Publications: Dr Diego Perez-Liebana
Goodman J, Perez-Liébana D, Lucas S
(
2023
)
.
Following the Leader in Multiplayer Tabletop Games
.
ACM International Conference Proceeding Series
.
Guerrero-Romero C, Lucas S, Perez-Liebana D
(
2023
)
.
Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
.
IEEE Transactions on Games
Xu L, Dockhorn A, Perez-Liebana D
(
2023
)
.
Elastic Monte Carlo Tree Search
.
IEEE Transactions on Games
Goodman J, Perez D, Lucas SM
(
2022
)
.
Visualising Multiplayer Game Spaces
.
IEEE Transactions on Games
Poesio M, Bartle R, Chamberlain J, Hough J, Madge C, Perez-Liebana D, Purver M, Yu J
(
2022
)
.
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
.
Goodman J, Perez-Liebana D, Lucas S
(
2022
)
.
MultiTree MCTS in Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2022-August
,
292
-
299
.
Balla M, Perez-Liebana D
(
2022
)
.
Task Relabelling for Multi-task Transfer using Successor Features
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2022-August
,
353
-
360
.
Pacheco C, Melhart D, Liapis A, Yannakakis GN, Perez-Liebana D
(
2021
)
.
Trace It Like You Believe It: Time-Continuous Believability Prediction
.
2021 9th International Conference on Affective Computing and Intelligent Interaction, ACII 2021
.
Conference:
2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII)
Ilhan E, Gow J, Perez D
(
2021
)
.
Student-Initiated Action Advising via Advice Novelty
.
IEEE Transactions on Games
Guerrero Romero C, Perez-Liebana D
(
2021
)
.
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
.
Conference:
2021 IEEE Conference on Games (CoG)
from:
17/08/2021
to:
20/08/2021
,
Gaina RD, Devlin S, Lucas SM, Perez D
(
2021
)
.
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Transactions on Games
Ilhan E, Gow J, Perez-Liebana D
(
2021
)
.
Action advising with advice imitation in deep reinforcement learning
.
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
.
Conference:
Autonomous Agents and Multiagent Systems
vol.
2
,
629
-
637
.
Jeurissen D, Winands MHM, Sironi CF, Perez-Liebana D
(
2021
)
.
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Pacheco C, Melhart D, Liapis A, Yannakakis GN, Perez-Liebana D
(
2021
)
.
Discrete versus Ordinal Time-Continuous Believability Assessment
.
2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2021
.
Goodman J, Perez-Liebana D, Lucas S
(
2021
)
.
Fingerprinting Tabletop Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D
(
2021
)
.
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Perez-Liebana D, Guerrero-Romero C, Dockhorn A, Xu L, Hurtado J, Jeurissen D
(
2021
)
.
Generating Diverse and Competitive Play-Styles for Strategy Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Ilhan E, Gow J, Perez-Liebana D
(
2021
)
.
Learning on a Budget via Teacher Imitation
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Dockhorn A, Hurtado-Grueso J, Jeurissen D, Xu L, Perez-Liebana D
(
2021
)
.
Portfolio Search and Optimization for General Strategy Game-Playing
.
2021 IEEE Congress on Evolutionary Computation, CEC 2021 - Proceedings
.
2085
-
2092
.
Ringer C, Dobre GC, Pacheco C, Perez-Liebana D
(
2021
)
.
Rolling horizon co-evolution in two-player general video game playing
.
AISB Convention 2021: Communication and Conversations
.
Gaina RD, Goodman J, Perez-Liebana D
(
2021
)
.
TAG: Terraforming Mars
.
17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
.
148
-
155
.
Tot M, Conserva M, Chitayat AP, Kokkinakis A, Patra S, Demediuk S, Munoz AC, Olarewaju O et al.
(
2021
)
.
What Are You Looking At? Team Fight Prediction Through Player Camera
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2021-August
,
Guerrero Romero C, Kumari S, Perez-Liebana D, Deterding S
(
2020
)
.
Studying General Agents in Video Games from the Perspective of Player Experience
.
Conference:
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Perez-Liebana D, Dockhorn A, Jeurissen D, Hurtado J
(
2020
)
.
