Publications: Dr Michael Cook
Cook M, Gow J, Smith G, Colton S
(
2021
)
.
Danesh: Interactive Tools For Understanding Procedural Content Generators
.
IEEE Transactions on Games
Guzdial M, Acharya D, Kreminski M, Cook M, Eladhari M, Liapis A, Sullivan A
(
2020
)
.
Tabletop Roleplaying Games as Procedural Content Generators
.
ACM International Conference Proceeding Series
.
Cook M
(
2020
)
.
Procedural Generation and Information Games
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
253
-
260
.
Cook M
(
2020
)
.
Software Engineering for Automated Game Design
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2020-August
,
487
-
494
.
Colton S, McCormack J, Berns S, Petrovskaya E, Cook M
(
2020
)
.
Adapting and enhancing evolutionary art for casual creation
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
12103 LNCS
,
17
-
34
.
Cook M, Raad A
(
2019
)
.
Hyperstate space graphs for automated game analysis
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
Conference:
2019 IEEE Conference on Games (CoG)
vol.
2019-August
,
Cook M, Colton S, Gow J, Smith G
(
2019
)
.
General analytical techniques for parameter-based procedural content generators
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2019-August
,
Liapis A, Yannakakis GN, Cook M, Colton S
(
2019
)
.
Guest editorial special issue on AI-based and AI-assisted game design
.
IEEE Transactions on Games
vol.
11
,
(
1
)
1
-
4
.
Cook M, Colton S, Pease A, Llano MT
(
2019
)
.
Framing in computational creativity - A survey and taxonomy
.
Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019
.
156
-
163
.
Colton S, Pease A, Cook M, Chen C
(
2019
)
.
The HR3 system for automated code generation in creative settings
.
Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019
.
108
-
115
.
Pease A, Colton S, Warburton C, Nathanail A, Preda I, Arnold D, Winterstein D, Cook M
(
2019
)
.
The importance of applying computational creativity to scientific and mathematical domains
.
Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019
.
250
-
257
.
Cook M, Colton S, Raad A
(
2018
)
.
Inferring Design Constraints from Game Ruleset Analysis
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
2018-August
,
Gaudl SE, Nelson MJ, Colton S, Saunders R, Powley EJ, Pérez Ferrer B, Ivey P, Cook M
(
2018
)
.
Rapid game jams with fluidic games: A user study & design methodology
.
Entertainment Computing
vol.
27
,
Article
C
,
1
-
9
.
Colton S, Nelson MJ, Powley EJ, Gaudl Rob Saunders SE, Ferrer BP, Ivey P, Cook M
(
2018
)
.
A parameter-space design methodology for casual creators
.
Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018
.
264
-
271
.
Colton S, Powley EJ, Cook M
(
2018
)
.
Investigating and automating the creative act of software engineering
.
Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018
.
224
-
231
.
Cook M, Colton S
(
2018
)
.
Neighbouring communities: Interaction, lessons and opportunities
.
Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018
.
256
-
263
.
Cook M, Colton S
(
2018
)
.
Redesigning computationally creative systems for continuous creation
.
Proceedings of the 9th International Conference on Computational Creativity, ICCC 2018
.
32
-
39
.
Cook M, Colton S, Gow J
(
2017
)
.
The ANGELINA videogame design system-part i
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
9
,
(
2
)
192
-
203
.
Gaudl SE, Nelson MJ, Colton S, Saunders R, Powley EJ, Ivey P, Ferrer BP, Cook M
(
2017
)
.
Exploring novel game spaces with fluidic games
.
Proceedings of AISB Annual Convention 2017
.
344
-
347
.
Nelson MJ, Gaudl SE, Colton S, Powley EJ, Ferrer BP, Saunders R, Ivey P, Cook M
(
2017
)
.
Fluidic games in cultural contexts
.
Proceedings of the 8th International Conference on Computational Creativity, ICCC 2017
.
Nelson MJ, Colton S, Powley EJ, Gaudl SE, Ivey P, Saunders R, Ferrer BP, Cook M
(
2017
)
.
Mixed-initiative approaches to on-device mobile game design
.
CEUR Workshop Proceedings
.
vol.
1907
,
Powley EJ, Nelson MJ, Gaudl SE, Colton S, Pérez Ferrer B, Saunders R, Ivey P, Cook M
(
2017
)
.
Wevva: Democratising game design
.
Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017
.
273
-
275
.
