Skip to main content
Research

Publications: Mr Yicheng Xiao

Xiao LY, Henderson LL, Newall PWS ( 2022 ) . Loot boxes are more prevalent in United Kingdom video games than previously considered: updating Zendle et al. (2020) . Addiction vol. 117 , ( 9 ) 2553 - 2555 .
Xiao LY, Henderson LL, Nielsen RKL, Newall PWS ( 2022 ) . Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches . Current Addiction Reports vol. 9 , ( 3 ) 163 - 178 .
Xiao LY ( 2022 ) . Reserve your judgment on "Draconian" Chinese video gaming restrictions on children • Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021) . Journal of Behavioral Addictions vol. 11 , ( 2 ) 249 - 255 .
XIAO LY ( 2022 ) . BLIND BOXES: OPENING OUR EYES TO THE CHALLENGING REGULATION OF GAMBLING-LIKE PRODUCTS AND GAMBLIFICATION AND UNEXPLAINED REGULATORY INACTION . Gaming Law Review vol. 26 , ( 5 ) 255 - 268 .
Xiao LY ( 2022 ) . Drafting video game loot box regulation for dummies: a Chinese lesson . Information and Communications Technology Law vol. 31 , ( 3 ) 343 - 381 .
Xiao LY, Fraser TC, Newall PWS ( 2022 ) . Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers . Journal of Gambling Studies
Xiao LY, Newall P ( 2022 ) . Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design . Journal of Gambling Issues
Xiao LY, Henderson LL, Nielsen RKL, Grabarczyk P, Newall PWS ( 2021 ) . Loot Boxes: Gambling-Like Mechanics in Video Games . Encyclopedia of Computer Graphics and Games ,
Newall PWS, Xiao LY ( 2021 ) . Gambling Marketing Bans in Professional Sports Neglect the Risks Posed by Financial Trading Apps and Cryptocurrencies . Gaming Law Review vol. 25 , ( 9 ) 376 - 378 .
Xiao LY ( 2021 ) . People's Republic of China Legal Update: The Notice on Further Strictly Regulating and Effectively Preventing Online Video Gaming Addiction in Minors (Published August 30, 2021, Effective September 1, 2021) . Gaming Law Review
Xiao LY, Henderson LL, Newall P ( 2021 ) . What are the odds? Lower compliance with Western loot box probability disclosure industry self-regulation than Chinese legal regulation .
Xiao LY ( 2021 ) . Regulating loot boxes as gambling? Towards a combined legal and self-regulatory consumer protection approach . Interactive Entertainment Law Review vol. 4 , ( 1 ) 27 - 47 .
Xiao LY, Henderson LL, Yang Y, Newall PWS ( 2021 ) . Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China . Behavioural Public Policy1 - 27 .
Xiao L, Fraser T, Newall PWS ( 2021 ) . Opening Pandora’s loot box: Weak links between gambling and loot box expenditure in China, and player opinions on probability disclosures and pity-timers .
Xiao L, Newall PWS ( 2021 ) . Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design .
Xiao LY, Henderson LL ( 2021 ) . Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro . International Journal of Mental Health and Addiction vol. 19 , ( 1 ) 177 - 192 .
Xiao LY ( 2020 ) . PEOPLE'S REPUBLIC OF CHINA LEGAL UPDATE: SUPREME PEOPLE'S COURT'S GUIDING OPINION ON REFUND REQUESTS RELATING TO UNAUTHORIZED ONLINE VIDEO GAMING TRANSACTIONS PAID FOR BY MINORS (PUBLISHED MAY 15, 2020) . Gaming Law Review vol. 24 , ( 7 ) 476 - 479 .
Xiao LY ( 2020 ) . Which Implementations of Loot Boxes Constitute Gambling? A UK Legal Perspective on the Potential Harms of Random Reward Mechanisms . International Journal of Mental Health and Addiction
Xiao LY ( 2020 ) . ESRB’s and PEGI’s Self-Regulatory ‘Includes Random Items’ Labels Fail to Ensure Consumer Protection . International Journal of Mental Health and Addiction
Xiao LY ( 2020 ) . Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company . International Journal of Mental Health and Addiction
Xiao LY ( 2020 ) . PEOPLE'S REPUBLIC OF CHINA LEGAL UPDATE: THE NOTICE ON THE PREVENTION OF ONLINE GAMING ADDICTION IN JUVENILES (PUBLISHED OCTOBER 25, 2019, EFFECTIVE NOVEMBER 1, 2019) . Gaming Law Review vol. 24 , ( 1 ) 51 - 53 .