Stratega - A General Strategy Games Framework
.
Conference:
AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (2020)
Balla M, Lucas SM, Perez-Liebana D
(
2020
)
.
Evaluating Generalisation in General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
423
-
430
.
Perez-Liebana D, Alam MS, Gaina RD
(
2020
)
.
Rolling Horizon NEAT for General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
375
-
382
.
Gaina RD, Perez-Liebana D, Lucas SM, Sironi CF, Winands MHM
(
2020
)
.
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
367
-
374
.
Montoliu R, Gaina RD, Pérez-Liebana D, Delgado D, Lucas S
(
2020
)
.
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
Conference:
International Conference on the Applications of Evolutionary Computation
vol.
12104 LNCS
,
403
-
418
.
Hsu YJ, Perez-Liebana D
(
2020
)
.
MCTS pruning in turn-based strategy games
.
CEUR Workshop Proceedings
.
vol.
2862
,
Gaina RD, Balla M, Dockhorn A, Montoliu R, Perez-Liebana D
(
2020
)
.
TAG: A tabletop games framework
.
CEUR Workshop Proceedings
.
vol.
2862
,
Perez-Liebana D, Hsu YJ, Emmanouilidis S, Khaleque BDA, Gaina RD
(
2020
)
.
Tribes: A new turn-based strategy game for AI research
.
Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020
.
252
-
258
.
Liu J, Perez-Liebana D, Cazenave T, Thawonmas R
(
2019
)
.
Guest editorial special issue on game competition frameworks for research and education
.
IEEE Transactions on Games
vol.
11
,
(
3
)
192
-
194
.
Lucas S, Dockhorn A, Volz V, Bamford C, GAINA RALUCA, Bravi I, Perez-Liebana D, Mostaghim S et al.
(
2019
)
.
A Local Approach to Forward Model Learning: Results on the Game of Life Game
.
Conference:
IEEE Conference on Games (COG)
Dockhorn A, Lucas S, Volz V, Bravi I, GAINA RALUCA, Perez-Liebana D
(
2019
)
.
Learning Local Forward Models on Unforgiving Games
.
Conference:
IEEE Conference on Games (COG)
Drageset O, GAINA RALUCA, Perez-Liebana D, Winands M
(
2019
)
.
Optimising Level Generators for General Video Game AI
.
Conference:
IEEE Conference on Games (COG)
GAINA RALUCA, Lucas S, Perez-Liebana D
(
2019
)
.
Project Thyia: A Forever Gameplayer
.
Conference:
IEEE Conference on Games (COG)
Anderson D, Rodgers P, Levine J, Guerrero-Romero C, Perez-Liebana D
(
2019
)
.
Ensemble decision systems for general video game playing
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
2019-August
,
Neufeld X, Mostaghim S, Perez-Liebana D
(
2019
)
.
Evolving game state evaluation functions for a hybrid planning approach
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2019
)
.
Rinascimento: Optimising statistical forward planning agents for playing splendor
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Ilhan E, Gow J, Perez-Liebana D
(
2019
)
.
Teaching on a budget in multi-agent deep reinforcement learning
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Perez D, Liu J, Abdel Samea Khalifa A, Gaina RD, Togelius J, Lucas SM
(
2019
)
.
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
.
IEEE Transactions on Games1
-
1
.
Lucas S, Liu J, Bravi I, GAINA RALUCA, Woodward J, Volz V, Perez-Liebana D
(
2019
)
.
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
.
Conference:
Game Simulations Workshop (AAAI)
Perez-Liebana D, Gaina RD, Drageset O, İlhan E, Baila M, Lucas SM
(
2019
)
.
Analysis of statistical forward planning methods in pommerman
.
Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019
.
66
-
72
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2019
)
.
Tackling sparse rewards in real-time games with statistical forward planning methods
.
33rd AAAI Conference on Artificial Intelligence, AAAI 2019, 31st Innovative Applications of Artificial Intelligence Conference, IAAI 2019 and the 9th AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2019
.
1691
-
1698
.
Torrado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Bravi I, Perez-Liebana D, Lucas SM, Liu J
(
2018
)
.