Cook M, Gow J, Colton S
(
2016
)
.
Towards the automatic optimisation of procedural content generators
.
IEEE Conference on Computatonal Intelligence and Games, CIG
.
vol.
0
,
Cook M, Colton S, Gow J
(
2016
)
.
The ANGELINA Videogame Design System—Part II
.
IEEE Transactions on Computational Intelligence and AI in Games
vol.
9
,
(
3
)
254
-
266
.
Phillips A, Smith G, Cook M, Short T
(
2016
)
.
Feminism and procedural content generation: toward a collaborative politics of computational creativity
.
Digital Creativity
vol.
27
,
(
1
)
82
-
97
.
Cook M, Colton S
(
2015
)
.
Hybrid procedural content generation: A proposal
.
AISB Convention 2015
.
Colton S, Halskov J, Ventura D, Gouldstone I, Cook M, Pérez-Ferrer B
(
2015
)
.
The painting fool sees! New projects with the automated painter
.
Proceedings of the 6th International Conference on Computational Creativity, ICCC 2015
.
189
-
196
.
Browne C, Colton S, Cook M, Gow J, Baumgarten R
(
2014
)
.
Toward the Adaptive Generation of Bespoke Game Content
.
Handbook of Digital Games
,
Browne C, Colton S, Cook M, Gow J, Baumgarten R
(
2014
)
.
Toward the Adaptive Generation of Bespoke Game Content
.
Handbook of Digital Games
,
Cook M, Colton S
(
2014
)
.
A rogue dream: Automatically generating meaningful content for games
.
AAAI Workshop - Technical Report
.
vol.
WS-14-16
,
2
-
7
.
Colton S, Pease A, Corneli J, Cook M, Llano T
(
2014
)
.
Assessing progress in building autonomously creative systems
.
Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014
.
Cook M, Colton S, Gow J
(
2014
)
.
Automating game design in three dimensions
.
AISB 2014 - 50th Annual Convention of the AISB
.
Cook M, Colton S
(
2014
)
.
Ludus ex machina: Building a 3D game designer that competes alongside humans
.
Proceedings of the 5th International Conference on Computational Creativity, ICCC 2014
.
Colton S, Cook M, Hepworth R, Pease A
(
2014
)
.
On acid drops and teardrops: Observer issues in computational creativity
.
AISB 2014 - 50th Annual Convention of the AISB
.
Cook M, Colton S
(
2014
)
.
To that sect and other short games
.
AISB 2014 - 50th Annual Convention of the AISB
.
Llano MT, Cook M, Guckelsberger C, Colton S, Hepworth R
(
2014
)
.
Towards the automatic generation of fictional ideas for games
.
AAAI Workshop - Technical Report
.
vol.
WS-14-16
,
35
-
41
.
Cook M, Colton S
(
2013
)
.
From mechanics to meaning and back again: Exploring techniques for the contextualisation of code
.
AAAI Workshop - Technical Report
.
vol.
WS-13-19
,
2
-
6
.
Cook M, Colton S, Raad A, Gow J
(
2013
)
.
Mechanic miner: Reflection-driven game mechanic discovery and level design
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
7835 LNCS
,
284
-
293
.
Cook M, Colton S, Gow J
(
2013
)
.
Nobody's a critic: On the evaluation of creative code generators - A case study in videogame design
.
Proceedings of the 4th International Conference on Computational Creativity, ICCC 2013
.
123
-
130
.
Cook M, Colton S, Pease A
(
2012
)
.
Aesthetic considerations for automated platformer design
.
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
.
124
-
129
.
Cook M, Colton S, Gow J
(
2012
)
.
Initial results from co-operative co-evolution for automated platformer design
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
7248 LNCS
,
194
-
203
.
Cook M, Colton S
(
2012
)
.
ANGELINA - Coevolution in automated game design
.
Proceedings of the 3rd International Conference on Computational Creativity, ICCC 2012
.
Cook M, Colton S
(
2011
)
.
Automated collage generation - With more intent
.
Proceedings of the 2nd International Conference on Computational Creativity, ICCC 2011
.
1
-
3
.
Cook M, Colton S
(
2011
)
.
Multi-faceted evolution of simple arcade games
.
2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
.
289
-
296
.
Colton S, Cook M, Raad A
(
2011
)
.
Ludic considerations of tablet-based evo-art
.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
.
vol.
6625 LNCS
,
223
-
233
.