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Research

Publications: Mr Nicholas Ballou

Ballou N ( 2023 ) . The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science .
Zendle D, Flick C, Halgarth D, Ballou N, Cutting J, Drachen A ( 2023 ) . The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry . Journal of Medical Internet Research vol. 25 ,
Ballou N, Deterding S ( 2023 ) . ‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games . Proceedings of the ACM on Human-Computer Interaction vol. 7 , ( CHI PLAY ) 217 - 236 .
Zendle D, Flick C, Gordon-Petrovskaya E, Ballou N, Xiao LY, Drachen A ( 2023 ) . No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry . Nature Human Behaviour vol. 7 , ( 10 ) 1753 - 1766 .
Ballou N ( 2023 ) . A Manifesto for More Productive Psychological Games Research . Games: Research and Practice vol. 1 , ( 1 ) 1 - 26 .
Zendle D, Flick C, Halgarth D, Ballou N, Demediuk S, Drachen A ( 2023 ) . Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data . Scientific Reports vol. 13 , ( 1 )
Zendle D, Cairns P, Meyer R, Waters S, Ballou N ( 2022 ) . Response to Xiao et al.: If everything is a loot box, nothing is . Addiction vol. 117 , ( 9 ) 2555 - 2556 .
Ballou N, Deterding S, Iacovides I, Helsby L ( 2022 ) . Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns . Conference: CHI Conference on Human Factors in Computing Systems1 - 15 .
Ballou N, Deterding S, Tyack A, Mekler ED, Calvo RA, Peters D, Villalobos-Zúñiga G, Turkay S ( 2022 ) . Self-Determination Theory in HCI: Shaping a Research Agenda . Conference: CHI Conference on Human Factors in Computing Systems Extended Abstracts1 - 6 .
Ballou N, Zendle D ( 2022 ) . “Clinically significant distress” in internet gaming disorder: An individual participant meta-analysis . Computers in Human Behavior vol. 129 ,
Stewart SLK, Pennington CR, da Silva GR, Ballou N, Butler J, Dienes Z, Jay C, Rossit S et al. ( 2022 ) . Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads . BMC Research Notes vol. 15 , ( 1 )
Parsons S, Azevedo F, Elsherif MM, Guay S, Shahim ON, Govaart GH, Norris E, O’Mahony A et al. ( 2022 ) . A community-sourced glossary of open scholarship terms . Nature Human Behaviour
Ratcliffe J, Ballou N, Tokarchuk L ( 2021 ) . Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality . Conference: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology1 - 11 .
Vuorre M, Zendle D, Petrovskaya E, Ballou N, Przybylski AK ( 2021 ) . A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic . Technology Mind and Behavior vol. 2 , ( 4 )
Vuorre M, Zendle D, Petrovskaya E, Ballou N, Przybylski AK ( 2021 ) . Supplemental Material for A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic . Technology Mind and Behavior vol. 2 , ( 4 )
Ballou N, Breitsohl H, Kao D, Gerling K, Deterding S ( 2021 ) . Not Very Effective: Validity Issues of the Effectance in Games Scale . Conference: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play55 - 60 .
Ballou N, Van Rooij AJ ( 2021 ) . The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales . R Soc Open Sci vol. 8 , ( 5 ) 201385 - 201385 .
Ballou N, Warriar VR, Deterding S ( 2021 ) . Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals . Conference: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems1 - 10 .
Zendle D, Meyer R, Ballou N ( 2020 ) . The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019 . PLoS One vol. 15 , ( 5 ) e0232780 - e0232780 .
Zendle D, Meyer R, Cairns P, Waters S, Ballou N ( 2020 ) . The prevalence of loot boxes in mobile and desktop games . Addiction vol. 115 , ( 9 ) 1768 - 1772 .