Shallow Decision-Making Analysis in General Video Game Playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Ashlock D, Kim EY, Perez-Lebana D
(
2018
)
.
Toward General Mathematical Game Playing Agents
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
.
2018 IEEE Congress on Evolutionary Computation, CEC 2018 - Proceedings
.
Kunanusont K, Lucas S, Pérez-Liébana D
(
2018
)
.
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm
.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
vol.
14
,
(
1
)
215
-
221
.
Rohlfshagen P, Liu J, Perez-Liebana D, Lucas SM
(
2018
)
.
Pac-Man conquers academia: Two decades of research using a classic arcade game
.
IEEE Transactions on Games
vol.
10
,
(
3
)
233
-
256
.
Guerrero-Romero C, LUCAS S, PEREZ-LIEBANA D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
Conference:
2018 IEEE Conference on Computational Intelligence and Games (CIG)
Pacheco C, Tokarchuk L, Pérez-Liébana D
(
2018
)
.
Studying believability assessment in racing games
.
ACM International Conference Proceeding Series
.
Lucas SM, Liu J, Perez-Liebana D
(
2018
)
.
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms
.
2017 IEEE Symposium Series on Computational Intelligence, SSCI 2017 - Proceedings
.
vol.
2018-January
,
1
-
8
.
Tornado RR, Bontrager P, Togelius J, Liu J, Perez-Liebana D
(
2018
)
.
Deep Reinforcement Learning for General Video Game AI
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
316
-
323
.
Perez-Liebana D, Nicolau M
(
2018
)
.
Evolving behaviour tree structures using grammatical evolution
.
Handbook of Grammatical Evolution
,
Gaina RD, Lucas SM, Perez-Liebana D
(
2018
)
.
General Win Prediction from Agent Experience
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
62
-
69
.
Kunanusont K, Lucas SM, Pérez-Lébana D
(
2018
)
.
Modeling player experience with the n-tuple bandit evolutionary algorithm
.
Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
.
180
-
186
.
Sironi CF, Liu J, Perez-Liebana D, Gaina RD, Bravi I, Lucas SM, Winands MHM
(
2018
)
.
Self-adaptive MCTS for General Video Game Playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10784 LNCS
,
358
-
375
.
Guerrero-Romero C, Lucas SM, Perez-Liebana D
(
2018
)
.
Using a Team of General AI Algorithms to Assist Game Design and Testing
.
PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
.
466
-
473
.
Gaina RD, Lucas SM, Pérez-Liébana D
(
2018
)
.
Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI
.
Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018
.
265
-
267
.
Volkovas R, Fairbank M, Perez-Liebana D
(
2017
)
.
Diversity maintenance using a population of repelling random-mutation hill climbers
.
2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings
.
37
-
42
.
Neufeld X, Mostaghim S, Perez-Liebana D
(
2017
)
.
HTN fighter: Planning in a highly-dynamic game
.
2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings
.
189
-
194
.
Gonzalez-Castro JM, Perez-Liebana D
(
2017
)
.
Opponent models comparison for 2 players in GVGAI competitions
.
2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings
.
151
-
156
.
Gaina RD, Couetoux A, Soemers D, Winands MHM, Vodopivec T, Kirchgebner F, Liu J, Lucas SM et al.
(
2017
)
.
The 2016 Two-Player GVGAI Competition
.
IEEE Transactions on Computational Intelligence and AI in Games
Horsley L, Perez-Liebana D
(
2017
)
.
Building an automatic sprite generator with deep convolutional generative adversarial networks
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
134
-
141
.
Ashlock D, Perez-Liebana D, Saunders A
(
2017
)
.
General video game playing escapes the no free lunch theorem
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
17
-
24
.
Khalifa A, Green MC, Perez-Liebana D, Togelius J
(
2017
)
.
General video game rule generation
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
170
-
177
.
Perez-Liebana D, Stephenson M, Gaina RD, Renz J, Lucas SM
(
2017
)
.
Introducing real world physics and macro-actions to general video game ai
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
248
-
255
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Rolling horizon evolution enhancements in general video game playing
.
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
.
88
-
95
.
Guerrero-Romero C, Louis A, Perez-Liebana D
(
2017
)
.
