science
.
vol.
5199
,
1101
-
1110
.