Beyond Playing to Win: Diversifying Heuristics for GVGAI
.
Computational Intelligence and Games (CIG). IEEE
.
Conference:
IEEE Conference on Computational Intelligence and Games (CIG)
Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
Bandit-based Random Mutation Hill-Climbing
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2145
-
2151
.
Walton-Rivers J, Williams PR, Bartle R, Perez-Liebana D, Lucas SM
(
2017
)
.
Evaluating and modelling Hanabi-playing agents
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
1382
-
1389
.
Liu J, Togelius J, Perez-Liebana D, Lucas SM
(
2017
)
.
Evolving Game Skill-Depth using General Video Game AI agents
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2299
-
2307
.
Kunanusont K, Lucas SM, Perez-Liebana D
(
2017
)
.
General Video Game AI: Learning from screen capture
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2078
-
2085
.
Gaina RD, Lucas SM, Perez-Liebana D
(
2017
)
.
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
1956
-
1963
.
Kunanusont K, Gaina RD, Liu J, Perez-Liebana D, Lucas SM
(
2017
)
.
The N-Tuple bandit evolutionary algorithm for automatic game improvement
.
2017 IEEE Congress on Evolutionary Computation, CEC 2017 - Proceedings
.
2201
-
2208
.
Gaina RD, Pérez-Liébana D, Lucas SM
(
2017
)
.
General video game for 2 players: Framework and competition
.
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
.
186
-
191
.
Liu J, Pérez-Liébana D, Lucas SM
(
2017
)
.
Rolling horizon coevolutionary planning for two-player video games
.
2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
.
174
-
179
.
Gaina RD, Liu J, Lucas SM, Pérez-Liébana D
(
2017
)
.
Analysis of vanilla rolling Horizon evolution parameters in general video game playing
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
10199 LNCS
,
418
-
434
.
Samothrakis S, Fasli M, Perez D, Lucas S
(
2016
)
.
Default policies for global optimisation of noisy functions with severe noise
.
Journal of Global Optimization
vol.
67
,
(
4
)
893
-
907
.
Perez-Liebana D, Mostaghim S, Lucas SM
(
2016
)
.
Multi-objective tree search approaches for general video game playing
.
2016 IEEE Congress on Evolutionary Computation, CEC 2016
.
624
-
631
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM, Couetoux A, Lee J, Lim CU et al.
(
2016
)
.
The 2014 General Video Game Playing Competition
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
8
,
(
3
)
229
-
243
.
Khalifa A, Perez-Liebana D, Lucas SM, Togelius J
(
2016
)
.
General video game level generation
.
GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference
.
253
-
259
.
Perez-Liebana D, Samothrakis S, Togelius J, Schaul T, Lucas SM
(
2016
)
.
Analyzing the robustness of general video game playing agents
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
0
,
Horn H, Volz V, Perez-Liebana D, Preuss M
(
2016
)
.
MCTS/EA hybrid GVGAI players and game difficulty estimation
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
0
,
Williams PR, Perez-Liebana D, Lucas SM
(
2016
)
.
Ms. Pac-Man Versus Ghost Team CIG 2016 competition
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
0
,
Nicolau M, Perez-Liebana D, Oneill M, Brabazon A
(
2016
)
.
Evolutionary Behavior Tree Approaches for Navigating Platform Games
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
9
,
(
3
)
227
-
238
.
Samothrakis S, Perez D, Lucas SM, Rohlfshagen P
(
2016
)
.
Predicting Dominance Rankings for Score-Based Games
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
8
,
(
1
)
1
-
12
.
Perez-Liebana D, Samothrakis S, Togelius J, Lucas SM, Schaul T
(
2016
)
.
General video game AI: Competition, challenges, and opportunities
.
30th AAAI Conference on Artificial Intelligence, AAAI 2016
.
4335
-
4337
.
Perez D, Mostaghim S, Samothrakis S, Lucas SM
(
2015
)
.
Multiobjective Monte Carlo Tree Search for Real-Time Games
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
7
,
(
4
)
347
-
360
.
Williams PR, Walton-Rivers J, Perez-Liebana D, Lucas SM
(
2015
)
.
Monte Carlo Tree Search applied to co-operative problems
.
2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings
.
219
-
224
.
Neufeld X, Mostaghim S, Perez-Liebana D
(
2015
)
.
Procedural level generation with answer set programming for general Video Game playing
.
2015 7th Computer Science and Electronic Engineering Conference, CEEC 2015 - Conference Proceedings
.
207
-
212
.
Samothrakis S, Perez-Liebana D, Lucas SM, Fasli M
(
2015
)
.
Neuroevolution for General Video Game Playing
.
2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings
.
200
-
207
.
Perez D, Dieskau J, Hünermund M, Mostaghim S, Lucas SM
(
2015
)
.
Open loop search for general video game playing
.
GECCO 2015 - Proceedings of the 2015 Genetic and Evolutionary Computation Conference
.
337
-
344
.
Perez D, Samothrakis S, Lucas S
(
2014
)
.
Knowledge-based fast evolutionary MCTS for general video game playing
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Samothrakis S, Roberts SA, Perez D, Lucas SM
(
2014
)
.
Rolling horizon methods for games with continuous states and actions
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Perez D, Togelius J, Samothrakis S, Rohlfshagen P, Lucas SM
(
2014
)
.
Automated map generation for the physical traveling salesman problem
.
IEEE Transactions on Evolutionary Computation
vol.
18
,
(
5
)
708
-
720
.
Perez D, Powley E, Whitehouse D, Samothrakis S, Lucas S, Cowling PI
(
2014
)
.
The 2013 Multi-objective Physical Travelling Salesman Problem Competition
.
Proceedings of the 2014 IEEE Congress on Evolutionary Computation, CEC 2014
.
2314
-
2321
.
Lucas SM, Samothrakis S, Pérez D
(
2014
)
.
Fast evolutionary adaptation for Monte Carlo Tree Search
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
8602
,
349
-
360
.
Perez D, Powley EJ, Whitehouse D, Rohlfshagen P, Samothrakis S, Cowling PI, Lucas SM
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Perez D, Samothrakis S, Lucas S
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IEEE Conference on Computatonal Intelligence and Games, CIG
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Perez D, Samothrakis S, Lucas SM, Rohlfshagen P
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2013
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Rolling horizon evolution versus tree search for navigation in single-player real-time games
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GECCO 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference
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351
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358
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Perez D, Rohlfshagen P, Lucas SM
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2012
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Monte Carlo Tree Search: Long-term versus short-term planning
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2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
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Perez D, Rohlfshagen P, Lucas SM
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2012
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The physical travelling salesman problem: WCCI 2012 competition
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2012 IEEE Congress on Evolutionary Computation, CEC 2012
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Lucas SM, Rohlfshagen P, Perez D
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2012
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Towards more intelligent adaptive video game agents: A computational intelligence perspective
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CF '12 - Proceedings of the ACM Computing Frontiers Conference
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293
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Perez D, Rohlfshagen P, Lucas SM
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2012
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A survey of Monte Carlo tree search methods
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IEEE Transactions on Computational Intelligence and AI in Games
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Perez D, Nicolau M, O'Neill M, Brabazon A
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Reactiveness and navigation in computer games: Different needs, different approaches
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2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
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273
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280
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Perez D, Nicolau M, O’Neill M, Brabazon A
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2011
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Evolving behaviour trees for the Mario AI competition using grammatical evolution
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Loiacono D, Lanzi PL, Togelius J, Onieva E, Pelta DA, Butz MV, Lönneker TD, Cardamone L et al.
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The 2009 simulated car racing championship
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IEEE Transactions on Computational Intelligence and AI in Games
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2
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Perez D, Recio G, Saez Y, Isasi P
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2009
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Evolving a fuzzy controller for a car racing competition
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CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games
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263
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270
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Perez D, Saez Y, Recio G, Isasi P
(
2008
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Evolving a rule system controller for automatic driving in a car racing competition
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2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
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336
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342
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Saez Y, Perez D, Sanjuan O, Isasi P
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2008
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Driving cars by means of genetic algorithms
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Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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5199 LNCS
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The WCCI 2008 simulated car racing competition
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2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
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119
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126
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